Lua doc (#1552)
This commit is contained in:
@ -5,25 +5,42 @@
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namespace lua::command
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{
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// Lua API: Table
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// Name: command
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// Table for calling menu commands.
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// Lua API: Function
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// Table: command
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// Name: call
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// Param: command_name: string: The name of the command that will be called.
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// Param: _args: table: Optional. List of arguments for the command.
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// Call a menu command.
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static void call(const std::string& command_name, std::optional<sol::table> _args)
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{
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auto args = convert_sequence<uint64_t>(_args.value_or(sol::table()));
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const auto args = convert_sequence<uint64_t>(_args.value_or(sol::table()));
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auto command = big::command::get(rage::joaat(command_name));
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const auto command = big::command::get(rage::joaat(command_name));
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if (command)
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command->call(args, {});
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}
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// Lua API: Function
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// Table: command
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// Name: call_player
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// Param: player_idx: integer: Index of the player on which the menu command will be executed.
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// Param: command_name: string: The name of the command that will be called.
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// Param: _args: table: Optional. List of arguments for the command.
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// Call a menu command on a given player.
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static void call_player(int player_idx, const std::string& command_name, std::optional<sol::table> _args)
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{
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auto args = convert_sequence<uint64_t>(_args.value_or(sol::table()));
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const auto args = convert_sequence<uint64_t>(_args.value_or(sol::table()));
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auto command = (big::player_command*)big::command::get(rage::joaat(command_name));
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const auto command = (big::player_command*)big::command::get(rage::joaat(command_name));
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if (command)
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{
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auto player = big::g_player_service->get_by_id(player_idx);
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const auto player = big::g_player_service->get_by_id(player_idx);
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if (player)
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{
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@ -5,17 +5,109 @@
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namespace lua::event
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{
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static void register_handler(const std::string& name, sol::function func, sol::this_state state)
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{
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auto module = sol::state_view(state)["!this"].get<big::lua_module*>();
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// Lua API: Table
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// Name: menu_event
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// Table containing all possible events to which you can respond.
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auto hash = rage::joaat(name);
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module->m_event_callbacks.emplace(hash, std::vector<sol::function>());
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module->m_event_callbacks[hash].push_back(func);
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// Lua API: Field
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// Table: menu_event
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// Field: PlayerLeave: integer
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// Event that is triggered when a player leave the game session.
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// **Exemple Usage:**
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// ```lua
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// event.register_handler(menu_event.PlayerLeave, function (player_name)
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// log.info(player_name)
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// end)
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// ```
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// Lua API: Field
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// Table: menu_event
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// Field: PlayerJoin: integer
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// Event that is triggered when a player join the game session.
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// **Exemple Usage:**
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// ```lua
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// event.register_handler(menu_event.PlayerJoin, function (player_name, player_id)
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// log.info(player_name)
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// log.info(player_id)
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// end)
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// ```
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// Lua API: Field
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// Table: menu_event
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// Field: PlayerMgrInit: integer
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// Event that is triggered when the player manager initialize. Usually called when we are joining a session.
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// **Exemple Usage:**
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// ```lua
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// event.register_handler(menu_event.PlayerMgrInit, function ()
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// log.info("Player manager inited, we just joined a session.")
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// end)
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// ```
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// Lua API: Field
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// Table: menu_event
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// Field: PlayerMgrShutdown: integer
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// Event that is triggered when the player manager shutdown. Usually called when we are leaving a session.
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// **Exemple Usage:**
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// ```lua
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// event.register_handler(menu_event.PlayerMgrShutdown, function ()
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// log.info("Player manager inited, we just joined a session.")
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// end)
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// ```
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// Lua API: Field
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// Table: menu_event
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// Field: ChatMessageReceived: integer
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// Event that is triggered when we receive a in-game chat message.
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// **Exemple Usage:**
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// ```lua
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// event.register_handler(menu_event.ChatMessageReceived, function (player_id, chat_message)
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// log.info(player_id)
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// log.info(chat_message)
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// end)
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// ```
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// Lua API: Field
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// Table: menu_event
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// Field: ScriptedGameEventReceived: integer
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// Event that is triggered when we receive a scripted game event.
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// **Exemple Usage:**
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// ```lua
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// event.register_handler(menu_event.ScriptedGameEventReceived, function (player_id, script_event_args)
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// log.info(player_id)
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// log.info(script_event_args)
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// end)
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// ```
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// Lua API: Table
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// Name: event
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// Table for responding to various events. The list of events is available in the menu_event table.
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// Lua API: Function
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// Table: event
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// Name: register_handler
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// Param: menu_event: menu_event: The menu_event that we want to respond to.
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// Param: func: function: The function that will be called.
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// Register a function that will be called each time the corresponding menu_event is triggered.
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static void register_handler(const menu_event& menu_event, sol::function func, sol::this_state state)
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{
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const auto module = sol::state_view(state)["!this"].get<big::lua_module*>();
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module->m_event_callbacks[menu_event].push_back(func);
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}
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static void bind(sol::state& state)
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{
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state.new_enum<menu_event>("menu_event",
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{
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{"PlayerLeave", menu_event::PlayerLeave},
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{"PlayerJoin", menu_event::PlayerJoin},
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{"PlayerMgrInit", menu_event::PlayerMgrInit},
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{"PlayerMgrShutdown", menu_event::PlayerMgrShutdown},
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{"ChatMessageReceived", menu_event::ChatMessageReceived},
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{"ScriptedGameEventReceived", menu_event::ScriptedGameEventReceived},
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});
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auto ns = state["event"].get_or_create<sol::table>();
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ns["register_handler"] = register_handler;
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// TODO: triggering events through script?
