chore: Replace ImGui::InputText with components::input_text (#869)
Fixes #862
This commit is contained in:
@ -134,7 +134,7 @@ namespace big
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});
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static char message[256];
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ImGui::InputText("Input Message", message, sizeof(message));
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components::input_text("Input Message", message, sizeof(message));
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if (components::button("Send Message"))
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{
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g_thread_pool->push([selected]
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@ -180,7 +180,7 @@ namespace big
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static char new_name[64];
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static int64_t new_rockstar_id;
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ImGui::InputText("Name", new_name, sizeof(new_name));
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components::input_text("Name", new_name, sizeof(new_name));
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ImGui::InputScalar("Rockstar ID", ImGuiDataType_S64, &new_rockstar_id);
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if (ImGui::Button("Add"))
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@ -31,7 +31,7 @@ namespace big
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});
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static char username[20];
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ImGui::InputText("Input Username", username, sizeof(username));
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components::input_text("Input Username", username, sizeof(username));
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if (components::button("Join by Username"))
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{
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session::join_by_username(username);
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@ -43,7 +43,7 @@ namespace big
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};
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static char base64[500]{};
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ImGui::InputText("Session Info", base64, sizeof(base64));
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components::input_text("Session Info", base64, sizeof(base64));
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components::button("Join Session Info", []
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{
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rage::rlSessionInfo info;
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@ -101,7 +101,7 @@ namespace big
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ImGui::Checkbox("Log Chat Messages", &g.session.log_chat_messages);
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ImGui::Checkbox("Log Text Messages", &g.session.log_text_messages);
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static char msg[256];
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ImGui::InputText("##message", msg, sizeof(msg));
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components::input_text("##message", msg, sizeof(msg));
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ImGui::SameLine();
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ImGui::Checkbox("Is Team", &g.session.is_team);
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ImGui::SameLine();
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@ -179,7 +179,7 @@ namespace big
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strcpy_s(name, sizeof(name), g.session.spoofed_name.c_str());
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ImGui::Text("Name: ");
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ImGui::InputText("##username_input", name, sizeof(name));
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components::input_text("##username_input", name, sizeof(name));
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if (name != g.session.spoofed_name)
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g.session.spoofed_name = std::string(name);
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@ -9,10 +9,6 @@ namespace big
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{
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void view::spoofing()
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{
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g_fiber_pool->queue_job([] {
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PAD::DISABLE_ALL_CONTROL_ACTIONS(0);
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});
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components::small_text("To spoof any of the below credentials you need to reconnect with the lobby.\nAll spoofed details will be only visible by other players, your game will still show your actual name, ip, rid...");
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components::sub_title("Username");
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@ -29,7 +25,7 @@ namespace big
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strcpy_s(name, sizeof(name), g.spoofing.username.c_str());
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ImGui::Text("Username:");
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ImGui::InputText("##username_input", name, sizeof(name));
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components::input_text("##username_input", name, sizeof(name));
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if (name != g.spoofing.username)
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g.spoofing.username = std::string(name);
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@ -67,7 +63,7 @@ namespace big
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strcpy_s(crew_tag, sizeof(crew_tag), g.spoofing.crew_tag.c_str());
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ImGui::Text("Crew Tag:");
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ImGui::InputText("##crew_tag_input", crew_tag, sizeof(crew_tag));
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components::input_text("##crew_tag_input", crew_tag, sizeof(crew_tag));
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if (crew_tag != g.spoofing.crew_tag)
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g.spoofing.crew_tag = std::string(crew_tag);
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