Huge protection improvements and other stuff (#1963)

* feat(protections): add a fuzzer
* feat(protections): improve protections
* feat(spoofing): add warning
* feat(world): force object cleanup
* fix(weapons): fix custom weapon code
* fix(weapons): fix for #1983
This commit is contained in:
maybegreat48
2023-08-19 11:01:08 +00:00
committed by GitHub
parent 9a51d381c9
commit 5eead0436f
120 changed files with 15579 additions and 20690 deletions

View File

@ -3,131 +3,131 @@
namespace lua::native
{
static void LUA_NATIVE_MOBILE_CREATE_MOBILE_PHONE( int phoneType )
static void LUA_NATIVE_MOBILE_CREATE_MOBILE_PHONE(int phoneType)
{
MOBILE::CREATE_MOBILE_PHONE(phoneType);
}
static void LUA_NATIVE_MOBILE_DESTROY_MOBILE_PHONE( )
static void LUA_NATIVE_MOBILE_DESTROY_MOBILE_PHONE()
{
MOBILE::DESTROY_MOBILE_PHONE();
}
static void LUA_NATIVE_MOBILE_SET_MOBILE_PHONE_SCALE( float scale )
static void LUA_NATIVE_MOBILE_SET_MOBILE_PHONE_SCALE(float scale)
{
MOBILE::SET_MOBILE_PHONE_SCALE(scale);
}
static void LUA_NATIVE_MOBILE_SET_MOBILE_PHONE_ROTATION( float rotX, float rotY, float rotZ, Any p3 )
static void LUA_NATIVE_MOBILE_SET_MOBILE_PHONE_ROTATION(float rotX, float rotY, float rotZ, Any p3)
{
MOBILE::SET_MOBILE_PHONE_ROTATION(rotX, rotY, rotZ, p3);
}
static Vector3 LUA_NATIVE_MOBILE_GET_MOBILE_PHONE_ROTATION( Vector3 rotation, Vehicle p1 )
static Vector3 LUA_NATIVE_MOBILE_GET_MOBILE_PHONE_ROTATION(Vector3 rotation, Vehicle p1)
{
MOBILE::GET_MOBILE_PHONE_ROTATION(&rotation, p1);
return rotation;
}
static void LUA_NATIVE_MOBILE_SET_MOBILE_PHONE_POSITION( float posX, float posY, float posZ )
static void LUA_NATIVE_MOBILE_SET_MOBILE_PHONE_POSITION(float posX, float posY, float posZ)
{
MOBILE::SET_MOBILE_PHONE_POSITION(posX, posY, posZ);
}
static Vector3 LUA_NATIVE_MOBILE_GET_MOBILE_PHONE_POSITION( Vector3 position )
static Vector3 LUA_NATIVE_MOBILE_GET_MOBILE_PHONE_POSITION(Vector3 position)
{
MOBILE::GET_MOBILE_PHONE_POSITION(&position);
return position;
}
static void LUA_NATIVE_MOBILE_SCRIPT_IS_MOVING_MOBILE_PHONE_OFFSCREEN( bool toggle )
static void LUA_NATIVE_MOBILE_SCRIPT_IS_MOVING_MOBILE_PHONE_OFFSCREEN(bool toggle)
{
MOBILE::SCRIPT_IS_MOVING_MOBILE_PHONE_OFFSCREEN(toggle);
}
static bool LUA_NATIVE_MOBILE_CAN_PHONE_BE_SEEN_ON_SCREEN( )
static bool LUA_NATIVE_MOBILE_CAN_PHONE_BE_SEEN_ON_SCREEN()
{
auto retval = (bool)MOBILE::CAN_PHONE_BE_SEEN_ON_SCREEN();
return retval;
}
static void LUA_NATIVE_MOBILE_SET_MOBILE_PHONE_DOF_STATE( bool toggle )
static void LUA_NATIVE_MOBILE_SET_MOBILE_PHONE_DOF_STATE(bool toggle)
{
MOBILE::SET_MOBILE_PHONE_DOF_STATE(toggle);
}
static void LUA_NATIVE_MOBILE_CELL_SET_INPUT( int direction )
static void LUA_NATIVE_MOBILE_CELL_SET_INPUT(int direction)
{
MOBILE::CELL_SET_INPUT(direction);
}
static void LUA_NATIVE_MOBILE_CELL_HORIZONTAL_MODE_TOGGLE( bool toggle )
static void LUA_NATIVE_MOBILE_CELL_HORIZONTAL_MODE_TOGGLE(bool toggle)
{
MOBILE::CELL_HORIZONTAL_MODE_TOGGLE(toggle);
}
static void LUA_NATIVE_MOBILE_CELL_CAM_ACTIVATE( bool p0, bool p1 )