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20
src/lua/bindings/global_table.hpp
Normal file
20
src/lua/bindings/global_table.hpp
Normal file
@ -0,0 +1,20 @@
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#pragma once
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#include "lua/sol.hpp"
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namespace lua::global_table
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{
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// Lua API: Table
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// Name: Global Table
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// Custom fields, functions, etc added to The Lua [Global Table](https://www.lua.org/pil/15.4.html).
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// Lua API: Function
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// Table: Global Table
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// Name: joaat
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// Param: str: string: The string that needs to be joaat hashed.
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// Returns: integer: The joaat hashed input string.
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static void bind(sol::state& state)
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{
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state["joaat"] = rage::joaat;
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}
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}
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@ -4,36 +4,82 @@
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namespace lua::globals
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{
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// Lua API: Table
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// Name: globals
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// Table containing functions for manipulating gta script globals.
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// Lua API: Function
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// Table: globals
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// Name: get_int
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// Param: global: integer: index of the global
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// Returns: integer: value of the global
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// Retrieves an int global value.
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static int get_int(int global)
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{
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return *big::script_global(global).as<int*>();
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}
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// Lua API: Function
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// Table: globals
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// Name: get_float
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// Param: global: integer: index of the global
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// Returns: float: value of the global
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// Retrieves a float global value.
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static int get_float(int global)
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{
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return *big::script_global(global).as<float*>();
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}
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// Lua API: Function
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// Table: globals
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// Name: get_string
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// Param: global: integer: index of the global
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// Returns: string: value of the global
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// Retrieves a string global value.
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static std::string get_string(int global)
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{
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return std::string(big::script_global(global).as<char*>());
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}
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// Lua API: Function
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// Table: globals
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// Name: set_int
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// Param: global: integer: index of the global
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// Param: val: integer: new value for the global
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// Sets an int global value.
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static void set_int(int global, int val)
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{
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*big::script_global(global).as<int*>() = val;
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}
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// Lua API: Function
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// Table: globals
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// Name: set_float
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// Param: global: integer: index of the global
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// Param: val: float: new value for the global
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// Sets a float global value.
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static void set_float(int global, float val)
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{
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*big::script_global(global).as<float*>() = val;
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}
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// Lua API: Function
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// Table: globals
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// Name: set_string
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// Param: global: integer: index of the global
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// Param: str: string: new value for the global
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// Sets a string global value.
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static void set_string(int global, const std::string& str, int max_length)
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{
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strncpy(big::script_global(global).as<char*>(), str.data(), max_length);
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}
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// Lua API: Function
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// Table: globals
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// Name: get_pointer
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// Param: global: integer: index of the global
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// Returns: pointer: value of the global
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// Retrieves a pointer global.
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static memory::pointer get_pointer(int global)
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{
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return memory::pointer((uint64_t)big::script_global(global).as<void*>());
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@ -22,6 +22,9 @@ namespace lua::gui
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module->m_gui[hash].push_back(std::move(element));
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}
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// Lua API: Class
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// Name: tab
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// Class for representing a tab within the GUI.
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class tab
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{
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rage::joaat_t m_tab_hash;
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@ -32,6 +35,12 @@ namespace lua::gui
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{
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}
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// Lua API: Function
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// Class: tab
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// Name: add_button
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// Param: name: string: Text written inside the button.
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// Param: callback: function: function that will be called when the button is clicked.
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// Add a button to the gui tab.
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std::shared_ptr<lua::gui::button> add_button(const std::string& name, sol::function callback, sol::this_state state)
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{
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auto element = std::make_shared<lua::gui::button>(name, callback);
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@ -39,6 +48,12 @@ namespace lua::gui
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return element;
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}
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// Lua API: Function
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// Class: tab
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// Name: add_text
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// Param: name: string: Text that will be written.
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// Returns: text: The text object instance.
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// Add text to the gui tab.
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std::shared_ptr<lua::gui::text> add_text(const std::string& name, sol::this_state state)
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{
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auto element = std::make_shared<lua::gui::text>(name);
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@ -46,6 +61,12 @@ namespace lua::gui
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return element;
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}
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// Lua API: Function
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// Class: tab
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// Name: add_checkbox
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// Param: name: string: Text that will be written next to the checkbox.
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// Returns: checkbox: The checkbox object instance.
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// Add a checkbox widget to the gui tab.
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std::shared_ptr<lua::gui::checkbox> add_checkbox(const std::string& name, sol::this_state state)
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{
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auto element = std::make_shared<lua::gui::checkbox>(name);
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@ -53,6 +74,11 @@ namespace lua::gui
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return element;
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}
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// Lua API: Function
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// Class: tab
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// Name: add_sameline
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// Returns: sameline: The sameline object instance.
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// Add a ImGui::SameLine.
