Huge protection improvements and other stuff (#1963)
* feat(protections): add a fuzzer * feat(protections): improve protections * feat(spoofing): add warning * feat(world): force object cleanup * fix(weapons): fix custom weapon code * fix(weapons): fix for #1983
This commit is contained in:
@ -3,131 +3,131 @@
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namespace lua::native
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{
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static void LUA_NATIVE_MOBILE_CREATE_MOBILE_PHONE( int phoneType )
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static void LUA_NATIVE_MOBILE_CREATE_MOBILE_PHONE(int phoneType)
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{
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MOBILE::CREATE_MOBILE_PHONE(phoneType);
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}
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static void LUA_NATIVE_MOBILE_DESTROY_MOBILE_PHONE( )
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static void LUA_NATIVE_MOBILE_DESTROY_MOBILE_PHONE()
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{
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MOBILE::DESTROY_MOBILE_PHONE();
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}
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static void LUA_NATIVE_MOBILE_SET_MOBILE_PHONE_SCALE( float scale )
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static void LUA_NATIVE_MOBILE_SET_MOBILE_PHONE_SCALE(float scale)
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{
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MOBILE::SET_MOBILE_PHONE_SCALE(scale);
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}
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static void LUA_NATIVE_MOBILE_SET_MOBILE_PHONE_ROTATION( float rotX, float rotY, float rotZ, Any p3 )
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static void LUA_NATIVE_MOBILE_SET_MOBILE_PHONE_ROTATION(float rotX, float rotY, float rotZ, Any p3)
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{
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MOBILE::SET_MOBILE_PHONE_ROTATION(rotX, rotY, rotZ, p3);
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}
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static Vector3 LUA_NATIVE_MOBILE_GET_MOBILE_PHONE_ROTATION( Vector3 rotation, Vehicle p1 )
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static Vector3 LUA_NATIVE_MOBILE_GET_MOBILE_PHONE_ROTATION(Vector3 rotation, Vehicle p1)
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{
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MOBILE::GET_MOBILE_PHONE_ROTATION(&rotation, p1);
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return rotation;
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}
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static void LUA_NATIVE_MOBILE_SET_MOBILE_PHONE_POSITION( float posX, float posY, float posZ )
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static void LUA_NATIVE_MOBILE_SET_MOBILE_PHONE_POSITION(float posX, float posY, float posZ)
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{
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MOBILE::SET_MOBILE_PHONE_POSITION(posX, posY, posZ);
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}
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static Vector3 LUA_NATIVE_MOBILE_GET_MOBILE_PHONE_POSITION( Vector3 position )
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static Vector3 LUA_NATIVE_MOBILE_GET_MOBILE_PHONE_POSITION(Vector3 position)
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{
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MOBILE::GET_MOBILE_PHONE_POSITION(&position);
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return position;
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}
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static void LUA_NATIVE_MOBILE_SCRIPT_IS_MOVING_MOBILE_PHONE_OFFSCREEN( bool toggle )
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static void LUA_NATIVE_MOBILE_SCRIPT_IS_MOVING_MOBILE_PHONE_OFFSCREEN(bool toggle)
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{
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MOBILE::SCRIPT_IS_MOVING_MOBILE_PHONE_OFFSCREEN(toggle);
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}
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static bool LUA_NATIVE_MOBILE_CAN_PHONE_BE_SEEN_ON_SCREEN( )
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static bool LUA_NATIVE_MOBILE_CAN_PHONE_BE_SEEN_ON_SCREEN()
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{
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auto retval = (bool)MOBILE::CAN_PHONE_BE_SEEN_ON_SCREEN();
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return retval;
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}
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static void LUA_NATIVE_MOBILE_SET_MOBILE_PHONE_DOF_STATE( bool toggle )
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static void LUA_NATIVE_MOBILE_SET_MOBILE_PHONE_DOF_STATE(bool toggle)
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{
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MOBILE::SET_MOBILE_PHONE_DOF_STATE(toggle);
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}
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static void LUA_NATIVE_MOBILE_CELL_SET_INPUT( int direction )
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static void LUA_NATIVE_MOBILE_CELL_SET_INPUT(int direction)
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{
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MOBILE::CELL_SET_INPUT(direction);
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}
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static void LUA_NATIVE_MOBILE_CELL_HORIZONTAL_MODE_TOGGLE( bool toggle )
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static void LUA_NATIVE_MOBILE_CELL_HORIZONTAL_MODE_TOGGLE(bool toggle)
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{
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MOBILE::CELL_HORIZONTAL_MODE_TOGGLE(toggle);
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}
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static void LUA_NATIVE_MOBILE_CELL_CAM_ACTIVATE( bool p0, bool p1 )
