Update for b3258 (#3288)
* fix: update script names * fix: use original chat sender * feat(tunables): fix tunable service * fix: explode patch (thanks @Mr-X-GTA) * fix: fix compile errors * fix: use unique_ptr * Added 1.69 vehicles. * Added new weather for 1.69 and updated stack sizes. * Fixed garage. * Made Unload button a developer-only feature. (Disabled on Release) * Redesigned Network tab to not be a giant mess. * Added new json_serializer code from @tupoy-ya. * chore: correct dependency ------ Co-authored-by: maybegreat48 <email@hostname> Co-authored-by: Andreas Maerten <24669514+Yimura@users.noreply.github.com> Co-authored-by: gir489returns <redacted@example.com>
This commit is contained in:
@ -952,9 +952,9 @@ namespace lua::native
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MONEY::NETWORK_SPEND_GANGOPS_REPAIR_COST(p0, p1, p2);
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}
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static void LUA_NATIVE_MONEY_NETWORK_EARN_NIGHTCLUB(Any p0)
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static void LUA_NATIVE_MONEY_NETWORK_EARN_NIGHTCLUB(Any p0, Any p1)
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{
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MONEY::NETWORK_EARN_NIGHTCLUB(p0);
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MONEY::NETWORK_EARN_NIGHTCLUB(p0, p1);
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}
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static void LUA_NATIVE_MONEY_NETWORK_EARN_NIGHTCLUB_DANCING(Any p0)
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@ -1202,9 +1202,9 @@ namespace lua::native
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MONEY::NETWORK_EARN_UPGRADE_ARCADE(p0, p1, p2);
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}
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static void LUA_NATIVE_MONEY_NETWORK_EARN_ARCADE(Any p0, Any p1, Any p2, Any p3, Any p4)
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static void LUA_NATIVE_MONEY_NETWORK_EARN_ARCADE(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)
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{
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MONEY::NETWORK_EARN_ARCADE(p0, p1, p2, p3, p4);
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MONEY::NETWORK_EARN_ARCADE(p0, p1, p2, p3, p4, p5);
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}
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static void LUA_NATIVE_MONEY_NETWORK_EARN_COLLECTABLES(Any p0, Any p1, Any p2)
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@ -1427,9 +1427,9 @@ namespace lua::native
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MONEY::NETWORK_SPEND_GUNRUNNING(p0, p1, p2, p3);
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}
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static void LUA_NATIVE_MONEY_NETWORK_EARN_AGENCY_SAFE(Any p0)
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static void LUA_NATIVE_MONEY_NETWORK_EARN_AGENCY_SAFE(Any p0, Any p1)
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{
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MONEY::NETWORK_EARN_AGENCY_SAFE(p0);
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MONEY::NETWORK_EARN_AGENCY_SAFE(p0, p1);
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}
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static void LUA_NATIVE_MONEY_NETWORK_EARN_AWARD_CONTRACT(Any p0, Any p1)
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@ -1517,9 +1517,9 @@ namespace lua::native
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return retval;
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}
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static void LUA_NATIVE_NETWORK_NETWORK_ADD_INVALID_OBJECT_MODEL(Hash modelHash)
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static void LUA_NATIVE_NETWORK_NETWORK_ADD_INVALID_OBJECT_MODEL(Hash modelHash, Any p1)
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{
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NETWORK::NETWORK_ADD_INVALID_OBJECT_MODEL(modelHash);
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NETWORK::NETWORK_ADD_INVALID_OBJECT_MODEL(modelHash, p1);
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}
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static void LUA_NATIVE_NETWORK_NETWORK_REMOVE_INVALID_OBJECT_MODEL(Hash modelHash)
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@ -9,9 +9,9 @@ namespace lua::native
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return retval;
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}
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static Object LUA_NATIVE_OBJECT_CREATE_OBJECT_NO_OFFSET(Hash modelHash, float x, float y, float z, bool isNetwork, bool bScriptHostObj, bool dynamic)
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static Object LUA_NATIVE_OBJECT_CREATE_OBJECT_NO_OFFSET(Hash modelHash, float x, float y, float z, bool isNetwork, bool bScriptHostObj, bool dynamic, Any p7)
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{
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auto retval = OBJECT::CREATE_OBJECT_NO_OFFSET(modelHash, x, y, z, isNetwork, bScriptHostObj, dynamic);
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auto retval = OBJECT::CREATE_OBJECT_NO_OFFSET(modelHash, x, y, z, isNetwork, bScriptHostObj, dynamic, p7);