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std::shared_ptr<lua::gui::sameline> add_sameline(sol::this_state state)
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{
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auto element = std::make_shared<lua::gui::sameline>();
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@ -60,6 +86,11 @@ namespace lua::gui
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return element;
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}
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// Lua API: Function
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// Class: tab
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// Name: add_separator
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// Returns: separator: The separator object instance.
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// Add a ImGui::Separator.
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std::shared_ptr<lua::gui::separator> add_separator(sol::this_state state)
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{
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auto element = std::make_shared<lua::gui::separator>();
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@ -67,6 +98,12 @@ namespace lua::gui
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return element;
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}
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// Lua API: Function
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// Class: tab
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// Name: add_input_int
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// Param: name: string: Text that will be written next to the input field.
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// Returns: input_int: The input_int object instance.
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// Add a ImGui::InputInt.
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std::shared_ptr<lua::gui::input_int> add_input_int(const std::string& name, sol::this_state state)
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{
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auto element = std::make_shared<lua::gui::input_int>(name);
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@ -74,6 +111,12 @@ namespace lua::gui
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return element;
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}
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// Lua API: Function
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// Class: tab
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// Name: add_input_float
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// Param: name: string: Text that will be written next to the input field.
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// Returns: input_float: The input_float object instance.
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// Add a ImGui::InputFloat.
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std::shared_ptr<lua::gui::input_float> add_input_float(const std::string& name, sol::this_state state)
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{
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auto element = std::make_shared<lua::gui::input_float>(name);
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@ -81,6 +124,12 @@ namespace lua::gui
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return element;
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}
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// Lua API: Function
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// Class: tab
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// Name: add_input_string
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// Param: name: string: Text that will be written next to the input field.
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// Returns: input_string: The input_string object instance.
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// Add a ImGui::InputText.
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std::shared_ptr<lua::gui::input_string> add_input_string(const std::string& name, sol::this_state state)
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{
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auto element = std::make_shared<lua::gui::input_string>(name);
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@ -89,26 +138,57 @@ namespace lua::gui
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}
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};
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// Lua API: Table
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// Name: gui
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// Table containing functions for modifying the menu GUI.
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// Lua API: Function
|
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// Table: gui
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// Name: get_tab
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// Param: tab_name: string: Name of the tab to get.
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// Returns: tab: A tab instance which corresponds to the tab in the GUI.
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static tab get_tab(const std::string& tab_name)
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{
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return tab(rage::joaat(tab_name));
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}
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// Lua API: Function
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// Table: gui
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// Name: show_message
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// Param: title: string
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// Param: message: string
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// Shows a message to the user with the given title and message.
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static void show_message(const std::string& title, const std::string& message)
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{
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big::g_notification_service->push(title, message);
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}
|
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|
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// Lua API: Function
|
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// Table: gui
|
||||
// Name: show_warning
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// Param: title: string
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// Param: message: string
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// Shows a warning to the user with the given title and message.
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static void show_warning(const std::string& title, const std::string& message)
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||||
{
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big::g_notification_service->push_warning(title, message);
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}
|
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// Lua API: Function
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// Table: gui
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// Name: show_error
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||||
// Param: title: string
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// Param: message: string
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// Shows an error to the user with the given title and message.
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static void show_error(const std::string& title, const std::string& message)
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{
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big::g_notification_service->push_error(title, message);
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}
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// Lua API: Function
|
||||
// Table: gui
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||||
// Name: is_open
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||||
// Returns: bool: Returns true if the GUI is open.
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bool is_open();
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||||
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||||
static void bind(sol::state& state)
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|
@ -3,6 +3,10 @@
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||||
|
||||
namespace lua::gui
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||||
{
|
||||
// Lua API: Class
|
||||
// Name: base_text_element
|
||||
// Class representing a gui text element.
|
||||
|
||||
class base_text_element : public gui_element
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||||
{
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||||
protected:
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||||
@ -11,7 +15,16 @@ namespace lua::gui
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||||
public:
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||||
base_text_element(std::string text);
|
||||
|
||||
// Lua API: Function
|
||||
// Class: base_text_element
|
||||
// Name: set_text
|
||||
// Param: new_text: string: The new text for that gui text element.
|
||||
void set_text(std::string new_text);
|
||||
|
||||
// Lua API: Function
|
||||
// Class: base_text_element
|
||||
// Name: get_text
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||||
// Returns: string: Returns the current text for that gui text element.
|
||||
std::string get_text();
|
||||
};
|
||||
}
|
@ -4,6 +4,10 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: button
|
||||
// Inherit: base_text_element
|
||||
// Class representing a gui button.
|
||||
class button : public base_text_element
|
||||
{
|
||||
sol::function m_callback;
|
||||
|
@ -3,6 +3,10 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: checkbox
|
||||
// Inherit: base_text_element
|
||||
// Class representing a gui checkbox.
|
||||
class checkbox : public base_text_element
|
||||
{
|
||||
bool m_enabled = false;
|
||||
@ -12,7 +16,16 @@ namespace lua::gui
|
||||
|
||||
void draw() override;
|
||||
|
||||
// Lua API: Function
|
||||
// Class: checkbox
|
||||
// Name: is_enabled
|
||||
// Returns: boolean: Is the checkbox checked?