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static void LUA_NATIVE_MOBILE_CELL_CAM_ACTIVATE(bool p0, bool p1)
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{
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MOBILE::CELL_CAM_ACTIVATE(p0, p1);
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}
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static void LUA_NATIVE_MOBILE_CELL_CAM_ACTIVATE_SELFIE_MODE( bool toggle )
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static void LUA_NATIVE_MOBILE_CELL_CAM_ACTIVATE_SELFIE_MODE(bool toggle)
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{
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MOBILE::CELL_CAM_ACTIVATE_SELFIE_MODE(toggle);
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}
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static void LUA_NATIVE_MOBILE_CELL_CAM_ACTIVATE_SHALLOW_DOF_MODE( bool toggle )
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static void LUA_NATIVE_MOBILE_CELL_CAM_ACTIVATE_SHALLOW_DOF_MODE(bool toggle)
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{
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MOBILE::CELL_CAM_ACTIVATE_SHALLOW_DOF_MODE(toggle);
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}
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static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_SIDE_OFFSET_SCALING( float p0 )
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static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_SIDE_OFFSET_SCALING(float p0)
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{
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MOBILE::CELL_CAM_SET_SELFIE_MODE_SIDE_OFFSET_SCALING(p0);
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}
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static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_HORZ_PAN_OFFSET( float horizontalPan )
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static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_HORZ_PAN_OFFSET(float horizontalPan)
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{
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MOBILE::CELL_CAM_SET_SELFIE_MODE_HORZ_PAN_OFFSET(horizontalPan);
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}
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static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_VERT_PAN_OFFSET( float vertPan )
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static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_VERT_PAN_OFFSET(float vertPan)
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{
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MOBILE::CELL_CAM_SET_SELFIE_MODE_VERT_PAN_OFFSET(vertPan);
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}
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static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_ROLL_OFFSET( float roll )
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static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_ROLL_OFFSET(float roll)
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{
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MOBILE::CELL_CAM_SET_SELFIE_MODE_ROLL_OFFSET(roll);
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}
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static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_DISTANCE_SCALING( float distanceScaling )
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static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_DISTANCE_SCALING(float distanceScaling)
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{
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MOBILE::CELL_CAM_SET_SELFIE_MODE_DISTANCE_SCALING(distanceScaling);
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}
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static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_HEAD_YAW_OFFSET( float yaw )
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static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_HEAD_YAW_OFFSET(float yaw)
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{
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MOBILE::CELL_CAM_SET_SELFIE_MODE_HEAD_YAW_OFFSET(yaw);
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}
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static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_HEAD_ROLL_OFFSET( float roll )
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static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_HEAD_ROLL_OFFSET(float roll)
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{
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MOBILE::CELL_CAM_SET_SELFIE_MODE_HEAD_ROLL_OFFSET(roll);
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}
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static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_HEAD_PITCH_OFFSET( float pitch )
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static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_HEAD_PITCH_OFFSET(float pitch)
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{
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MOBILE::CELL_CAM_SET_SELFIE_MODE_HEAD_PITCH_OFFSET(pitch);
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}
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static bool LUA_NATIVE_MOBILE_CELL_CAM_IS_CHAR_VISIBLE_NO_FACE_CHECK( Entity entity )
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static bool LUA_NATIVE_MOBILE_CELL_CAM_IS_CHAR_VISIBLE_NO_FACE_CHECK(Entity entity)
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{
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auto retval = (bool)MOBILE::CELL_CAM_IS_CHAR_VISIBLE_NO_FACE_CHECK(entity);
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return retval;
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}
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static int LUA_NATIVE_MOBILE_GET_MOBILE_PHONE_RENDER_ID( int renderId )
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static int LUA_NATIVE_MOBILE_GET_MOBILE_PHONE_RENDER_ID(int renderId)
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{
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MOBILE::GET_MOBILE_PHONE_RENDER_ID(&renderId);
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return renderId;
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