Menu revamp (#3274)
* Complete player and network UI redesign, meant to show all features instead of stuffing them into tiny boxes * Added option to delete player vehicles * Better clone player (now clones head blend too) * Better host token spoofing, with an option to enter your own * Better host token spoofing detection * Better desync kick prot detections * A script blocker for the entire session (per-player options will be added later) * Added option to spoof data/DLC hashes * Logging framework that allows developers to easily debug false positives * Major protection improvements
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@ -1,6 +1,5 @@
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#include "core/data/block_join_reasons.hpp"
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#include "backend/reactions/reaction.hpp"
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#include "views/view.hpp"
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#include "core/data/block_join_reasons.hpp"
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namespace big
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{
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@ -62,7 +61,7 @@ namespace big
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ImGui::Checkbox("REACTION_BLOCK_JOINS"_T.data(), &reaction.block_joins);
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if (reaction.block_joins)
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if (ImGui::BeginCombo("BLOCK_JOIN_ALERT"_T.data(), block_join_reasons[reaction.block_join_reason]))
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{
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{
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for (const auto& [key, value] : block_join_reasons)
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{
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bool is_selected = (reaction.block_join_reason == key);
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@ -95,12 +94,14 @@ namespace big
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{
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components::title("SETTINGS_REACTIONS"_T);
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draw_reaction(g.reactions.bounty);
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draw_reaction(g.reactions.break_game);
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draw_reaction(g.reactions.ceo_kick);
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draw_reaction(g.reactions.ceo_money);
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draw_reaction(g.reactions.chat_spam);
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draw_reaction(g.reactions.clear_ped_tasks);
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draw_reaction(g.reactions.clear_wanted_level);
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draw_reaction(g.reactions.crash);
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draw_reaction(g.reactions.delete_vehicle);
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draw_reaction(g.reactions.destroy_personal_vehicle);
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draw_reaction(g.reactions.end_session_kick);
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draw_reaction(g.reactions.fake_deposit);
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