|
||||
bool is_enabled();
|
||||
|
||||
// Lua API: Function
|
||||
// Class: checkbox
|
||||
// Name: set_enabled
|
||||
// Param: enabled: boolean: The desired enabled state of the checkbox.
|
||||
void set_enabled(bool enabled);
|
||||
};
|
||||
}
|
@ -3,6 +3,10 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: input_float
|
||||
// Inherit: base_text_element
|
||||
// Class for representing an input field for editing a float value within the GUI.
|
||||
class input_float : public base_text_element
|
||||
{
|
||||
bool m_enabled = false;
|
||||
@ -13,7 +17,16 @@ namespace lua::gui
|
||||
|
||||
void draw() override;
|
||||
|
||||
// Lua API: Function
|
||||
// Class: input_float
|
||||
// Name: get_value
|
||||
// Returns: float: Get the value currently written inside the input field.
|
||||
int get_value();
|
||||
|
||||
// Lua API: Function
|
||||
// Class: input_float
|
||||
// Name: set_value
|
||||
// Param: val: float: Set the value currently written inside the input field.
|
||||
void set_value(float val);
|
||||
};
|
||||
}
|
@ -3,6 +3,10 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: input_int
|
||||
// Inherit: base_text_element
|
||||
// Class for representing an input field for editing an integer value within the GUI.
|
||||
class input_int : public base_text_element
|
||||
{
|
||||
bool m_enabled = false;
|
||||
@ -13,7 +17,16 @@ namespace lua::gui
|
||||
|
||||
void draw() override;
|
||||
|
||||
// Lua API: Function
|
||||
// Class: input_int
|
||||
// Name: get_value
|
||||
// Returns: integer: Get the value currently written inside the input field.
|
||||
int get_value();
|
||||
|
||||
// Lua API: Function
|
||||
// Class: input_int
|
||||
// Name: set_value
|
||||
// Param: val: integer: Set the value currently written inside the input field.
|
||||
void set_value(int val);
|
||||
};
|
||||
}
|
@ -3,6 +3,10 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: input_string
|
||||
// Inherit: base_text_element
|
||||
// Class for representing an input field for editing a string value within the GUI.
|
||||
class input_string : public base_text_element
|
||||
{
|
||||
bool m_enabled = false;
|
||||
@ -13,7 +17,16 @@ namespace lua::gui
|
||||
|
||||
void draw() override;
|
||||
|
||||
// Lua API: Function
|
||||
// Class: input_string
|
||||
// Name: get_value
|
||||
// Returns: string: Get the value currently written inside the input field.
|
||||
std::string get_value();
|
||||
|
||||
// Lua API: Function
|
||||
// Class: input_string
|
||||
// Name: set_value
|
||||
// Param: val: string: Set the value currently written inside the input field.
|
||||
void set_value(std::string val);
|
||||
};
|
||||
}
|
@ -3,6 +3,9 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: sameline
|
||||
// Class for ImGui::SameLine() - Puts a sameline between widgets or groups to layout them horizontally.
|
||||
class sameline : public gui_element
|
||||
{
|
||||
public:
|
||||
|
@ -3,6 +3,9 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: separator
|
||||
// Class for ImGui::Separator() - separator, generally horizontal. Inside a menu bar or in horizontal layout mode, this becomes a vertical separator.
|
||||
class separator : public gui_element
|
||||
{
|
||||
public:
|
||||
|
@ -4,6 +4,10 @@
|
||||
|
||||
namespace lua::gui
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: text
|
||||
// Inherit: base_text_element
|
||||
// Class representing an imgui text element.
|
||||
class text : public base_text_element
|
||||
{
|
||||
ImFont* m_font = nullptr;
|
||||
@ -12,6 +16,11 @@ namespace lua::gui
|
||||
text(std::string text);
|
||||
|
||||
void draw() override;
|
||||
|
||||
// Lua API: Function
|
||||
// Class: text
|
||||
// Name: set_font
|
||||
// Param: font: string: The new font name for that imgui text element.
|
||||
void set_font(std::string font);
|
||||
};
|
||||
}
|
@ -5,6 +5,10 @@
|
||||
|
||||
namespace lua::locals
|
||||
{
|
||||
// Lua API: Table
|
||||
// Name: locals
|
||||
// Table for manipulating GTA scripts locals.
|
||||
|
||||
template<typename T>
|
||||
inline T get(const std::string& script, int index)
|
||||
{
|
||||
@ -16,26 +20,56 @@ namespace lua::locals
|
||||
return &null;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: locals
|
||||
// Name: get_int
|
||||
// Param: script: string: The name of the script
|
||||
// Param: index: index: Index of the script local.
|
||||
// Returns: integer: The value of the given local.
|
||||
static int get_int(const std::string& script, int index)
|
||||
{
|
||||
return *get<int*>(script, index);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: locals
|
||||
// Name: get_float
|
||||
// Param: script: string: The name of the script
|
||||
// Param: index: index: Index of the script local.
|
||||
// Returns: float: The value of the given local.
|
||||
static int get_float(const std::string& script, int index)
|
||||
{
|
||||
return *get<float*>(script, index);
|
||||
}
|
||||
|
||||
|
||||
// Lua API: Function
|
||||
// Table: locals
|
||||
// Name: set_int
|
||||
// Param: script: string: The name of the script
|
||||
// Param: index: index: Index of the script local.
