refactor(PlayerDB): Improve code (#1313)

This PR includes some improvements to the player DB service:
 - Added `Get Gamer Online State` function pointer
 - Added sorting of players alphabetically and grouping of players by their online state
 - The player DB service will now update 32 players at a time for their online state
 - Player entries will automatically save when changing any data from them
 - Update the player online states every 5min
This commit is contained in:
Andreas Maerten 2023-05-01 23:23:07 +02:00 committed by GitHub
parent eede8978d7
commit 71892a6fa7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 324 additions and 177 deletions

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@ -213,6 +213,13 @@ namespace big
NLOHMANN_DEFINE_TYPE_INTRUSIVE(player, character_slot, spectating)
} player{};
struct player_db
{
bool update_player_online_states = false;
NLOHMANN_DEFINE_TYPE_INTRUSIVE(player_db, update_player_online_states)
} player_db{};
struct protections
{
struct script_events
@ -862,7 +869,7 @@ namespace big
NLOHMANN_DEFINE_TYPE_INTRUSIVE(stat_editor, stat, packed_stat)
} stat_editor{};
NLOHMANN_DEFINE_TYPE_INTRUSIVE(menu_settings, debug, tunables, notifications, player, protections, self, session, settings, spawn_vehicle, clone_pv, spoofing, vehicle, weapons, window, context_menu, esp, session_browser, ugc, reactions, world, stat_editor)
NLOHMANN_DEFINE_TYPE_INTRUSIVE(menu_settings, debug, tunables, notifications, player, player_db, protections, self, session, settings, spawn_vehicle, clone_pv, spoofing, vehicle, weapons, window, context_menu, esp, session_browser, ugc, reactions, world, stat_editor)
};
inline auto g = menu_settings();

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@ -91,6 +91,7 @@ namespace big::functions
using fipackfile_mount = bool (*)(rage::fiPackfile* this_, const char* mount_point);
using fipackfile_unmount = bool (*)(const char* mount_point);
using get_gamer_online_state = bool (*)(int profile_index, rage::rlGamerHandle* handles, std::uint32_t count, int* online_state, rage::rlTaskStatus* status);
using start_get_session_by_gamer_handle = bool (*)(int profile_index, rage::rlGamerHandle* handles, int count, rage::rlSessionByGamerTaskResult* result, int unk, bool* success, rage::rlTaskStatus* state);
using start_matchmaking_find_sessions = bool (*)(int profile_index, int available_slots, NetworkGameFilterMatchmakingComponent* m_filter, unsigned int max_sessions, rage::rlSessionInfo* result_sessions, int* result_session_count, rage::rlTaskStatus* state);
using start_get_presence_attributes = bool (*)(int profile_index, rage::rlScHandle* handle, rage::rlQueryPresenceAttributesContext* contexts, int count, rage::rlTaskStatus* state);

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@ -141,6 +141,7 @@ namespace big
Network** m_network;
functions::get_gamer_online_state m_get_gamer_online_state;
functions::start_get_session_by_gamer_handle m_start_get_session_by_gamer_handle;
functions::start_matchmaking_find_sessions m_start_matchmaking_find_sessions;
functions::join_session_by_info m_join_session_by_info;

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@ -60,16 +60,22 @@ namespace big
}
template<template_str cmd_str>
static void command_checkbox(std::optional<const std::string_view> label_override = std::nullopt)
static bool command_checkbox(std::optional<const std::string_view> label_override = std::nullopt)
{
static bool_command* command = dynamic_cast<bool_command*>(command::get(rage::consteval_joaat(cmd_str.value)));
if (command == nullptr)
return ImGui::Text("INVALID COMMAND");
{
ImGui::Text("INVALID COMMAND");
return false;
}
if (ImGui::Checkbox(label_override.value_or(command->get_label()).data(), &command->is_enabled()))
bool updated;
if (updated = ImGui::Checkbox(label_override.value_or(command->get_label()).data(), &command->is_enabled()))
command->refresh();
if (ImGui::IsItemHovered())
ImGui::SetTooltip(command->get_description().c_str());
return updated;
}
template<ImVec2 size = ImVec2(0, 0), ImVec4 color = ImVec4(0.24f, 0.23f, 0.29f, 1.00f)>

