fix(PlayerList): Scaling of window

This commit is contained in:
Yimura 2022-05-05 01:40:09 +02:00
parent 1c2bb39409
commit 410e0da91e
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GPG Key ID: 3D8FF4397E768682

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@ -11,7 +11,8 @@ namespace big
ImGui::SetNextWindowPos({ 10.f, window_pos }); ImGui::SetNextWindowPos({ 10.f, window_pos });
if (ImGui::Begin("playerlist", nullptr, window_flags)) if (ImGui::Begin("playerlist", nullptr, window_flags))
{ {
float window_height = g_player_service->m_players.size() * 35.f; const auto player_count = g_player_service->m_players.size();
float window_height = (ImGui::CalcTextSize("A").y + ImGui::GetStyle().ItemInnerSpacing.y * 2 + 6.5f) * player_count;
window_height = window_height + window_pos > (float)*g_pointers->m_resolution_y - 10.f ? (float)*g_pointers->m_resolution_y - (window_pos + 40.f) : window_height; window_height = window_height + window_pos > (float)*g_pointers->m_resolution_y - 10.f ? (float)*g_pointers->m_resolution_y - (window_pos + 40.f) : window_height;
@ -20,7 +21,7 @@ namespace big
if (ImGui::BeginListBox("##players", { 250.f - ImGui::GetStyle().WindowPadding.x * 2 , window_height })) { if (ImGui::BeginListBox("##players", { 250.f - ImGui::GetStyle().WindowPadding.x * 2 , window_height })) {
for (auto& item : g_player_service->m_players) for (auto& item : g_player_service->m_players)
{ {
std::unique_ptr<player>& plyr = item.second; const auto& plyr = item.second;
if (plyr->is_host()) if (plyr->is_host())
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.29f, 0.45f, 0.69f, 1.f)); ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.29f, 0.45f, 0.69f, 1.f));
if (ImGui::Button(plyr->get_name(), { ImGui::GetWindowSize().x - 15.f, 0.f })) if (ImGui::Button(plyr->get_name(), { ImGui::GetWindowSize().x - 15.f, 0.f }))