fix(Core/Classes): Included gta vectors
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@ -1,4 +1,5 @@
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#pragma once
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#pragma once
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#include "gta/vector.hpp"
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#pragma pack(push, 1)
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#pragma pack(push, 1)
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class CHandlingData
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class CHandlingData
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@ -27,7 +28,7 @@ public:
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float m_initial_drive_force; //0x0060
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float m_initial_drive_force; //0x0060
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float m_drive_max_flat_velocity; //0x0064
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float m_drive_max_flat_velocity; //0x0064
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float m_initial_drive_max_flat_vel; //0x0068
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float m_initial_drive_max_flat_vel; //0x0068
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float m_brakeforce; //0x006C
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float m_brake_force; //0x006C
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char pad_0070[4]; //0x0070
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char pad_0070[4]; //0x0070
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float m_brake_bias_front; //0x0074
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float m_brake_bias_front; //0x0074
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float m_brake_bias_rear; //0x0078
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float m_brake_bias_rear; //0x0078
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@ -3,6 +3,7 @@
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#include "CPedModelInfo.hpp"
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#include "CPedModelInfo.hpp"
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#include "CPedWeaponManager.hpp"
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#include "CPedWeaponManager.hpp"
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#include "CPlayerInfo.hpp"
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#include "CPlayerInfo.hpp"
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#include "gta/vector.hpp"
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#pragma pack(push, 1)
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#pragma pack(push, 1)
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