fix(Core/Classes): Included gta vectors

This commit is contained in:
Yimura 2021-07-25 22:23:32 +02:00
parent ebb570a314
commit 3fa4ffbf0a
2 changed files with 3 additions and 1 deletions

View File

@ -1,4 +1,5 @@
#pragma once
#include "gta/vector.hpp"
#pragma pack(push, 1)
class CHandlingData
@ -27,7 +28,7 @@ public:
float m_initial_drive_force; //0x0060
float m_drive_max_flat_velocity; //0x0064
float m_initial_drive_max_flat_vel; //0x0068
float m_brakeforce; //0x006C
float m_brake_force; //0x006C
char pad_0070[4]; //0x0070
float m_brake_bias_front; //0x0074
float m_brake_bias_rear; //0x0078

View File

@ -3,6 +3,7 @@
#include "CPedModelInfo.hpp"
#include "CPedWeaponManager.hpp"
#include "CPlayerInfo.hpp"
#include "gta/vector.hpp"
#pragma pack(push, 1)