feat(Recovery): Push more code related to setting char level
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BigBaseV2/src/core/data/levels.hpp
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202
BigBaseV2/src/core/data/levels.hpp
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@ -11,6 +11,8 @@ struct globals {
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nlohmann::json options;
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struct player {
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int character_slot = 1;
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int set_level = 130;
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bool spectating = false;
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};
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29
BigBaseV2/src/util/player.hpp
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29
BigBaseV2/src/util/player.hpp
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@ -0,0 +1,29 @@
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#pragma once
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#include "core/data/levels.hpp"
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#include "gta/joaat.hpp"
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#include "natives.hpp"
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#include "script_global.hpp"
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namespace big::player
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{
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inline void easy_way_out()
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{
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*script_global(262145 + 27907).as<int*>() = 0;
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*script_global(262145 + 27908).as<int*>() = 0;
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}
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inline void get_active_character_slot(int *character_slot)
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{
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STATS::STAT_GET_INT(RAGE_JOAAT("MPPLY_LAST_MP_CHAR"), character_slot, true);
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}
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inline void set_player_level(int level)
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{
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get_active_character_slot(&g.player.character_slot);
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char level_string[64];
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sprintf(level_string, "MP%d_CHAR_SET_RP_GIFT_ADMIN", g.player.character_slot);
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STATS::STAT_SET_INT(rage::joaat(level_string), levels[level - 1], 0);
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}
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}
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