feat(Vehicle Controller): Added vehicle window controls (#1607)
* feat(Overlay): Added Invisibility indicator and its able to save on unload * feat(Vehicle Controller): Added vehicle window controls
This commit is contained in:
@ -1910,6 +1910,15 @@ enum class eDoorId
|
||||
VEH_EXT_BOOT
|
||||
};
|
||||
|
||||
enum class eWindowId
|
||||
{
|
||||
WINDOW_INVALID_ID = -1,
|
||||
FRONT_LEFT_WINDOW = 0,
|
||||
FRONT_RIGHT_WINDOW = 1,
|
||||
REAR_LEFT_WINDOW = 2,
|
||||
REAR_RIGHT_WINDOW = 3,
|
||||
};
|
||||
|
||||
enum class eVehicleSeats
|
||||
{
|
||||
DRIVER = -1,
|
||||
@ -1920,15 +1929,11 @@ enum class eVehicleSeats
|
||||
OUTSIDE_RIGHT,
|
||||
};
|
||||
|
||||
enum class eCombatAbilityLevel{
|
||||
enum class eCombatAbilityLevel
|
||||
{
|
||||
POOR,
|
||||
AVERAGE,
|
||||
PROFESSIONAL
|
||||
};
|
||||
|
||||
NLOHMANN_JSON_SERIALIZE_ENUM(eCombatAbilityLevel,
|
||||
{
|
||||
{eCombatAbilityLevel::POOR, "poor"},
|
||||
{eCombatAbilityLevel::AVERAGE, "average"},
|
||||
{eCombatAbilityLevel::PROFESSIONAL, "professional"}
|
||||
})
|
||||
NLOHMANN_JSON_SERIALIZE_ENUM(eCombatAbilityLevel, {{eCombatAbilityLevel::POOR, "poor"}, {eCombatAbilityLevel::AVERAGE, "average"}, {eCombatAbilityLevel::PROFESSIONAL, "professional"}})
|
||||
|
Reference in New Issue
Block a user