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@ -135,6 +135,8 @@ BOOL APIENTRY DllMain(HMODULE hmod, DWORD reason, PVOID)
LOG(INFO) << "Dynamic native hooker initialized.";
g_running = true;
// start update loop after setting g_running to true to prevent it from exiting instantly
g_player_database_service->start_update_loop();
while (g_running)
std::this_thread::sleep_for(500ms);

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@ -589,6 +589,15 @@ namespace big
g_pointers->m_gta.m_send_chat_message = ptr.sub(21).as<functions::send_chat_message>();
}
},
// Get Gamer Online State
{
"GGOS",
"48 8B 44 24 70 44 8B CD 4D 8B C6 41 8B D7 48 8B CF 48 89 47 40",
[](memory::handle ptr)
{
g_pointers->m_gta.m_get_gamer_online_state = ptr.sub(0x40).as<functions::get_gamer_online_state>();
}
},
// Start Get Session By Gamer Handle
{
"SGSBGH",

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@ -1,53 +1,61 @@
#pragma once
#include "core/data/infractions.hpp"
#include "json_util.hpp"
#include <unordered_set>
namespace big
{
enum class PlayerOnlineStatus
{
UNKNOWN,
OFFLINE,
ONLINE
};
struct persistent_player
{
std::string name;
std::uint64_t rockstar_id = 0;
bool block_join = false;
int block_join_reason = 1;
bool is_modder = false;
std::unordered_set<int> infractions;
std::optional<CommandAccessLevel> command_access_level = std::nullopt;
PlayerOnlineStatus online_state = PlayerOnlineStatus::UNKNOWN;
};
static void to_json(nlohmann::json& j, const persistent_player& player)
{
j = nlohmann::json{{"name", player.name},
{"rockstar_id", player.rockstar_id},
{"block_join", player.block_join},
{"block_join_reason", player.block_join_reason},
{"is_modder", player.is_modder},
{"infractions", player.infractions}};
if (player.command_access_level.has_value())
j["command_access_level"] = player.command_access_level.value();
};
static void from_json(const nlohmann::json& j, persistent_player& player)
{
set_from_key_or_default(j, "name", player.name);
set_from_key_or_default(j, "rockstar_id", player.rockstar_id);
set_from_key_or_default(j, "block_join", player.block_join);
set_from_key_or_default(j, "block_join_reason", player.block_join_reason);
set_from_key_or_default(j, "is_modder", player.is_modder);
set_from_key_or_default(j, "infractions", player.infractions);
if (j.contains("command_access_level") && j["command_access_level"].is_string())
player.command_access_level = j["command_access_level"].get<CommandAccessLevel>();
}
};
#pragma once
#include "core/data/infractions.hpp"
#include "json_util.hpp"
#include <unordered_set>
namespace nlohmann
{
template<typename T>
struct adl_serializer<std::optional<T>>
{
static void to_json(json& j, const std::optional<big::CommandAccessLevel>& opt)
{
if (opt == std::nullopt)
{
j = nullptr;
}
else
{
j = *opt;
}
}
static void from_json(const json& j, std::optional<big::CommandAccessLevel>& opt)
{
if (j.is_null())
{
opt = std::nullopt;
}
else
{
opt = j.get<big::CommandAccessLevel>();
}
}
};
}
namespace big
{
enum class PlayerOnlineStatus
{
UNKNOWN,
OFFLINE,
ONLINE
};
struct persistent_player
{
std::string name;
std::uint64_t rockstar_id = 0;
bool block_join = false;
int block_join_reason = 1;
bool is_modder = false;
std::unordered_set<int> infractions;
std::optional<CommandAccessLevel> command_access_level = std::nullopt;
PlayerOnlineStatus online_state = PlayerOnlineStatus::UNKNOWN;
NLOHMANN_DEFINE_TYPE_INTRUSIVE_WITH_DEFAULT(persistent_player, name, rockstar_id, block_join, block_join_reason, is_modder, infractions, command_access_level)
};
};

