feat(vendor): updated GTAV-Classes (#560)
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@ -28,7 +28,7 @@ namespace big
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MISC::GET_MODEL_DIMENSIONS(hash, &min, &max);
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const auto dimensions = (max - min) * 0.5f;
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const auto& position = m_pointer->m_position;
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const auto& position = *m_pointer->m_navigation->get_position();
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rage::fvector3 front_upper_right, back_lower_left;
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front_upper_right.x = position.x + dimensions.y * forward.x + dimensions.x * right.x + dimensions.z * up.x;
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@ -225,7 +225,7 @@ namespace big
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if (!temp_pointer->m_navigation)
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continue;
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const auto pos = temp_pointer->m_navigation->m_position;
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const auto pos = *temp_pointer->m_navigation->get_position();
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HUD::GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(pos.x, pos.y, pos.z, &screen_pos.x, &screen_pos.y);
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if (distance_to_middle_of_screen(screen_pos) < distance &&
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ENTITY::HAS_ENTITY_CLEAR_LOS_TO_ENTITY(PLAYER::PLAYER_PED_ID(), temp_handle, 17) &&
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@ -96,11 +96,11 @@ namespace big
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0,
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{}, {
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{"EXPLODE", [this] {
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rage::fvector3 pos = m_pointer->m_navigation->m_position;
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rage::fvector3 pos = *m_pointer->m_navigation->get_position();
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FIRE::ADD_EXPLOSION(pos.x, pos.y, pos.z, 1, 1000, 1, 0, 1, 0);
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}},
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{"TP TO", [this] {
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rage::fvector3 pos = m_pointer->m_navigation->m_position;
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rage::fvector3 pos = *m_pointer->m_navigation->get_position();
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teleport::to_coords({ pos.x, pos.y, pos.z });
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}},
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}
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