Lua Scripting (#1334)
Closes #83 Fixes #1309 Fixes #1287 Fixes #1129 (actually fixed now)
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src/lua/bindings/event.hpp
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23
src/lua/bindings/event.hpp
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#pragma once
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#include "fiber_pool.hpp"
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#include "lua/lua_module.hpp"
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#include "script_mgr.hpp"
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namespace lua::event
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{
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static void register_handler(const std::string& name, sol::function func, sol::this_state state)
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{
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auto module = sol::state_view(state)["!this"].get<big::lua_module*>();
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auto hash = rage::joaat(name);
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module->m_event_callbacks.emplace(hash, std::vector<sol::function>());
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module->m_event_callbacks[hash].push_back(func);
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}
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static void bind(sol::state& state)
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{
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auto ns = state["event"].get_or_create<sol::table>();
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ns["register_handler"] = register_handler;
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// TODO: triggering events through script?
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}
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}
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