|
||||
// Param: val: integer: The new value of the given local.
|
||||
static void set_int(const std::string& script, int index, int val)
|
||||
{
|
||||
*get<int*>(script, index) = val;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: locals
|
||||
// Name: set_float
|
||||
// Param: script: string: The name of the script
|
||||
// Param: index: index: Index of the script local.
|
||||
// Param: val: float: The new value of the given local.
|
||||
static void set_float(const std::string& script, int index, float val)
|
||||
{
|
||||
*get<float*>(script, index) = val;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: locals
|
||||
// Name: get_pointer
|
||||
// Param: script: string: The name of the script
|
||||
// Param: index: index: Index of the script local.
|
||||
// Returns: pointer: The pointer to the given local.
|
||||
static memory::pointer get_pointer(const std::string& script, int index)
|
||||
{
|
||||
return memory::pointer((uint64_t)get<int*>(script, index));
|
||||
|
@ -1,17 +1,37 @@
|
||||
#pragma once
|
||||
#include "lua/sol.hpp"
|
||||
|
||||
namespace lua::log
|
||||
{
|
||||
// Lua API: Table
|
||||
// Name: log
|
||||
// Table containing functions for printing to console / log file.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: log
|
||||
// Name: info
|
||||
// Param: data: string
|
||||
// Logs an informational message.
|
||||
static void info(const std::string& data, sol::this_state state)
|
||||
{
|
||||
LOG(INFO) << sol::state_view(state)["!module_name"].get<std::string>() << ": " << data;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: log
|
||||
// Name: warning
|
||||
// Param: data: string
|
||||
// Logs a warning message.
|
||||
static void warning(const std::string& data, sol::this_state state)
|
||||
{
|
||||
LOG(WARNING) << sol::state_view(state)["!module_name"].get<std::string>() << ": " << data;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: log
|
||||
// Name: debug
|
||||
// Param: data: string
|
||||
// Logs a debug message.
|
||||
static void debug(const std::string& data, sol::this_state state)
|
||||
{
|
||||
LOG(VERBOSE) << sol::state_view(state)["!module_name"].get<std::string>() << ": " << data;
|
||||
|
@ -6,12 +6,21 @@
|
||||
|
||||
namespace lua::memory
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: pointer
|
||||
// Class representing a 64-bit memory address.
|
||||
|
||||
struct pointer
|
||||
{
|
||||
private:
|
||||
std::uint64_t m_address;
|
||||
|
||||
public:
|
||||
|
||||
// Lua API: Constructor
|
||||
// Class: pointer
|
||||
// Param: address: integer: Address
|
||||
// Returns a memory instance, with the given address.
|
||||
explicit pointer(std::uint64_t address) :
|
||||
m_address(address)
|
||||
{
|
||||
@ -22,43 +31,167 @@ namespace lua::memory
|
||||
{
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: add
|
||||
// Param: offset: integer: offset
|
||||
// Returns: pointer: new pointer object.
|
||||
// Adds an offset to the current memory address and returns a new pointer object.
|
||||
pointer add(uint64_t offset)
|
||||
{
|
||||
return pointer(m_address + offset);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: sub
|
||||
// Param: offset: integer: offset
|
||||
// Returns: pointer: new pointer object.
|
||||
// Subs an offset to the current memory address and returns a new pointer object.
|
||||
pointer sub(uint64_t offset)
|
||||
{
|
||||
return pointer(m_address - offset);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: rip
|
||||
// Param: offset: integer: offset
|
||||
// Returns: pointer: new pointer object.
|
||||
// Rips the current memory address and returns a new pointer object.
|
||||
pointer rip()
|
||||
{
|
||||
return add(*(std::int32_t*)m_address).add(4);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: get_byte
|
||||
// Returns: number: the value stored at the memory address as the specified type.
|
||||
// Retrieves the value stored at the memory address as the specified type.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: get_word
|
||||
// Returns: number: the value stored at the memory address as the specified type.
|
||||
// Retrieves the value stored at the memory address as the specified type.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: get_dword
|
||||
// Returns: number: the value stored at the memory address as the specified type.
|
||||
// Retrieves the value stored at the memory address as the specified type.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: get_float
|
||||
// Returns: float: the value stored at the memory address as the specified type.
|
||||
// Retrieves the value stored at the memory address as the specified type.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: get_qword
|
||||
// Returns: number: the value stored at the memory address as the specified type.
|
||||
// Retrieves the value stored at the memory address as the specified type.
|
||||
|
||||
template<typename T>
|
||||
T get()
|
||||
{
|
||||
return *(T*)m_address;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: set_byte
|
||||
// Param: value: number: new value.
|
||||
// Sets the value at the memory address to the specified value of the given type.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: set_word
|
||||
// Param: value: number: new value.
|
||||
// Sets the value at the memory address to the specified value of the given type.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: set_dword
|
||||
// Param: value: number: new value.
|
||||
// Sets the value at the memory address to the specified value of the given type.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: set_float
|
||||
// Param: value: float: new value.
|
||||
// Sets the value at the memory address to the specified value of the given type.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: set_qword
|
||||
// Param: value: number: new value.
|
||||
// Sets the value at the memory address to the specified value of the given type.
