fix(ESP): player armor incorrectly sized (#484)
This commit is contained in:
parent
a31e5daf41
commit
688f05fa03
@ -36,16 +36,15 @@ namespace big
|
||||
|
||||
if (g_pointers->m_get_screen_coords_for_world_coords(player_pos.data, &screen_x, &screen_y))
|
||||
{
|
||||
const float esp_x = (float)*g_pointers->m_resolution_x * screen_x;
|
||||
const float esp_y = (float)*g_pointers->m_resolution_y * screen_y;
|
||||
|
||||
// const float esp_side_x = esp_x + (67.5f * multplr); // unused?
|
||||
const auto esp_x = (float)*g_pointers->m_resolution_x * screen_x;
|
||||
const auto esp_y = (float)*g_pointers->m_resolution_y * screen_y;
|
||||
|
||||
std::string name_str;
|
||||
ImVec2 name_pos = { esp_x - (62.5f * multplr), esp_y - (175.f * multplr) - 20.f };
|
||||
ImU32 esp_color = g->esp.default_color;
|
||||
|
||||
if (plyr->is_friend()) {
|
||||
if (plyr->is_friend())
|
||||
{
|
||||
esp_color = g->esp.friend_color;
|
||||
}
|
||||
else if (g->esp.change_esp_color_from_dist) {
|
||||
@ -55,8 +54,8 @@ namespace big
|
||||
esp_color = g->esp.enemy_near_color;
|
||||
}
|
||||
|
||||
float armor_perc = plyr->get_ped()->m_armor / 100.f;
|
||||
float health_perc = plyr->get_ped()->m_health / (plyr->get_ped()->m_maxhealth + 0.001f);
|
||||
const auto armor_perc = plyr->get_ped()->m_armor / 50.f;
|
||||
const auto health_perc = plyr->get_ped()->m_health / (plyr->get_ped()->m_maxhealth + 0.001f);
|
||||
|
||||
if (distance < g->esp.tracer_render_distance[1] && distance > g->esp.tracer_render_distance[0] && g->esp.tracer)
|
||||
draw_list->AddLine({ (float)*g_pointers->m_resolution_x * g->esp.tracer_draw_position[0], (float)*g_pointers->m_resolution_y * g->esp.tracer_draw_position[1] }, { esp_x, esp_y }, esp_color);
|
||||
@ -67,7 +66,8 @@ namespace big
|
||||
if (g->esp.name)
|
||||
name_str = plyr->get_name();
|
||||
|
||||
if (g->esp.distance) {
|
||||
if (g->esp.distance)
|
||||
{
|
||||
if (g->esp.name)
|
||||
name_str += " | ";
|
||||
name_str += std::to_string((int)distance);
|
||||
|
Reference in New Issue
Block a user