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return retval;
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}
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@ -126,9 +126,9 @@ namespace lua::native
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OBJECT::PLAY_OBJECT_AUTO_START_ANIM(p0);
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}
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static void LUA_NATIVE_OBJECT_ADD_DOOR_TO_SYSTEM(Hash doorHash, Hash modelHash, float x, float y, float z, bool p5, bool scriptDoor, bool isLocal)
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static void LUA_NATIVE_OBJECT_ADD_DOOR_TO_SYSTEM(Hash doorHash, Hash modelHash, float x, float y, float z, bool p5, bool scriptDoor, bool isLocal, Any p8)
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{
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OBJECT::ADD_DOOR_TO_SYSTEM(doorHash, modelHash, x, y, z, p5, scriptDoor, isLocal);
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OBJECT::ADD_DOOR_TO_SYSTEM(doorHash, modelHash, x, y, z, p5, scriptDoor, isLocal, p8);
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}
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static void LUA_NATIVE_OBJECT_REMOVE_DOOR_FROM_SYSTEM(Hash doorHash, Any p1)
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@ -672,12 +672,6 @@ namespace lua::native
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PLAYER::SET_PLAYER_TARGETING_MODE(targetMode);
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}
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static int LUA_NATIVE_PLAYER_GET_PLAYER_TARGETING_MODE()
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{
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auto retval = PLAYER::GET_PLAYER_TARGETING_MODE();
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return retval;
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}
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static void LUA_NATIVE_PLAYER_SET_PLAYER_TARGET_LEVEL(int targetLevel)
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{
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PLAYER::SET_PLAYER_TARGET_LEVEL(targetLevel);
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@ -1489,7 +1483,6 @@ namespace lua::native
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PLAYER.set_function("GIVE_PLAYER_RAGDOLL_CONTROL", LUA_NATIVE_PLAYER_GIVE_PLAYER_RAGDOLL_CONTROL);
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PLAYER.set_function("SET_PLAYER_LOCKON", LUA_NATIVE_PLAYER_SET_PLAYER_LOCKON);
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PLAYER.set_function("SET_PLAYER_TARGETING_MODE", LUA_NATIVE_PLAYER_SET_PLAYER_TARGETING_MODE);
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PLAYER.set_function("GET_PLAYER_TARGETING_MODE", LUA_NATIVE_PLAYER_GET_PLAYER_TARGETING_MODE);
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PLAYER.set_function("SET_PLAYER_TARGET_LEVEL", LUA_NATIVE_PLAYER_SET_PLAYER_TARGET_LEVEL);
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PLAYER.set_function("GET_IS_USING_FPS_THIRD_PERSON_COVER", LUA_NATIVE_PLAYER_GET_IS_USING_FPS_THIRD_PERSON_COVER);
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PLAYER.set_function("GET_IS_USING_HOOD_CAMERA", LUA_NATIVE_PLAYER_GET_IS_USING_HOOD_CAMERA);
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@ -1617,11 +1617,6 @@ namespace lua::native
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STATS::PLAYSTATS_NJVS_VOTE(p0);
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}
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static void LUA_NATIVE_STATS_PLAYSTATS_KILL_YOURSELF()
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{
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STATS::PLAYSTATS_KILL_YOURSELF();
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}
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static void LUA_NATIVE_STATS_PLAYSTATS_FM_MISSION_END(Any p0, Any p1, Any p2, Any p3)
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{
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STATS::PLAYSTATS_FM_MISSION_END(p0, p1, p2, p3);
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@ -2060,7 +2055,6 @@ namespace lua::native
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STATS.set_function("PLAYSTATS_QUIT_MODE", LUA_NATIVE_STATS_PLAYSTATS_QUIT_MODE);
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STATS.set_function("PLAYSTATS_MISSION_VOTE", LUA_NATIVE_STATS_PLAYSTATS_MISSION_VOTE);
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STATS.set_function("PLAYSTATS_NJVS_VOTE", LUA_NATIVE_STATS_PLAYSTATS_NJVS_VOTE);
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STATS.set_function("PLAYSTATS_KILL_YOURSELF", LUA_NATIVE_STATS_PLAYSTATS_KILL_YOURSELF);
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STATS.set_function("PLAYSTATS_FM_MISSION_END", LUA_NATIVE_STATS_PLAYSTATS_FM_MISSION_END);
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STATS.set_function("PLAYSTATS_HEIST4_PREP", LUA_NATIVE_STATS_PLAYSTATS_HEIST4_PREP);
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STATS.set_function("PLAYSTATS_HEIST4_FINALE", LUA_NATIVE_STATS_PLAYSTATS_HEIST4_FINALE);
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