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@ -1,11 +1,15 @@
#include "player_database_service.hpp"
#include "backend/bool_command.hpp"
#include "file_manager.hpp"
#include "pointers.hpp"
#include "util/session.hpp"
namespace big
{
bool_command g_player_db_auto_update_online_states("player_db_auto_update_states", "Auto Update Player Online States", "Toggling this feature will automatically update the player online states every 5minutes.",
g.player_db.update_player_online_states);
player_database_service::player_database_service() :
m_file_path(g_file_manager->get_project_file("./players.json").get_path())
{
@ -42,35 +46,61 @@ namespace big
file_stream >> json;
file_stream.close();
for (auto& p : json.items())
for (auto& [key, value] : json.items())
{
m_players[std::stoll(p.key())] = p.value().get<persistent_player>();
auto player = value.get<std::shared_ptr<persistent_player>>();
m_players[std::stoll(key)] = player;
std::string lower = player->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
m_sorted_players[lower] = player;
}
}
}
std::unordered_map<std::uint64_t, persistent_player>& player_database_service::get_players()
std::unordered_map<std::uint64_t, std::shared_ptr<persistent_player>>& player_database_service::get_players()
{
return m_players;
}
persistent_player* player_database_service::get_player_by_rockstar_id(std::uint64_t rockstar_id)
std::map<std::string, std::shared_ptr<persistent_player>>& player_database_service::get_sorted_players()
{
return m_sorted_players;
}
std::shared_ptr<persistent_player> player_database_service::add_player(std::int64_t rid, const std::string_view name)
{
std::string lower = name.data();
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
if (m_players.contains(rid))
{
m_sorted_players.erase(lower);
}
auto player = std::make_shared<persistent_player>(name.data(), rid);
m_players[rid] = player;
m_sorted_players[lower] = player;
return player;
}
std::shared_ptr<persistent_player> player_database_service::get_player_by_rockstar_id(std::uint64_t rockstar_id)
{
if (m_players.contains(rockstar_id))
return &m_players[rockstar_id];
return m_players[rockstar_id];
return nullptr;
}
persistent_player* player_database_service::get_or_create_player(player_ptr player)
std::shared_ptr<persistent_player> player_database_service::get_or_create_player(player_ptr player)
{
if (m_players.contains(player->get_net_data()->m_gamer_handle.m_rockstar_id))
return &m_players[player->get_net_data()->m_gamer_handle.m_rockstar_id];
return m_players[player->get_net_data()->m_gamer_handle.m_rockstar_id];
else
{
m_players[player->get_net_data()->m_gamer_handle.m_rockstar_id] = {player->get_name(),
player->get_net_data()->m_gamer_handle.m_rockstar_id};
auto player_ptr = add_player(player->get_net_data()->m_gamer_handle.m_rockstar_id, player->get_name());
save();
return &m_players[player->get_net_data()->m_gamer_handle.m_rockstar_id];
return player_ptr;
}
}
@ -87,15 +117,22 @@ namespace big
if (m_selected && m_selected->rockstar_id == rockstar_id)
m_selected = nullptr;
m_players.erase(rockstar_id);
if (auto it = m_players.find(rockstar_id); it != m_players.end())
{
std::string lower = it->second->name;
std::transform(lower.begin(), lower.end(), lower.begin(), ::tolower);
m_sorted_players.erase(lower);
m_players.erase(it);
}
}
void player_database_service::set_selected(persistent_player* selected)
void player_database_service::set_selected(std::shared_ptr<persistent_player> selected)
{
m_selected = selected;
}
persistent_player* player_database_service::get_selected()
std::shared_ptr<persistent_player> player_database_service::get_selected()
{
return m_selected;
}
@ -103,35 +140,70 @@ namespace big
void player_database_service::invalidate_player_states()
{
for (auto& item : m_players)
item.second.online_state = PlayerOnlineStatus::UNKNOWN;
item.second->online_state = PlayerOnlineStatus::UNKNOWN;
}
void player_database_service::start_update_loop()
{
if (!g.player_db.update_player_online_states)
return;
g_thread_pool->push([this] {
static auto last_update = std::chrono::high_resolution_clock::now() - 5min;
while (g_running && g.player_db.update_player_online_states)
{
const auto cur = std::chrono::high_resolution_clock::now();
if (cur - last_update > 5min)
{
g_fiber_pool->queue_job([this] {
update_player_states();
});
last_update = cur;
}
std::this_thread::sleep_for(1s);
}
});
}
void player_database_service::update_player_states()
{
invalidate_player_states();
const auto player_count = m_players.size();
//fetch current stat for each player.. this will need some time.
for (auto& item : m_players)
std::vector<std::vector<rage::rlGamerHandle>> gamer_handle_buckets;
gamer_handle_buckets.resize(std::ceil(player_count / 32.f));
auto it = m_players.begin();
for (size_t i = 0; i < player_count; ++i)
{
auto& player = item.second;
rage::rlGamerHandle player_handle(player.rockstar_id);
rage::rlSessionByGamerTaskResult result;
bool success = false;
rage::rlTaskStatus state{};
gamer_handle_buckets[i / 32].push_back(it->second->rockstar_id);
if (g_pointers->m_gta.m_start_get_session_by_gamer_handle(0, &player_handle, 1, &result, 1, &success, &state))
it++;
}
for (auto& bucket : gamer_handle_buckets)
{
rage::rlTaskStatus status;
std::array<int, 32> online;
if (g_pointers->m_gta.m_get_gamer_online_state(0, bucket.data(), bucket.size(), online.data(), &status))
{
while (state.status == 1)
script::get_current()->yield();
if (state.status == 3 && success)
while (status.status == 1)
{
player.online_state = PlayerOnlineStatus::ONLINE;
continue;
script::get_current()->yield();
}
for (size_t i = 0; i < bucket.size(); ++i)
{
if (const auto& it = m_players.find(bucket[i].m_rockstar_id); it != m_players.end())
{
it->second->online_state = PlayerOnlineStatus::OFFLINE;
if (online[i] == 1)
it->second->online_state = PlayerOnlineStatus::ONLINE;
}
}
}
player.online_state = PlayerOnlineStatus::OFFLINE;
}
}
}

