Drive on water feature now supports flying vehicles. (#353)

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aa15032261 2022-07-27 23:14:16 +08:00 committed by GitHub
parent e7bfb4a8f1
commit 65b331cafd
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@ -5,61 +5,89 @@
namespace big
{
void looped::vehicle_drive_on_water()
constexpr auto drive_on_water_surface_hash = RAGE_JOAAT("stt_prop_stunt_bblock_xl3");
static Vector3 drive_on_water_last_loc;
void drive_on_water_hide_surface()
{
if (g->vehicle.drive_on_water) {
Object surface = OBJECT::GET_CLOSEST_OBJECT_OF_TYPE(
drive_on_water_last_loc.x, drive_on_water_last_loc.y, drive_on_water_last_loc.z,
4.0, drive_on_water_surface_hash, 0, 0, 1
);
Vector3 location = self::pos;
Vehicle vehicle = self::veh;
Player player = self::id;
Ped playerPed = self::ped;
DWORD model = ENTITY::GET_ENTITY_MODEL(vehicle);
Hash hash = MISC::GET_HASH_KEY("prop_container_ld2");
float height = 0;
WATER::SET_DEEP_OCEAN_SCALER(height);
if ((!(VEHICLE::IS_THIS_MODEL_A_PLANE(model))) && WATER::GET_WATER_HEIGHT_NO_WAVES(location.x, location.y, location.z, &height)) {
Object container = OBJECT::GET_CLOSEST_OBJECT_OF_TYPE(location.x, location.y, location.z, 4.0, hash, 0, 0, 1);
if (ENTITY::DOES_ENTITY_EXIST(container) && height > -50.0f) {
Vector3 pRot = ENTITY::GET_ENTITY_ROTATION(playerPed, 0);
if (PED::IS_PED_IN_ANY_VEHICLE(playerPed, 1)) pRot = ENTITY::GET_ENTITY_ROTATION(vehicle, 0);
entity::take_control_of(container);
ENTITY::SET_ENTITY_COORDS(container, location.x, location.y, height - 2.5f, 0, 0, 0, 1);
ENTITY::SET_ENTITY_ROTATION(container, 0, 0, pRot.z, 0, 1);
Vector3 containerCoords = ENTITY::GET_ENTITY_COORDS(container, 1);
if (location.z < containerCoords.z) {
if (!PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) {
ENTITY::SET_ENTITY_COORDS(playerPed, location.x, location.y, containerCoords.z + 2.0f, 0, 0, 0, 1);
}
else {
entity::take_control_of(vehicle);
Vector3 vehc = ENTITY::GET_ENTITY_COORDS(vehicle, 1);
ENTITY::SET_ENTITY_COORDS(vehicle, vehc.x, vehc.y, containerCoords.z + 2.0f, 0, 0, 0, 1);
}
}
}
else {
Hash model = hash;
STREAMING::REQUEST_MODEL(model);
while (!STREAMING::HAS_MODEL_LOADED(model)) script::get_current()->yield(0ms);
container = OBJECT::CREATE_OBJECT(model, location.x, location.y, location.z, 1, 1, 0);
entity::take_control_of(container);
ENTITY::FREEZE_ENTITY_POSITION(container, 1);
ENTITY::SET_ENTITY_ALPHA(container, 0, 1);
ENTITY::SET_ENTITY_VISIBLE(container, false, 0);
}
}
else {
Object container = OBJECT::GET_CLOSEST_OBJECT_OF_TYPE(location.x, location.y, location.z, 4.0, hash, 0, 0, 1);
if (ENTITY::DOES_ENTITY_EXIST(container)) {
entity::take_control_of(container);
ENTITY::SET_ENTITY_COORDS(container, 0, 0, -1000.0f, 0, 0, 0, 1);
script::get_current()->yield(10ms);
ENTITY::SET_ENTITY_AS_NO_LONGER_NEEDED(&container);
ENTITY::DELETE_ENTITY(&container);
WATER::RESET_DEEP_OCEAN_SCALER();
}
}
if (surface)
{
entity::take_control_of(surface);
ENTITY::SET_ENTITY_COORDS(surface, 0, 0, -1000.0f, 0, 0, 0, 1);
script::get_current()->yield(10ms);
ENTITY::SET_ENTITY_AS_NO_LONGER_NEEDED(&surface);
ENTITY::DELETE_ENTITY(&surface);
WATER::RESET_DEEP_OCEAN_SCALER();
}
}
}
void looped::vehicle_drive_on_water()
{
if (!g->vehicle.drive_on_water || self::veh == 0) {
drive_on_water_hide_surface();
return;
}
Vector3 location = ENTITY::GET_ENTITY_COORDS(self::veh, 1);
float height = 0;
WATER::SET_DEEP_OCEAN_SCALER(0);
if (location.z - height < 10 && WATER::GET_WATER_HEIGHT_NO_WAVES(location.x, location.y, location.z, &height))
{
Object surface = OBJECT::GET_CLOSEST_OBJECT_OF_TYPE(
drive_on_water_last_loc.x, drive_on_water_last_loc.y, drive_on_water_last_loc.z,
4.0, drive_on_water_surface_hash, 0, 0, 1
);
if (ENTITY::DOES_ENTITY_EXIST(surface) && height > -50.0f)
{
entity::take_control_of(surface);
drive_on_water_last_loc = location;
drive_on_water_last_loc.z = height - 0.5f;
ENTITY::SET_ENTITY_COORDS(
surface,
drive_on_water_last_loc.x, drive_on_water_last_loc.y, drive_on_water_last_loc.z,
0, 0, 0, 0
);
if (location.z < height - 2.f)
{
entity::take_control_of(self::veh);
ENTITY::SET_ENTITY_COORDS(self::veh, location.x, location.y, height, 0, 0, 0, 0);
}
}
else
{
STREAMING::REQUEST_MODEL(drive_on_water_surface_hash);
while (!STREAMING::HAS_MODEL_LOADED(drive_on_water_surface_hash))
{
script::get_current()->yield();
}
drive_on_water_last_loc = location;
drive_on_water_last_loc.z = height - 0.5f;
surface = OBJECT::CREATE_OBJECT(
drive_on_water_surface_hash,
drive_on_water_last_loc.x, drive_on_water_last_loc.y, drive_on_water_last_loc.z,
1, 1, 0
);
entity::take_control_of(surface);
ENTITY::FREEZE_ENTITY_POSITION(surface, 1);
ENTITY::SET_ENTITY_ALPHA(surface, 0, 1);
ENTITY::SET_ENTITY_VISIBLE(surface, false, 0);
}
}
else
{
drive_on_water_hide_surface();
}
}
}