Refactored to apply proper reactions
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parent
20cf0125a4
commit
52a4336ec6
@ -27,10 +27,6 @@ namespace big
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static bool is_valid_weapon(rage::joaat_t hash)
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{
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if ("WEAPON_TRANQUILIZER"_J == hash)
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{
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return false;
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}
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for (const auto& info : g_pointers->m_gta.m_weapon_info_manager->m_item_infos)
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{
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@ -105,6 +101,13 @@ namespace big
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damageType = buffer->Read<uint8_t>(2);
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weaponType = buffer->Read<uint32_t>(32);
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if ("WEAPON_TRANQUILIZER"_J == weaponType)
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{
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if (auto plyr = g_player_service->get_by_id(player->m_player_id))
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g.reactions.break_game.process(plyr);
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return true;
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}
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if (!is_valid_weapon(weaponType))
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{
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notify::crash_blocked(player, "invalid weapon type");
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@ -113,7 +116,6 @@ namespace big
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"Blocked WEAPON_DAMAGE_EVENT from {} with invalid weapon hash {:X}",
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player->get_name(),
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weaponType);
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g_pointers->m_gta.m_send_event_ack(event_manager, player, target_player, event_index, event_handled_bitset);
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return true;
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}
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