feat(Globals): Added debug window bool
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8e14b14664
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@ -22,11 +22,6 @@ struct globals {
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};
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};
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struct protections {
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struct protections {
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struct replay_interface {
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bool attach = false;
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bool cage = true;
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};
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struct script_events {
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struct script_events {
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bool bounty = true;
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bool bounty = true;
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bool ceo_ban = true;
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bool ceo_ban = true;
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@ -47,7 +42,6 @@ struct globals {
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bool vehicle_kick = true;
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bool vehicle_kick = true;
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};
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};
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replay_interface replay_interface{};
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script_events script_events{};
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script_events script_events{};
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};
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};
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@ -104,6 +98,7 @@ struct globals {
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};
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};
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struct window {
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struct window {
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bool debug = false;
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bool handling = false;
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bool handling = false;
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bool log = false;
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bool log = false;
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bool main = true;
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bool main = true;
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@ -181,6 +176,7 @@ struct globals {
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this->weapons.custom_weapon = (CustomWeapon)j["weapons"]["custom_weapon"];
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this->weapons.custom_weapon = (CustomWeapon)j["weapons"]["custom_weapon"];
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this->window.debug = j["window"]["debug"];
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this->window.handling = j["window"]["handling"];
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this->window.handling = j["window"]["handling"];
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this->window.log = j["window"]["log"];
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this->window.log = j["window"]["log"];
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this->window.main = j["window"]["main"];
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this->window.main = j["window"]["main"];
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@ -193,12 +189,6 @@ struct globals {
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{
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{
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"protections",
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"protections",
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{
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{
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{
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"replay_interface", {
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{ "attach", this->protections.replay_interface.attach },
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{ "cage", this->protections.replay_interface.cage }
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}
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},
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{
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{
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"script_events", {
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"script_events", {
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{ "bounty", this->protections.script_events.bounty },
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{ "bounty", this->protections.script_events.bounty },
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@ -282,6 +272,7 @@ struct globals {
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},
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},
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{
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{
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"window", {
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"window", {
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{ "debug", this->window.debug },
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{ "handling", this->window.handling },
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{ "handling", this->window.handling },
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{ "log", this->window.log },
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{ "log", this->window.log },
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{ "main", this->window.main },
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{ "main", this->window.main },
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