Prevent vehicle looped functions from running on vehicles we are not currently driving. (#3548)
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94f956b50a
commit
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@ -1,21 +1,22 @@
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#include "backend/looped_command.hpp"
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#include "backend/looped_command.hpp"
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#include "natives.hpp"
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#include "natives.hpp"
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#include "gta/vehicle_values.hpp"
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namespace big
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{
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namespace big
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class keep_vehicle_clean : looped_command
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{
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{
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class keep_vehicle_clean : looped_command
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using looped_command::looped_command;
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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virtual void on_tick() override
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if (ENTITY::DOES_ENTITY_EXIST(self::veh))
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{
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{
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if (self::veh != 0 && VEHICLE::GET_PED_IN_VEHICLE_SEAT(self::veh, SEAT_DRIVER, FALSE) == self::ped)
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VEHICLE::SET_VEHICLE_DIRT_LEVEL(self::veh, 0.0f);
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{
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}
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VEHICLE::SET_VEHICLE_DIRT_LEVEL(self::veh, 0.0f);
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}
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}
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};
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}
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};
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keep_vehicle_clean
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g_keep_vehicle_clean("keepvehicleclean", "KEEP_VEHICLE_CLEAN_CMD", "KEEP_VEHICLE_CLEAN_CMD_DESC", g.vehicle.keep_vehicle_clean);
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keep_vehicle_clean
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g_keep_vehicle_clean("keepvehicleclean", "KEEP_VEHICLE_CLEAN_CMD", "KEEP_VEHICLE_CLEAN_CMD_DESC", g.vehicle.keep_vehicle_clean);
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}
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}
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@ -1,72 +1,79 @@
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#include "backend/looped_command.hpp"
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#include "backend/looped_command.hpp"
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#include "natives.hpp"
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#include "natives.hpp"
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#include "util/vehicle.hpp"
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#include "util/vehicle.hpp"
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#include "gta/vehicle_values.hpp"
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namespace big
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{
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namespace big
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class keep_vehicle_repaired : looped_command
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{
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{
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class keep_vehicle_repaired : looped_command
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using looped_command::looped_command;
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{
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using looped_command::looped_command;
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virtual void on_tick() override
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{
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virtual void on_tick() override
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const auto veh = self::veh;
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{
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if (!ENTITY::IS_ENTITY_A_VEHICLE(veh) || !entity::take_control_of(veh, 0))
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Vehicle veh = self::veh;
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{
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return;
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if (veh == 0 || VEHICLE::GET_PED_IN_VEHICLE_SEAT(self::veh, SEAT_DRIVER, FALSE) != self::ped)
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}
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{
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return;
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if (VEHICLE::GET_DOES_VEHICLE_HAVE_DAMAGE_DECALS(veh))
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}
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{
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if (!g.vehicle.keep_vehicle_clean)
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if (!entity::take_control_of(veh, 0))
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{
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{
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VEHICLE::SET_VEHICLE_DIRT_LEVEL(veh, 0.f);
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return;
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}
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}
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// Rear window
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if (VEHICLE::GET_DOES_VEHICLE_HAVE_DAMAGE_DECALS(veh))
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constexpr int rear_window_index = 7;
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{
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if (!VEHICLE::IS_VEHICLE_WINDOW_INTACT(veh, rear_window_index))
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if (!g.vehicle.keep_vehicle_clean)
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{
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{
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VEHICLE::FIX_VEHICLE_WINDOW(veh, rear_window_index);
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VEHICLE::SET_VEHICLE_DIRT_LEVEL(veh, 0.f);
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}
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}
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g_pointers->m_gta.m_decal_manager_remove(g_pointers->m_gta.m_decal_manager, g_pointers->m_gta.m_handle_to_ptr(veh), -1, 0, 0x00'01'E0'00);
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// Rear window
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constexpr int rear_window_index = 7;
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if (!g.vehicle.god_mode)
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if (!VEHICLE::IS_VEHICLE_WINDOW_INTACT(veh, rear_window_index))
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{
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{
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VEHICLE::SET_VEHICLE_DEFORMATION_FIXED(veh);
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VEHICLE::FIX_VEHICLE_WINDOW(veh, rear_window_index);
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}
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}
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vehicle::repair_engine_from_water(veh);
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g_pointers->m_gta.m_decal_manager_remove(g_pointers->m_gta.m_decal_manager, g_pointers->m_gta.m_handle_to_ptr(veh), -1, 0, 0x0001E000);
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const auto door_count = VEHICLE::GET_NUMBER_OF_VEHICLE_DOORS(veh);
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if (!g.vehicle.god_mode)
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for (int i = 0; i < door_count; i++)
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{
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{
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VEHICLE::SET_VEHICLE_DEFORMATION_FIXED(veh);
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if (VEHICLE::IS_VEHICLE_DOOR_DAMAGED(veh, i))
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}
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{
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VEHICLE::SET_VEHICLE_FIXED(veh);
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vehicle::repair_engine_from_water(veh);
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return;
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}
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const auto door_count = VEHICLE::GET_NUMBER_OF_VEHICLE_DOORS(veh);
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}
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for (int i = 0; i < door_count; i++)
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{
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for (int i = 0; i <= 14; i++)
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if (VEHICLE::IS_VEHICLE_DOOR_DAMAGED(veh, i))
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{
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{
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if (VEHICLE::DOES_EXTRA_EXIST(veh, i) && VEHICLE::IS_VEHICLE_EXTRA_TURNED_ON(veh, i) && VEHICLE::IS_EXTRA_BROKEN_OFF(veh, i))
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VEHICLE::SET_VEHICLE_FIXED(veh);
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{
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return;
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VEHICLE::SET_VEHICLE_FIXED(veh);
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}
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return;
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}
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}
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}
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for (int i = 0; i <= 14; i++)
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{
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if (VEHICLE::IS_VEHICLE_BUMPER_BOUNCING(veh, TRUE) || VEHICLE::IS_VEHICLE_BUMPER_BOUNCING(veh, FALSE) || VEHICLE::GET_VEHICLE_NUM_OF_BROKEN_LOOSEN_PARTS(veh) > 0)
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if (VEHICLE::DOES_EXTRA_EXIST(veh, i) && VEHICLE::IS_VEHICLE_EXTRA_TURNED_ON(veh, i) && VEHICLE::IS_EXTRA_BROKEN_OFF(veh, i))
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{
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{
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VEHICLE::SET_VEHICLE_FIXED(veh);
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VEHICLE::SET_VEHICLE_FIXED(veh);
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return;
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return;
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}
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}
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}
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}
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}
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};
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if (VEHICLE::IS_VEHICLE_BUMPER_BOUNCING(veh, TRUE) || VEHICLE::IS_VEHICLE_BUMPER_BOUNCING(veh, FALSE) || VEHICLE::GET_VEHICLE_NUM_OF_BROKEN_LOOSEN_PARTS(veh) > 0)
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{
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keep_vehicle_repaired
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VEHICLE::SET_VEHICLE_FIXED(veh);
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g_keep_vehicle_repaired("keepfixed", "KEEP_VEHICLE_FIXED", "KEEP_VEHICLE_FIXED_DESC", g.vehicle.keep_vehicle_repaired);
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return;
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}
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}
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}
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}
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};
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keep_vehicle_repaired
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g_keep_vehicle_repaired("keepfixed", "KEEP_VEHICLE_FIXED", "KEEP_VEHICLE_FIXED_DESC", g.vehicle.keep_vehicle_repaired);
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}
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