Drive on water feature now supports flying vehicles. (#353)
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parent
e7bfb4a8f1
commit
65b331cafd
@ -5,61 +5,89 @@
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namespace big
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namespace big
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{
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{
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void looped::vehicle_drive_on_water()
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constexpr auto drive_on_water_surface_hash = RAGE_JOAAT("stt_prop_stunt_bblock_xl3");
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static Vector3 drive_on_water_last_loc;
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void drive_on_water_hide_surface()
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{
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{
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if (g->vehicle.drive_on_water) {
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Object surface = OBJECT::GET_CLOSEST_OBJECT_OF_TYPE(
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drive_on_water_last_loc.x, drive_on_water_last_loc.y, drive_on_water_last_loc.z,
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4.0, drive_on_water_surface_hash, 0, 0, 1
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);
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Vector3 location = self::pos;
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if (surface)
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Vehicle vehicle = self::veh;
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{
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Player player = self::id;
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entity::take_control_of(surface);
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Ped playerPed = self::ped;
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ENTITY::SET_ENTITY_COORDS(surface, 0, 0, -1000.0f, 0, 0, 0, 1);
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DWORD model = ENTITY::GET_ENTITY_MODEL(vehicle);
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script::get_current()->yield(10ms);
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Hash hash = MISC::GET_HASH_KEY("prop_container_ld2");
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ENTITY::SET_ENTITY_AS_NO_LONGER_NEEDED(&surface);
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float height = 0;
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ENTITY::DELETE_ENTITY(&surface);
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WATER::RESET_DEEP_OCEAN_SCALER();
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WATER::SET_DEEP_OCEAN_SCALER(height);
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if ((!(VEHICLE::IS_THIS_MODEL_A_PLANE(model))) && WATER::GET_WATER_HEIGHT_NO_WAVES(location.x, location.y, location.z, &height)) {
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Object container = OBJECT::GET_CLOSEST_OBJECT_OF_TYPE(location.x, location.y, location.z, 4.0, hash, 0, 0, 1);
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if (ENTITY::DOES_ENTITY_EXIST(container) && height > -50.0f) {
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Vector3 pRot = ENTITY::GET_ENTITY_ROTATION(playerPed, 0);
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if (PED::IS_PED_IN_ANY_VEHICLE(playerPed, 1)) pRot = ENTITY::GET_ENTITY_ROTATION(vehicle, 0);
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entity::take_control_of(container);
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ENTITY::SET_ENTITY_COORDS(container, location.x, location.y, height - 2.5f, 0, 0, 0, 1);
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ENTITY::SET_ENTITY_ROTATION(container, 0, 0, pRot.z, 0, 1);
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Vector3 containerCoords = ENTITY::GET_ENTITY_COORDS(container, 1);
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if (location.z < containerCoords.z) {
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if (!PED::IS_PED_IN_ANY_VEHICLE(playerPed, 0)) {
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ENTITY::SET_ENTITY_COORDS(playerPed, location.x, location.y, containerCoords.z + 2.0f, 0, 0, 0, 1);
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}
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else {
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entity::take_control_of(vehicle);
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Vector3 vehc = ENTITY::GET_ENTITY_COORDS(vehicle, 1);
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ENTITY::SET_ENTITY_COORDS(vehicle, vehc.x, vehc.y, containerCoords.z + 2.0f, 0, 0, 0, 1);
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}
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}
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}
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else {
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Hash model = hash;
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STREAMING::REQUEST_MODEL(model);
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while (!STREAMING::HAS_MODEL_LOADED(model)) script::get_current()->yield(0ms);
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container = OBJECT::CREATE_OBJECT(model, location.x, location.y, location.z, 1, 1, 0);
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entity::take_control_of(container);
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ENTITY::FREEZE_ENTITY_POSITION(container, 1);
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ENTITY::SET_ENTITY_ALPHA(container, 0, 1);
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ENTITY::SET_ENTITY_VISIBLE(container, false, 0);
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}
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}
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else {
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Object container = OBJECT::GET_CLOSEST_OBJECT_OF_TYPE(location.x, location.y, location.z, 4.0, hash, 0, 0, 1);
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if (ENTITY::DOES_ENTITY_EXIST(container)) {
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entity::take_control_of(container);
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ENTITY::SET_ENTITY_COORDS(container, 0, 0, -1000.0f, 0, 0, 0, 1);
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script::get_current()->yield(10ms);
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ENTITY::SET_ENTITY_AS_NO_LONGER_NEEDED(&container);
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ENTITY::DELETE_ENTITY(&container);
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WATER::RESET_DEEP_OCEAN_SCALER();
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}
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}
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}
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}
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}
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}
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}
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void looped::vehicle_drive_on_water()
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{
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if (!g->vehicle.drive_on_water || self::veh == 0) {
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drive_on_water_hide_surface();
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return;
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}
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Vector3 location = ENTITY::GET_ENTITY_COORDS(self::veh, 1);
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float height = 0;
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WATER::SET_DEEP_OCEAN_SCALER(0);
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if (location.z - height < 10 && WATER::GET_WATER_HEIGHT_NO_WAVES(location.x, location.y, location.z, &height))
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{
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Object surface = OBJECT::GET_CLOSEST_OBJECT_OF_TYPE(
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drive_on_water_last_loc.x, drive_on_water_last_loc.y, drive_on_water_last_loc.z,
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4.0, drive_on_water_surface_hash, 0, 0, 1
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);
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if (ENTITY::DOES_ENTITY_EXIST(surface) && height > -50.0f)
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{
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entity::take_control_of(surface);
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drive_on_water_last_loc = location;
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drive_on_water_last_loc.z = height - 0.5f;
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ENTITY::SET_ENTITY_COORDS(
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surface,
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drive_on_water_last_loc.x, drive_on_water_last_loc.y, drive_on_water_last_loc.z,
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0, 0, 0, 0
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);
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if (location.z < height - 2.f)
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{
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entity::take_control_of(self::veh);
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ENTITY::SET_ENTITY_COORDS(self::veh, location.x, location.y, height, 0, 0, 0, 0);
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}
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}
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else
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{
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STREAMING::REQUEST_MODEL(drive_on_water_surface_hash);
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while (!STREAMING::HAS_MODEL_LOADED(drive_on_water_surface_hash))
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{
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script::get_current()->yield();
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}
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drive_on_water_last_loc = location;
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drive_on_water_last_loc.z = height - 0.5f;
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surface = OBJECT::CREATE_OBJECT(
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drive_on_water_surface_hash,
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drive_on_water_last_loc.x, drive_on_water_last_loc.y, drive_on_water_last_loc.z,
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1, 1, 0
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);
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entity::take_control_of(surface);
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ENTITY::FREEZE_ENTITY_POSITION(surface, 1);
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ENTITY::SET_ENTITY_ALPHA(surface, 0, 1);
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ENTITY::SET_ENTITY_VISIBLE(surface, false, 0);
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}
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}
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else
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{
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drive_on_water_hide_surface();
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}
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}
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}
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