Lua Scripting (#1334)

Closes #83
Fixes #1309
Fixes #1287
Fixes #1129 (actually fixed now)
This commit is contained in:
maybegreat48
2023-06-06 07:40:40 +00:00
committed by GitHub
parent a8750a30fb
commit 70efa40afe
202 changed files with 156693 additions and 839 deletions

67
src/lua/lua_manager.hpp Normal file
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@ -0,0 +1,67 @@
#pragma once
#include "lua_module.hpp"
namespace big
{
class lua_manager
{
std::mutex m_module_lock;
public:
lua_manager();
~lua_manager();
void draw_gui(rage::joaat_t tab_hash);
void unload_module(rage::joaat_t module_id);
void load_module(const std::string& module_name);
std::weak_ptr<lua_module> get_module(rage::joaat_t module_id);
const std::vector<std::shared_ptr<lua_module>>& get_modules();
void reload_all_modules();
void handle_error(const sol::error& error, const sol::state_view& state);
template<template_str hash_str, typename Return = void, typename... Args>
inline std::conditional_t<std::is_void_v<Return>, void, std::optional<Return>> trigger_event(Args&&... args)
{
constexpr auto hash = rage::joaat(hash_str.value);
for (auto& modules : get_modules())
{
if (auto vec = modules->m_event_callbacks.find(hash); vec != modules->m_event_callbacks.end())
{
for (auto& cb : vec->second)
{
auto result = cb(args...);
if (!result.valid())
{
handle_error(result, result.lua_state());
continue;
}
if constexpr (!std::is_void_v<Return>)
{
if (result.return_count() == 0)
continue;
if (!result[0].is<Return>())
continue;
return result[0].get<Return>();
}
}
}
}
if constexpr (!std::is_void_v<Return>)
return std::nullopt;
}
private:
void load_all_modules();
void unload_all_modules();
std::vector<std::shared_ptr<lua_module>> m_modules;
};
inline lua_manager* g_lua_manager;
}