|
||||
|
||||
template<typename T>
|
||||
void set(T value)
|
||||
{
|
||||
*(T*)m_address = value;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: get_string
|
||||
// Returns: string: the value stored at the memory address as the specified type.
|
||||
// Retrieves the value stored at the memory address as the specified type.
|
||||
std::string get_string()
|
||||
{
|
||||
return std::string((char*)m_address);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: set_string
|
||||
// Param: value: string: new value.
|
||||
// Sets the value at the memory address to the specified value of the given type.
|
||||
void set_string(const std::string& string, int max_length)
|
||||
{
|
||||
strncpy((char*)m_address, string.data(), max_length);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: patch_byte
|
||||
// Param: value: number: new value.
|
||||
// Returns: lua_patch: memory patch instance for modifying the value at the memory address with the specified value. Can call apply / restore on the object.
|
||||
// Creates a memory patch for modifying the value at the memory address with the specified value.
|
||||
// The modified value is applied when you call the apply function on the lua_patch object.
|
||||
// The original value is restored when you call the restore function on the lua_patch object.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: patch_word
|
||||
// Param: value: number: new value.
|
||||
// Returns: lua_patch: memory patch instance for modifying the value at the memory address with the specified value. Can call apply / restore on the object.
|
||||
// Creates a memory patch for modifying the value at the memory address with the specified value.
|
||||
// The modified value is applied when you call the apply function on the lua_patch object.
|
||||
// The original value is restored when you call the restore function on the lua_patch object.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: patch_dword
|
||||
// Param: value: number: new value.
|
||||
// Returns: lua_patch: memory patch instance for modifying the value at the memory address with the specified value. Can call apply / restore on the object.
|
||||
// Creates a memory patch for modifying the value at the memory address with the specified value.
|
||||
// The modified value is applied when you call the apply function on the lua_patch object.
|
||||
// The original value is restored when you call the restore function on the lua_patch object.
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: patch_qword
|
||||
// Param: value: number: new value.
|
||||
// Returns: lua_patch: memory patch instance for modifying the value at the memory address with the specified value. Can call apply / restore on the object.
|
||||
// Creates a memory patch for modifying the value at the memory address with the specified value.
|
||||
// The modified value is applied when you call the apply function on the lua_patch object.
|
||||
// The original value is restored when you call the restore function on the lua_patch object.
|
||||
|
||||
template<typename T>
|
||||
big::lua_patch* patch(T value, sol::this_state state)
|
||||
{
|
||||
@ -69,31 +202,82 @@ namespace lua::memory
|
||||
return raw;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: is_null
|
||||
// Returns: boolean: Returns true if the address is null.
|
||||
bool is_null()
|
||||
{
|
||||
return m_address == 0;
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: is_valid
|
||||
// Returns: boolean: Returns true if the address is not null.
|
||||
bool is_valid()
|
||||
{
|
||||
return !is_null();
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: deref
|
||||
// Returns: pointer: A new pointer object pointing to the value at that address.
|
||||
// Dereferences the memory address and returns a new pointer object pointing to the value at that address.
|
||||
pointer deref()
|
||||
{
|
||||
return pointer(*(uint64_t*)m_address);
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Class: pointer
|
||||
// Name: get_address
|
||||
// Returns: number: The memory address stored in the pointer object as a number.
|
||||
// Retrieves the memory address stored in the pointer object.
|
||||
uint64_t get_address() const
|
||||
{
|
||||
return m_address;
|
||||
}
|
||||
};
|
||||
|
||||
// Lua API: Table
|
||||
// Name: memory
|
||||
// Table containing helper functions related to process memory.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: memory
|
||||
// Name: scan_pattern
|
||||
// Param: pattern: string: byte pattern (IDA format)
|
||||
// Returns: pointer: A pointer to the found address.
|
||||
// Scans the specified memory pattern within the "GTA5.exe" module and returns a pointer to the found address.
|
||||
pointer scan_pattern(const std::string& pattern);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: memory
|
||||
// Name: handle_to_ptr
|
||||
// Param: entity: number: script game entity handle
|
||||
// Returns: pointer: A rage::CDynamicEntity pointer to the script game entity handle
|
||||
pointer handle_to_ptr(int entity);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: memory
|
||||
// Name: ptr_to_handle
|
||||
// Param: mem_addr: pointer: A rage::CDynamicEntity pointer.
|
||||
// Returns: number: The script game entity handle linked to the given rage::CDynamicEntity pointer.
|
||||
int ptr_to_handle(pointer mem_addr);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: memory
|
||||
// Name: allocate
|
||||
// Param: size: integer: The number of bytes to allocate on the heap.
|
||||
// Returns: pointer: A pointer to the newly allocated memory.
|
||||
pointer allocate(int size, sol::this_state state);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: memory
|
||||
// Name: free
|
||||
// Param: ptr: pointer: The pointer that must be freed.
|
||||
void free(pointer ptr, sol::this_state state);
|
||||
|
||||
static void bind(sol::state& state)
|
||||
|
@ -20,15 +20,84 @@ inline std::vector<elementType> convert_sequence(sol::table t)
|
||||
|
||||
namespace lua::network
|
||||
{
|
||||
// Lua API: Table
|
||||
// Name: network
|
||||
// Table containing helper functions for network related features.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: trigger_script_event
|
||||
// Param: bitset: integer
|
||||
// Param: _args: table
|
||||
// Call trigger_script_event (TSE)
|
||||
void trigger_script_event(int bitset, sol::table _args);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: give_pickup_rewards
|
||||
// Param: player: integer: Index of the player.
