feat: Keep model dimension in mind when determining spawn location (#1316)

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FireFox101889 2023-05-10 17:11:59 -04:00 committed by GitHub
parent 10ebcbbdaa
commit 49235195b5
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 353 additions and 347 deletions

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@ -31,6 +31,7 @@ namespace big
const auto spawn_location = const auto spawn_location =
vehicle::get_spawn_location(ctx->get_sender()->id() == self::id ? g.spawn_vehicle.spawn_inside : false, vehicle::get_spawn_location(ctx->get_sender()->id() == self::id ? g.spawn_vehicle.spawn_inside : false,
args[0],
PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(ctx->get_sender()->id())); PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(ctx->get_sender()->id()));
const auto spawn_heading = ENTITY::GET_ENTITY_HEADING(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(ctx->get_sender()->id())); const auto spawn_heading = ENTITY::GET_ENTITY_HEADING(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(ctx->get_sender()->id()));

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@ -40,13 +40,16 @@ namespace big::vehicle
return speed; return speed;
} }
inline Vector3 get_spawn_location(bool spawn_inside, Ped ped = self::ped) inline Vector3 get_spawn_location(bool spawn_inside, Hash hash, Ped ped = self::ped)
{ {
float y_offset = 0; float y_offset = 0;
if (self::veh != 0) if (self::veh != 0)
{ {
y_offset = 10.f; Vector3 min, max, result;
MISC::GET_MODEL_DIMENSIONS(hash, &min, &max);
result = max - min;
y_offset = result.y;
} }
else if (!spawn_inside) else if (!spawn_inside)
{ {

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@ -116,7 +116,8 @@ namespace big
components::selectable(label, false, [&personal_veh] { components::selectable(label, false, [&personal_veh] {
if (g.clone_pv.spawn_clone) if (g.clone_pv.spawn_clone)
{ {
Vector3 spawn_location = vehicle::get_spawn_location(g.spawn_vehicle.spawn_inside); Vector3 spawn_location =
vehicle::get_spawn_location(g.spawn_vehicle.spawn_inside, personal_veh->get_hash());
float spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped); float spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped);
auto vehicle_idx = personal_veh->get_vehicle_idx(); auto vehicle_idx = personal_veh->get_vehicle_idx();

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@ -83,7 +83,7 @@ namespace big
components::selectable(std::vformat("SPAWN_VEHICLE_CURRENT_VEHICLE"_T, std::make_format_args(item.m_display_name)), false, [] { components::selectable(std::vformat("SPAWN_VEHICLE_CURRENT_VEHICLE"_T, std::make_format_args(item.m_display_name)), false, [] {
if (self::veh) if (self::veh)
{ {
Vector3 spawn_location = vehicle::get_spawn_location(g.spawn_vehicle.spawn_inside); Vector3 spawn_location = vehicle::get_spawn_location(g.spawn_vehicle.spawn_inside, veh_hash);
float spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped); float spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped);
auto owned_mods = vehicle::get_owned_mods_from_vehicle(self::veh); auto owned_mods = vehicle::get_owned_mods_from_vehicle(self::veh);
@ -149,7 +149,8 @@ namespace big
{ {
ImGui::PushID(vehicle.m_hash); ImGui::PushID(vehicle.m_hash);
components::selectable(vehicle.m_display_name, false, [&vehicle] { components::selectable(vehicle.m_display_name, false, [&vehicle] {
const auto spawn_location = vehicle::get_spawn_location(g.spawn_vehicle.spawn_inside); const auto spawn_location =
vehicle::get_spawn_location(g.spawn_vehicle.spawn_inside, vehicle.m_hash);
const auto spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped); const auto spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped);
const auto veh = vehicle::spawn(vehicle.m_hash, spawn_location, spawn_heading); const auto veh = vehicle::spawn(vehicle.m_hash, spawn_location, spawn_heading);