feat(Core/Classes): Updated GTA classes
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BigBaseV2/src/core/class/CAmmonInfo.hpp
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13
BigBaseV2/src/core/class/CAmmonInfo.hpp
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@ -0,0 +1,13 @@
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#pragma once
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#pragma pack(push, 1)
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class CAmmoInfo
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{
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public:
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char pad_0000[40]; //0x0000
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uint32_t m_max_ammo; //0x0028
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}; //Size: 0x002C
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static_assert(sizeof(CAmmoInfo) == 0x2C);
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#pragma pack(pop)
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@ -3,6 +3,7 @@
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#include "CVehicleDrawHandler.hpp"
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#pragma pack(push, 1)
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class CAutomobile
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{
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public:
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@ -21,8 +22,11 @@ public:
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class CHandlingData* m_handling; //0x0938
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char pad_0940[2]; //0x0940
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uint8_t m_bullet_proof_tyres; //0x0942
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char pad_0943[793]; //0x0943
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char pad_0943[1]; //0x0943
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uint8_t m_deform_god; //0x0944
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char pad_0945[791]; //0x0945
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float m_gravity; //0x0C5C
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}; //Size: 0x0C60
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static_assert(sizeof(CAutomobile) == 0xC60);
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#pragma pack(pop)
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@ -2,6 +2,7 @@
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#include "gta/vector.hpp"
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#pragma pack(push, 1)
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class CHandlingData
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{
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public:
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@ -78,4 +79,5 @@ public:
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uint32_t m_ai_handling_hash; //0x013C
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}; //Size: 0x0140
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static_assert(sizeof(CHandlingData) == 0x140);
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#pragma pack(pop)
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@ -8,7 +8,9 @@ class CPedWeaponManager
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public:
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char pad_0000[32]; //0x0000
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class CWeaponInfo* m_weapon_info; //0x0020
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}; //Size: 0x0028
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static_assert(sizeof(CPedWeaponManager) == 0x28);
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char pad_0028[72]; //0x0028
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class CWeaponInfo* m_vehicle_weapon_info; //0x0070
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}; //Size: 0x0078
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static_assert(sizeof(CPedWeaponManager) == 0x78);
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#pragma pack(pop)
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@ -14,35 +14,40 @@ public:
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char pad_0042[2]; //0x0042
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uint32_t m_external_ip; //0x0044
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uint16_t m_external_port; //0x0048
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char pad_004A[38]; //0x004A
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uint64_t m_rockstar_id; //0x0070
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char pad_0078[12]; //0x0078
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char m_name[20]; //0x0084
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char pad_0098[180]; //0x0098
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float m_swim_speed; //0x014C
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float m_run_speed; //0x0150
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char pad_0154[81]; //0x0154
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bool m_is_rockstar_dev; //0x01A5
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char pad_01A6[1]; //0x01A6
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bool m_is_cheater; //0x01A7
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char pad_01A8[11]; //0x01A8
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bool m_is_online; //0x01B3
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char pad_01B4[20]; //0x01B4
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class CPed* m_ped; //0x01C8
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char pad_01D0[40]; //0x01D0
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uint32_t m_frame_flags; //0x01F8
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char pad_01FC[28]; //0x01FC
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uint32_t m_player_controls; //0x0218
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char pad_021C[1604]; //0x021C
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bool m_is_wanted; //0x0860
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char pad_0861[3]; //0x0861
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int8_t m_wanted_level_display; //0x0864
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char pad_0865[3]; //0x0865
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int8_t m_wanted_level; //0x0868
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char pad_0869[1131]; //0x0869
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float m_stamina; //0x0CD4
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float m_max_stamina; //0x0CD8
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}; //Size: 0x0CDC
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static_assert(sizeof(CPlayerInfo) == 0xCDC);
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char pad_004A[90]; //0x004A
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char m_name[20]; //0x00A4
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char pad_00B8[184]; //0x00B8
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float m_swim_speed; //0x0170
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char pad_0174[20]; //0x0174
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uint32_t m_water_proof; //0x0188
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char pad_018C[92]; //0x018C
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class CPed* m_ped; //0x01E8
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char pad_01F0[41]; //0x01F0
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uint32_t m_frame_flags; //0x0219
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char pad_021D[51]; //0x021D
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uint32_t m_player_controls; //0x0250
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char pad_0254[1256]; //0x0254
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float m_wanted_can_change; //0x073C
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char pad_0740[304]; //0x0740
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uint32_t m_npc_ignore; //0x0870
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char pad_0874[12]; //0x0874
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bool m_is_wanted; //0x0880
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char pad_0881[7]; //0x0881
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uint32_t m_wanted_level; //0x0888
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char pad_088C[1124]; //0x088C
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float m_run_speed; //0x0CF0
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float m_stamina; //0x0CF4
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float m_stamina_max; //0x0CF8
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char pad_0CFC[16]; //0x0CFC
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float m_weapon_damage_mult; //0x0D0C
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float m_weapon_defence_mult; //0x0D10
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char pad_0D14[4]; //0x0D14
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float m_melee_weapon_damage_mult; //0x0D18
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float m_melee_damage_mult; //0x0D1C
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float m_melee_defence_mult; //0x0D20
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char pad_0D24[8]; //0x0D24
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float m_melee_weapon_defence_mult; //0x0D2C
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}; //Size: 0x0D30
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static_assert(sizeof(CPlayerInfo) == 0xD30);
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#pragma pack(pop)
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@ -1,4 +1,5 @@
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#pragma once
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#include "CAmmonInfo.hpp"
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#pragma pack(push, 1)
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@ -6,8 +7,33 @@ class CWeaponInfo
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{
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public:
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char pad_0000[16]; //0x0000
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uint32_t m_model_hash; //0x0010
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}; //Size: 0x0014
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static_assert(sizeof(CWeaponInfo) == 0x14);
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uint32_t m_name_hash; //0x0010
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uint32_t m_model_hash; //0x0014
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char pad_0018[12]; //0x0018
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uint32_t m_impact_explosion; //0x0024
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char pad_0028[56]; //0x0028
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class CAmmoInfo* m_ammo_info; //0x0060
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char pad_0068[20]; //0x0068
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float m_spread; //0x007C
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char pad_0080[60]; //0x0080
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float m_bullet_dmg; //0x00BC
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char pad_00C0[28]; //0x00C0
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float m_force_on_ped; //0x00DC
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float m_force_on_vehicle; //0x00E0
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float m_force_on_heli; //0x00E4
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char pad_00E8[40]; //0x00E8
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float m_penetration; //0x0110
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char pad_0114[8]; //0x0114
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float m_muzzle_velocity; //0x011C
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char pad_0120[16]; //0x0120
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float m_vehicle_reload_mult; //0x0130
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float m_reload_mult; //0x0134
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char pad_0138[12]; //0x0138
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float m_spinup; //0x0144
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float m_spin; //0x0148
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char pad_014C[320]; //0x014C
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float m_weapon_range; //0x028C
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}; //Size: 0x0290
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static_assert(sizeof(CWeaponInfo) == 0x290);
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#pragma pack(pop)
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