Huge protection improvements and other stuff (#1963)
* feat(protections): add a fuzzer * feat(protections): improve protections * feat(spoofing): add warning * feat(world): force object cleanup * fix(weapons): fix custom weapon code * fix(weapons): fix for #1983
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@ -60,6 +60,7 @@ namespace big
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bool off_radar = false;
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bool never_wanted = false;
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bool semi_godmode = false;
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bool fix_vehicle = false;
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bool kill_loop = false;
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bool explosion_loop = false;
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@ -78,12 +79,11 @@ namespace big
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bool m_block_permanent_vehicles = false;
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bool exposed_desync_protection = false;
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bool is_modder = false;
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bool block_join = false;
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int block_join_reason = 0;
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bool is_spammer = false;
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bool is_admin = false;
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bool is_modder = false;
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bool block_join = false;
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int block_join_reason = 0;
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bool is_spammer = false;
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bool is_admin = false;
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std::optional<uint32_t> player_time_value;
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std::optional<std::chrono::time_point<std::chrono::system_clock, std::chrono::milliseconds>> player_time_value_received_time;
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std::optional<uint32_t> time_difference;
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