fix(Features): God mode with offsets instead of natives

This commit is contained in:
Yimura 2021-01-20 03:40:36 +01:00
parent 2242b173fc
commit 6952654a0c
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@ -1,4 +1,5 @@
#include "features.hpp" #include "features.hpp"
#include "gta_util.hpp"
namespace big namespace big
{ {
@ -10,10 +11,11 @@ namespace big
if (bGodMode || (!bGodMode && bGodMode != bLastGodMode)) if (bGodMode || (!bGodMode && bGodMode != bLastGodMode))
{ {
QUEUE_JOB_BEGIN_CLAUSE(= ) CPed* ped = gta_util::get_local_ped();
{
ENTITY::SET_ENTITY_INVINCIBLE(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId), bGodMode); ped->m_godmode = bGodMode ? 0x1 : 0x0;
}QUEUE_JOB_END_CLAUSE
//ENTITY::SET_ENTITY_INVINCIBLE(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(g_playerId), bGodMode);
bLastGodMode = bGodMode; bLastGodMode = bGodMode;
} }