Lua Scripting (#1334)

Closes #83
Fixes #1309
Fixes #1287
Fixes #1129 (actually fixed now)
This commit is contained in:
maybegreat48
2023-06-06 07:40:40 +00:00
committed by GitHub
parent a8750a30fb
commit 70efa40afe
202 changed files with 156693 additions and 839 deletions

View File

@ -0,0 +1,33 @@
#include "backend/player_command.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "util/teleport.hpp"
namespace big
{
class flying_vehicle : player_command
{
using player_command::player_command;
virtual void execute(player_ptr player, const std::vector<std::uint64_t>& _args, const std::shared_ptr<command_context> ctx)
{
Entity ent = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player->id());
if (!PED::IS_PED_IN_ANY_VEHICLE(ent, true))
{
g_notification_service->push_warning("TOXIC"_T.data(), "ERROR_PLAYER_IS_NOT_IN_VEHICLE"_T.data());
}
else
{
ent = PED::GET_VEHICLE_PED_IS_IN(ent, false);
if (entity::take_control_of(ent))
{
ENTITY::APPLY_FORCE_TO_ENTITY(ent, 1, 0.f, 0.f, 50000.f, 0.f, 0.f, 0.f, 0, 0, 1, 1, 0, 1);
}
}
}
};
flying_vehicle g_flying_vehicle("flyingveh", "Flying Vehicle", "Catapults their car to the sky.", 0);
}