Feature Additions, GUI Tweaks, Fixes (#975)
* Added view nearby to view header, moved get_entities function to entities and refactored some code. Also implemented a sphere scale to the blackhole as it can get big * added delete and kill nearby peds and updated ped header * added some nearby ped looped commands, and some changes to extend the buttons * add vehicle options to nearby * add most ciritcal feature kill enemies * changes to ignore peds based off of some of maybegreat's suggestions, same with ped_rain, removed loose comment. Updated vehicle.hpp, changed size of vehicle buttons and inlined kill enemies * fixed a problem where the vehicle options crashed + added color * updated colors and added on disable for ped_rush * finished and added vehicle rain feature * added aimbot and triggerbot, added templating to buttons * update vehicle rain desc * added vdistance check, player check, police check, enemy check. Added even more commenting... sue me. 3 toggles added for the checks and slider for dist. Will tweak more later * switched to goto statements instead of continue, should be done now * removed delete nearby vehicles * there was no check in get_entities for our local vehicle
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@ -153,5 +153,31 @@ namespace big
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break;
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}
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ImGui::Separator();
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components::sub_title("Aim Assistance");
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components::command_checkbox<"triggerbot">(); ImGui::SameLine();
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components::command_checkbox<"aimbot">();
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if (g.weapons.aimbot.enable)
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{
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components::command_checkbox<"aimatplayer">(); ImGui::SameLine();
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components::command_checkbox<"aimatnpc">(); ImGui::SameLine();
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components::command_checkbox<"aimatpolice">(); ImGui::SameLine();
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components::command_checkbox<"aimatenemy">();
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components::command_checkbox<"smoothing">();
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if (g.weapons.aimbot.smoothing)
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{
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ImGui::SameLine();
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ImGui::PushItemWidth(220);
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ImGui::SliderFloat("Speed", &g.weapons.aimbot.smoothing_speed, 1.f, 12.f, "%.1f");
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ImGui::PopItemWidth();
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}
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ImGui::PushItemWidth(350);
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ImGui::SliderFloat("FOV", &g.weapons.aimbot.fov, 1.f, 360.f, "%.0f");
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ImGui::SliderFloat("Distance", &g.weapons.aimbot.distance, 1.f, 350.f, "%.0f");
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ImGui::PopItemWidth();
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}
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}
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}
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