feat(Core/Classes): Added m_in_vehicle property
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@ -33,7 +33,9 @@ public:
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class CPlayerInfo* m_player_info; //0x10C8
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char pad_10D0[8]; //0x10D0
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class CPedWeaponManager* m_weapon_manager; //0x10D8
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char pad_10E0[1024]; //0x10E0
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char pad_10E0[919]; //0x10E0
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uint8_t m_in_vehicle; //0x1477
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char pad_1478[104]; //0x1478
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float m_armor; //0x14E0
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}; //Size: 0x14E4
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static_assert(sizeof(CPed) == 0x14E4);
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