Lua Scripting (#1334)

Closes #83
Fixes #1309
Fixes #1287
Fixes #1129 (actually fixed now)
This commit is contained in:
maybegreat48
2023-06-06 07:40:40 +00:00
committed by GitHub
parent a8750a30fb
commit 70efa40afe
202 changed files with 156693 additions and 839 deletions

View File

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#pragma once
#include "fiber_pool.hpp"
#include "lua/lua_module.hpp"
#include "script_mgr.hpp"
namespace lua::event
{
static void register_handler(const std::string& name, sol::function func, sol::this_state state)
{
auto module = sol::state_view(state)["!this"].get<big::lua_module*>();
auto hash = rage::joaat(name);
module->m_event_callbacks.emplace(hash, std::vector<sol::function>());
module->m_event_callbacks[hash].push_back(func);
}
static void bind(sol::state& state)
{
auto ns = state["event"].get_or_create<sol::table>();
ns["register_handler"] = register_handler;
// TODO: triggering events through script?
}
}