|
||||
// Param: reward: integer: Index of the reward pickup.
|
||||
// Give the given pickup reward to the given player.
|
||||
void give_pickup_rewards(int player, int reward);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: set_player_coords
|
||||
// Param: player_idx: integer: Index of the player.
|
||||
// Param: x: float: New x position.
|
||||
// Param: y: float: New y position.
|
||||
// Param: z: float: New z position.
|
||||
// Teleport the given player to the given position.
|
||||
void set_player_coords(int player_idx, float x, float y, float z);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: set_all_player_coords
|
||||
// Param: x: float: New x position.
|
||||
// Param: y: float: New y position.
|
||||
// Param: z: float: New z position.
|
||||
// Teleport all players to the given position.
|
||||
void set_all_player_coords(float x, float y, float z);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: get_selected_player
|
||||
// Returns: integer: Returns the index of the currently selected player in the GUI.
|
||||
int get_selected_player();
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: get_selected_database_player_rockstar_id
|
||||
// Returns: integer: Returns the rockstar id of the currently selected player in the GUI.
|
||||
int get_selected_database_player_rockstar_id();
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: flag_player_as_modder
|
||||
// Param: player_idx: integer: Index of the player.
|
||||
// Flags the given player as a modder in our local database.
|
||||
void flag_player_as_modder(int player_idx);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: is_player_flagged_as_modder
|
||||
// Param: player_idx: integer: Index of the player.
|
||||
// Returns: boolean: Returns true if the given player is flagged as a modder.
|
||||
bool is_player_flagged_as_modder(int player_idx);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: force_script_host
|
||||
// Param: script_name: string: Name of the script
|
||||
// Try to force ourself to be host for the given GTA Script.
|
||||
void force_script_host(const std::string& script_name);
|
||||
|
||||
// Lua API: Function
|
||||
// Table: network
|
||||
// Name: send_chat_message
|
||||
// Param: msg: string: Message to be sent.
|
||||
// Param: team_only: boolean: Should be true if the msg should only be sent to our team.
|
||||
// Sends a message to the in game chat.
|
||||
void send_chat_message(const std::string& msg, bool team_only);
|
||||
|
||||
static void bind(sol::state& state)
|
||||
|
@ -6,6 +6,16 @@
|
||||
|
||||
namespace lua::script
|
||||
{
|
||||
// Lua API: Table
|
||||
// Name: script
|
||||
// Table containing helper functions related to gta scripts.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: script
|
||||
// Name: register_looped
|
||||
// Param: name: string: name of your new looped script
|
||||
// Param: func: function: function that will be executed in a forever loop.
|
||||
// Registers a function that will be looped as a gta script.
|
||||
static void register_looped(const std::string& name, sol::function func, sol::this_state state)
|
||||
{
|
||||
auto module = sol::state_view(state)["!this"].get<big::lua_module*>();
|
||||
@ -24,6 +34,11 @@ namespace lua::script
|
||||
name)));
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: script
|
||||
// Name: run_in_fiber
|
||||
// Param: func: function: function that will be executed once in the fiber pool, you can call natives inside it.
|
||||
// Executes a function inside the fiber pool, you can call natives inside it.
|
||||
static void run_in_fiber(sol::function func)
|
||||
{
|
||||
big::g_fiber_pool->queue_job([func] {
|
||||
@ -33,11 +48,20 @@ namespace lua::script
|
||||
});
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: script
|
||||
// Name: yield
|
||||
// Yield execution.
|
||||
static void yield()
|
||||
{
|
||||
big::script::get_current()->yield();
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: script
|
||||
// Name: sleep
|
||||
// Param: ms: integer: The amount of time in milliseconds that we will sleep for.
|
||||
// Sleep for the given amount of time, time is in milliseconds.
|
||||
static void sleep(int ms)
|
||||
{
|
||||
big::script::get_current()->yield(std::chrono::milliseconds(ms));
|
||||
|
@ -3,6 +3,28 @@
|
||||
|
||||
namespace lua::tunables
|
||||
{
|
||||
// Lua API: Table
|
||||
// Name: tunables
|
||||
// Table for manipulating gta tunables.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: tunables
|
||||
// Name: get_int
|
||||
// Param: tunable_name: string: The name of the tunable.
|
||||
// Returns: integer: The value of the given tunable.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: tunables
|
||||
// Name: get_float
|
||||
// Param: tunable_name: string: The name of the tunable.
|
||||
// Returns: float: The value of the given tunable.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: tunables
|
||||
// Name: get_bool
|
||||
// Param: tunable_name: string: The name of the tunable.
|
||||
// Returns: boolean: The value of the given tunable.
|
||||
|
||||
template<typename T>
|
||||
static T get(const std::string tunable_name)
|
||||
{
|
||||
@ -12,6 +34,24 @@ namespace lua::tunables
|
||||
return T();
|
||||
}
|
||||
|
||||
// Lua API: Function
|
||||
// Table: tunables
|
||||
// Name: set_int
|
||||
// Param: tunable_name: string: The name of the tunable.
