Chat delay fix and improved crash protections (#1572)
* feat(protections): filter invalid sector position from the player game state data node * feat(chat): bypass chat delay * fix(world): fix auto disarm * fix(chat): true instant messaging
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@ -41,12 +41,9 @@ namespace big
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ImGui::Checkbox("BLOCK_RID_JOINING"_T.data(), &g.protections.rid_join);
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("BLOCK_RID_JOINING_DESCRIPTION"_T.data());
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ImGui::Checkbox("LESSEN_BREAKUP_KICK"_T.data(), &g.protections.lessen_breakups);
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("LESSEN_BREAKUP_KICK_DESCRIPTION"_T.data());
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ImGui::Checkbox("RECEIVE_PICKUP"_T.data(), &g.protections.receive_pickup);
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("This prevents any pickup from the ground such as unwanted money drops.\nAttention: Normal pickups are also no longer possible.");
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ImGui::SetTooltip("This prevents the collection of pickups such as unwanted money bags\nNote: Normal pickups are also no longer possible to collect with this enabled");
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ImGui::Checkbox("ADMIN_CHECK"_T.data(), &g.protections.admin_check);
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ImGui::EndGroup();
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}
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