Player database improvements (#1705)
* feat(protections): add per-player sync block options * feat(player_database): improve player tracker * fix(rapid_fire): remove unnecessary log statement * fix(player_database): default state should be UNKNOWN, not INVALID
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@ -83,7 +83,12 @@ namespace big
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std::optional<std::uint32_t> time_difference;
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std::uint32_t num_time_syncs_sent = 9999;
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bool block_explosions = false;
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bool block_explosions = false;
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bool block_clone_create = false;
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bool block_clone_sync = false;
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bool block_net_events = false;
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bool log_clones = false;
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bool log_network_events = false;
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int spectating_player = -1;
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