feat(Tab/Vehicle): Added repair button

This commit is contained in:
Yimura 2021-07-23 11:59:53 +02:00
parent 6f5151171e
commit 408ca4c45b

View File

@ -31,13 +31,24 @@ namespace big
}QUEUE_JOB_END_CLAUSE
}
ImGui::SameLine();
if (ImGui::Button("Repair"))
{
QUEUE_JOB_BEGIN_CLAUSE()
{
Vehicle veh = PED::GET_VEHICLE_PED_IS_IN(PLAYER::PLAYER_PED_ID(), false);
vehicle::repair(veh);
}QUEUE_JOB_END_CLAUSE
}
if (ImGui::TreeNode("Speedo Meter"))
{
SpeedoMeter selected = g.vehicle.speedo_meter;
if (ImGui::BeginCombo("Weapon", speedo_meters[(int)selected].name))
if (ImGui::BeginCombo("###speedo_type", speedo_meters[(int)selected].name))
{
for (speedo_meter speedo : speedo_meters)
for (const speedo_meter &speedo : speedo_meters)
{
if (ImGui::Selectable(speedo.name, speedo.id == selected))
{