feat(Tab/Vehicle): Added repair button
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6f5151171e
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@ -31,13 +31,24 @@ namespace big
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}QUEUE_JOB_END_CLAUSE
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}
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ImGui::SameLine();
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if (ImGui::Button("Repair"))
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{
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QUEUE_JOB_BEGIN_CLAUSE()
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{
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Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::PLAYER_PED_ID(), false);
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vehicle::repair(veh);
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}QUEUE_JOB_END_CLAUSE
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}
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if (ImGui::TreeNode("Speedo Meter"))
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{
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SpeedoMeter selected = g.vehicle.speedo_meter;
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if (ImGui::BeginCombo("Weapon", speedo_meters[(int)selected].name))
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if (ImGui::BeginCombo("###speedo_type", speedo_meters[(int)selected].name))
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{
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for (speedo_meter speedo : speedo_meters)
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for (const speedo_meter &speedo : speedo_meters)
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{
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if (ImGui::Selectable(speedo.name, speedo.id == selected))
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{
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