feat(Util/Teleport): Added to_entity, to_player, into_vehicle and bring_player
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@ -1,8 +1,39 @@
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#include "blip.hpp"
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#include "blip.hpp"
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#include "entity.hpp"
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#include "notify.hpp"
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#include "notify.hpp"
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namespace big::teleport
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namespace big::teleport
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{
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{
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inline bool bring_player(Player player)
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{
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Entity ent = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player);
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if (ENTITY::IS_ENTITY_DEAD(ent, true))
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{
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notify::display_help_text("Target player is dead.");
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return false;
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}
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if (!PED::IS_PED_IN_ANY_VEHICLE(ent, true))
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{
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notify::display_help_text("Target player is not in a vehicle.");
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return false;
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}
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ent = PED::GET_VEHICLE_PED_IS_IN(ent, false);
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Vector3 location = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true);
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if (entity::take_control_of(ent))
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ENTITY::SET_ENTITY_COORDS(ent, location.x, location.y, location.z, 0, 0, 0, 0);
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else
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notify::display_help_text("Failed to take control of player vehicle.");
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return true;
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}
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inline bool load_ground_at_3dcoord(Vector3& location)
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inline bool load_ground_at_3dcoord(Vector3& location)
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{
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{
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float groundZ;
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float groundZ;
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@ -33,6 +64,40 @@ namespace big::teleport
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return false;
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return false;
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}
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}
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inline bool into_vehicle(Vehicle veh)
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{
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if (!veh)
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{
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notify::display_help_text("Player is not in a vehicle.");
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return false;
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}
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int seat_index = 255;
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if (VEHICLE::IS_VEHICLE_SEAT_FREE(veh, -1, true))
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seat_index = -1;
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else if (VEHICLE::IS_VEHICLE_SEAT_FREE(veh, -2, true))
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seat_index = -2;
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if (seat_index == 255)
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{
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notify::display_help_text("No seats are free in the player vehicle.");
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return false;
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}
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Vector3 location = ENTITY::GET_ENTITY_COORDS(veh, true);
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load_ground_at_3dcoord(location);
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ENTITY::SET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), location.x, location.y, location.z, 0, 0, 0, 0);
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script::get_current()->yield();
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PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), veh, seat_index);
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return true;
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}
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inline bool to_blip(int sprite, int color = -1)
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inline bool to_blip(int sprite, int color = -1)
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{
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{
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Vector3 location;
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Vector3 location;
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@ -47,6 +112,20 @@ namespace big::teleport
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return true;
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return true;
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}
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}
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inline bool to_entity(Entity ent)
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{
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Vector3 location = ENTITY::GET_ENTITY_COORDS(ent, true);
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PED::SET_PED_COORDS_KEEP_VEHICLE(PLAYER::PLAYER_PED_ID(), location.x, location.y, location.z);
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return true;
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}
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inline bool to_player(Player player)
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{
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return to_entity(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player));
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}
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inline bool to_waypoint()
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inline bool to_waypoint()
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{
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{
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if (!to_blip((int)BlipIcons::Waypoint))
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if (!to_blip((int)BlipIcons::Waypoint))
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