Huge protection improvements and other stuff (#1963)
* feat(protections): add a fuzzer * feat(protections): improve protections * feat(spoofing): add warning * feat(world): force object cleanup * fix(weapons): fix custom weapon code * fix(weapons): fix for #1983
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@ -18,7 +18,6 @@ namespace big
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ImGui::BeginGroup();
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ImGui::Checkbox("BOUNTY"_T.data(), &g.protections.script_events.bounty);
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ImGui::Checkbox("CEO_MONEY"_T.data(), &g.protections.script_events.ceo_money);
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ImGui::Checkbox("FAKE_DEPOSIT"_T.data(), &g.protections.script_events.fake_deposit);
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ImGui::Checkbox("FORCE_MISSION"_T.data(), &g.protections.script_events.force_mission);
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ImGui::Checkbox("FORCE_TELEPORT"_T.data(), &g.protections.script_events.force_teleport);
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ImGui::Checkbox("GTA_BANNER"_T.data(), &g.protections.script_events.gta_banner);
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@ -34,12 +33,12 @@ namespace big
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ImGui::Checkbox("PERSONAL_VEHICLE_DESTROYED"_T.data(), &g.protections.script_events.personal_vehicle_destroyed);
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ImGui::Checkbox("REMOTE_OFF_RADAR"_T.data(), &g.protections.script_events.remote_off_radar);
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ImGui::Checkbox("ROTATE_CAM"_T.data(), &g.protections.script_events.rotate_cam);
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ImGui::Checkbox("TELEPORT_TO_WAREHOUSE"_T.data(), &g.protections.script_events.teleport_to_warehouse);
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ImGui::EndGroup();
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ImGui::SameLine();
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ImGui::BeginGroup();
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ImGui::Checkbox("TELEPORT_TO_WAREHOUSE"_T.data(), &g.protections.script_events.teleport_to_warehouse);
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ImGui::Checkbox("START_ACTIVITY"_T.data(), &g.protections.script_events.start_activity);
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ImGui::Checkbox("SEND_SMS"_T.data(), &g.protections.script_events.send_sms);
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ImGui::Checkbox("SPECTATE"_T.data(), &g.protections.script_events.spectate);
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