static void LUA_NATIVE_MOBILE_CELL_CAM_ACTIVATE(bool p0, bool p1)
{
MOBILE::CELL_CAM_ACTIVATE(p0, p1);
}
static void LUA_NATIVE_MOBILE_CELL_CAM_ACTIVATE_SELFIE_MODE( bool toggle )
static void LUA_NATIVE_MOBILE_CELL_CAM_ACTIVATE_SELFIE_MODE(bool toggle)
{
MOBILE::CELL_CAM_ACTIVATE_SELFIE_MODE(toggle);
}
static void LUA_NATIVE_MOBILE_CELL_CAM_ACTIVATE_SHALLOW_DOF_MODE( bool toggle )
static void LUA_NATIVE_MOBILE_CELL_CAM_ACTIVATE_SHALLOW_DOF_MODE(bool toggle)
{
MOBILE::CELL_CAM_ACTIVATE_SHALLOW_DOF_MODE(toggle);
}
static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_SIDE_OFFSET_SCALING( float p0 )
static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_SIDE_OFFSET_SCALING(float p0)
{
MOBILE::CELL_CAM_SET_SELFIE_MODE_SIDE_OFFSET_SCALING(p0);
}
static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_HORZ_PAN_OFFSET( float horizontalPan )
static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_HORZ_PAN_OFFSET(float horizontalPan)
{
MOBILE::CELL_CAM_SET_SELFIE_MODE_HORZ_PAN_OFFSET(horizontalPan);
}
static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_VERT_PAN_OFFSET( float vertPan )
static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_VERT_PAN_OFFSET(float vertPan)
{
MOBILE::CELL_CAM_SET_SELFIE_MODE_VERT_PAN_OFFSET(vertPan);
}
static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_ROLL_OFFSET( float roll )
static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_ROLL_OFFSET(float roll)
{
MOBILE::CELL_CAM_SET_SELFIE_MODE_ROLL_OFFSET(roll);
}
static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_DISTANCE_SCALING( float distanceScaling )
static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_DISTANCE_SCALING(float distanceScaling)
{
MOBILE::CELL_CAM_SET_SELFIE_MODE_DISTANCE_SCALING(distanceScaling);
}
static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_HEAD_YAW_OFFSET( float yaw )
static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_HEAD_YAW_OFFSET(float yaw)
{
MOBILE::CELL_CAM_SET_SELFIE_MODE_HEAD_YAW_OFFSET(yaw);
}
static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_HEAD_ROLL_OFFSET( float roll )
static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_HEAD_ROLL_OFFSET(float roll)
{
MOBILE::CELL_CAM_SET_SELFIE_MODE_HEAD_ROLL_OFFSET(roll);
}
static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_HEAD_PITCH_OFFSET( float pitch )
static void LUA_NATIVE_MOBILE_CELL_CAM_SET_SELFIE_MODE_HEAD_PITCH_OFFSET(float pitch)
{
MOBILE::CELL_CAM_SET_SELFIE_MODE_HEAD_PITCH_OFFSET(pitch);
}
static bool LUA_NATIVE_MOBILE_CELL_CAM_IS_CHAR_VISIBLE_NO_FACE_CHECK( Entity entity )
static bool LUA_NATIVE_MOBILE_CELL_CAM_IS_CHAR_VISIBLE_NO_FACE_CHECK(Entity entity)
{
auto retval = (bool)MOBILE::CELL_CAM_IS_CHAR_VISIBLE_NO_FACE_CHECK(entity);
return retval;
}
static int LUA_NATIVE_MOBILE_GET_MOBILE_PHONE_RENDER_ID( int renderId )
static int LUA_NATIVE_MOBILE_GET_MOBILE_PHONE_RENDER_ID(int renderId)
{
MOBILE::GET_MOBILE_PHONE_RENDER_ID(&renderId);
return renderId;