Huge protection improvements and other stuff (#1963)

* feat(protections): add a fuzzer
* feat(protections): improve protections
* feat(spoofing): add warning
* feat(world): force object cleanup
* fix(weapons): fix custom weapon code
* fix(weapons): fix for #1983
This commit is contained in:
maybegreat48
2023-08-19 11:01:08 +00:00
committed by GitHub
parent 9a51d381c9
commit 5eead0436f
120 changed files with 15579 additions and 20690 deletions

View File

@ -27,9 +27,15 @@ namespace big
ImGui::SameLine();
components::player_command_button<"giveweaps">(g_player_service->get_selected(), {});
ImGui::BeginGroup();
ImGui::Checkbox("OFF_THE_RADAR"_T.data(), &g_player_service->get_selected()->off_radar);
ImGui::Checkbox("NEVER_WANTED"_T.data(), &g_player_service->get_selected()->never_wanted);
ImGui::Checkbox("SEMI_GODMODE"_T.data(), &g_player_service->get_selected()->semi_godmode);
ImGui::EndGroup();
ImGui::SameLine();
ImGui::Checkbox("Fix Vehicle", &g_player_service->get_selected()->fix_vehicle);
ImGui::EndListBox();
}

View File

@ -36,10 +36,20 @@ namespace big
ImGui::SameLine();
components::player_command_button<"closedoors">(g_player_service->get_selected(), {});
components::player_command_button<"breakdoors">(g_player_service->get_selected(), {});
components::player_command_button<"upgradeveh">(g_player_service->get_selected(), {});
ImGui::SameLine();
components::player_command_button<"downgradeveh">(g_player_service->get_selected(), {});
components::player_command_button<"svehjump">(g_player_service->get_selected(), {});
ImGui::SameLine();
components::player_command_button<"svehboost">(g_player_service->get_selected(), {});
components::player_command_button<"sshuntleft">(g_player_service->get_selected(), {});
ImGui::SameLine();
components::player_command_button<"sshuntright">(g_player_service->get_selected(), {});
components::player_command_button<"rcplayer">(g_player_service->get_selected());
ImGui::EndListBox();