feat(nearby): add riot mode (#1043)
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#include "backend/looped_command.hpp"
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#include "natives.hpp"
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namespace big
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{
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class combative : looped_command
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{
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using looped_command::looped_command;
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virtual void on_enable() override
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{
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MISC::SET_RIOT_MODE_ENABLED(true);
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}
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virtual void on_tick() override {}
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virtual void on_disable() override
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{
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MISC::SET_RIOT_MODE_ENABLED(false);
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}
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};
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combative g_combative("riotmode", "Riot Mode", "Make nearby peds attack eachother", g.world.nearby.combative);
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}
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