General UI tweaks (#1538)
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@ -14,7 +14,8 @@ namespace big
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{
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void view::fun_vehicle()
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{
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components::sub_title("SEAT_CHANGER"_T);
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ImGui::SeparatorText("SEAT_CHANGER"_T.data());
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{
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static std::map<int, bool> seats;
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static bool ready = true;
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@ -80,10 +81,7 @@ namespace big
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}
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}
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}
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ImGui::Separator();
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components::sub_title("AUTO_DRIVE"_T);
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ImGui::SeparatorText("AUTO_DRIVE"_T.data());
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{
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float auto_drive_speed_user_unit = vehicle::mps_to_speed(g.vehicle.auto_drive_speed, g.vehicle.speed_unit);
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if (ImGui::SliderFloat(
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@ -136,10 +134,7 @@ namespace big
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if (components::button("EMERGENCY_STOP"_T))
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g.vehicle.auto_drive_destination = AutoDriveDestination::EMERGENCY_STOP;
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}
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ImGui::Separator();
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components::sub_title("RAINBOW_PAINT"_T);
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ImGui::SeparatorText("RAINBOW_PAINT"_T.data());
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{
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components::command_checkbox<"rainbowpri">("PRIMARY"_T);
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ImGui::SameLine();
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@ -200,11 +195,7 @@ namespace big
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ImGui::EndCombo();
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}
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ImGui::Separator();
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components::sub_title("VEHICLE_FLY"_T);
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ImGui::SeparatorText("VEHICLE_FLY"_T.data());
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{
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ImGui::BeginGroup();
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