|
||||
// Param: val: integer: The new value of the given tunable.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: tunables
|
||||
// Name: set_float
|
||||
// Param: tunable_name: string: The name of the tunable.
|
||||
// Param: val: float: The new value of the given tunable.
|
||||
|
||||
// Lua API: Function
|
||||
// Table: tunables
|
||||
// Name: set_bool
|
||||
// Param: tunable_name: string: The name of the tunable.
|
||||
// Param: val: boolean: The new value of the given tunable.
|
||||
|
||||
template<typename T>
|
||||
static void set(const std::string tunable_name, T val)
|
||||
{
|
||||
|
@ -3,6 +3,32 @@
|
||||
|
||||
namespace lua::vector
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: vec3
|
||||
// Class representing a 3D vector.
|
||||
|
||||
// Lua API: Constructor
|
||||
// Class: vec3
|
||||
// Param: x: float: x component of the vector.
|
||||
// Param: y: float: y component of the vector.
|
||||
// Param: z: float: z component of the vector.
|
||||
// Returns a vector that contains the x, y, and z values.
|
||||
|
||||
// Lua API: Field
|
||||
// Class: vec3
|
||||
// Field: x: float
|
||||
// x component of the vector.
|
||||
|
||||
// Lua API: Field
|
||||
// Class: vec3
|
||||
// Field: y: float
|
||||
// y component of the vector.
|
||||
|
||||
// Lua API: Field
|
||||
// Class: vec3
|
||||
// Field: z: float
|
||||
// z component of the vector.
|
||||
|
||||
static void bind(sol::state& state)
|
||||
{
|
||||
//clang-format off
|
||||
|
@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
#include "lua_module.hpp"
|
||||
#include "core/enums.hpp"
|
||||
|
||||
namespace big
|
||||
{
|
||||
@ -34,16 +35,14 @@ namespace big
|
||||
|
||||
void handle_error(const sol::error& error, const sol::state_view& state);
|
||||
|
||||
template<template_str hash_str, typename Return = void, typename... Args>
|
||||
template<menu_event menu_event_, typename Return = void, typename... Args>
|
||||
inline std::conditional_t<std::is_void_v<Return>, void, std::optional<Return>> trigger_event(Args&&... args)
|
||||
{
|
||||
constexpr auto hash = rage::joaat(hash_str.value);
|
||||
|
||||
std::lock_guard guard(m_module_lock);
|
||||
|
||||
for (auto& module : m_modules)
|
||||
{
|
||||
if (auto vec = module->m_event_callbacks.find(hash); vec != module->m_event_callbacks.end())
|
||||
if (auto vec = module->m_event_callbacks.find(menu_event_); vec != module->m_event_callbacks.end())
|
||||
{
|
||||
for (auto& cb : vec->second)
|
||||
{
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "bindings/script.hpp"
|
||||
#include "bindings/tunables.hpp"
|
||||
#include "bindings/vector.hpp"
|
||||
#include "bindings/global_table.hpp"
|
||||
#include "file_manager.hpp"
|
||||
#include "script_mgr.hpp"
|
||||
|
||||
@ -120,6 +121,6 @@ namespace big
|
||||
lua::locals::bind(m_state);
|
||||
lua::event::bind(m_state);
|
||||
lua::vector::bind(m_state);
|
||||
m_state["joaat"] = rage::joaat;
|
||||
lua::global_table::bind(m_state);
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
#include "bindings/gui/gui_element.hpp"
|
||||
#include "lua_patch.hpp"
|
||||
#include "sol.hpp"
|
||||
#include "core/data/menu_event.hpp"
|
||||
|
||||
namespace big
|
||||
{
|
||||
@ -17,7 +18,7 @@ namespace big
|
||||
std::vector<script*> m_registered_scripts;
|
||||
std::vector<std::shared_ptr<lua_patch>> m_registered_patches;
|
||||
std::unordered_map<rage::joaat_t, std::vector<std::shared_ptr<lua::gui::gui_element>>> m_gui;
|
||||
std::unordered_map<rage::joaat_t, std::vector<sol::function>> m_event_callbacks;
|
||||
std::unordered_map<menu_event, std::vector<sol::function>> m_event_callbacks;
|
||||
std::vector<void*> m_allocated_memory;
|
||||
|
||||
lua_module(std::string module_name);
|
||||
|
@ -7,6 +7,9 @@ namespace memory
|
||||
|
||||
namespace big
|
||||
{
|
||||
// Lua API: Class
|
||||
// Name: lua_patch
|
||||
// Class representing a in-memory patch.
|
||||
class lua_patch
|
||||
{
|
||||
memory::byte_patch* m_byte_patch;
|
||||
@ -15,7 +18,16 @@ namespace big
|
||||
lua_patch(memory::byte_patch* patch);
|
||||
~lua_patch();
|
||||
|
||||
// Lua API: Function
|
||||
// Class: lua_patch
|
||||
// Name: apply
|
||||
// Apply the modified value.
|
||||
void apply();
|
||||
|
||||
// Lua API: Function
|
||||
// Class: lua_patch
|
||||
// Name: restore
|
||||
// Restore the original value.
|
||||
void restore();
|
||||
};
|
||||
}
|
Reference in New Issue
Block a user