fix(Features): God mode with offsets instead of natives
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@ -1,4 +1,5 @@
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#include "features.hpp"
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#include "features.hpp"
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#include "gta_util.hpp"
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namespace big
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namespace big
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{
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{
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@ -10,10 +11,11 @@ namespace big
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if (bGodMode || (!bGodMode && bGodMode != bLastGodMode))
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if (bGodMode || (!bGodMode && bGodMode != bLastGodMode))
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{
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{
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QUEUE_JOB_BEGIN_CLAUSE(= )
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CPed* ped = gta_util::get_local_ped();
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{
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ENTITY::SET_ENTITY_INVINCIBLE(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId), bGodMode);
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ped->m_godmode = bGodMode ? 0x1 : 0x0;
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}QUEUE_JOB_END_CLAUSE
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//ENTITY::SET_ENTITY_INVINCIBLE(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId), bGodMode);
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bLastGodMode = bGodMode;
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bLastGodMode = bGodMode;
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}
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}
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