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@ -1,34 +1,56 @@
#pragma once
#include "persistent_player.hpp"
#include "services/players/player.hpp"
namespace big
{
class player_database_service
{
std::unordered_map<std::uint64_t, persistent_player> m_players;
persistent_player* m_selected = nullptr;
public:
std::filesystem::path m_file_path;
player_database_service();
~player_database_service();
void save();
void load();
std::unordered_map<std::uint64_t, persistent_player>& get_players();
persistent_player* get_player_by_rockstar_id(std::uint64_t rockstar_id);
persistent_player* get_or_create_player(player_ptr player);
void update_rockstar_id(std::uint64_t old, std::uint64_t _new);
void remove_rockstar_id(std::uint64_t rockstar_id);
void set_selected(persistent_player* selected);
persistent_player* get_selected();
void update_player_states();
void invalidate_player_states();
};
inline player_database_service* g_player_database_service;
#pragma once
#include "persistent_player.hpp"
#include "services/players/player.hpp"
namespace nlohmann
{
template<typename T>
struct adl_serializer<std::shared_ptr<T>>
{
static void to_json(json& j, const std::shared_ptr<T>& value)
{
j = *value;
}
static void from_json(const json& j, std::shared_ptr<T>& value)
{
value = std::make_shared<T>();
*value = j.get<T>();
}
};
}
namespace big
{
class player_database_service
{
std::unordered_map<std::uint64_t, std::shared_ptr<persistent_player>> m_players;
std::map<std::string, std::shared_ptr<persistent_player>> m_sorted_players;
std::shared_ptr<persistent_player> m_selected = nullptr;
public:
std::filesystem::path m_file_path;
player_database_service();
~player_database_service();
void save();
void load();
std::shared_ptr<persistent_player> add_player(std::int64_t rid, const std::string_view name);
std::unordered_map<std::uint64_t, std::shared_ptr<persistent_player>>& get_players();
std::map<std::string, std::shared_ptr<persistent_player>>& get_sorted_players();
std::shared_ptr<persistent_player> get_player_by_rockstar_id(std::uint64_t rockstar_id);
std::shared_ptr<persistent_player> get_or_create_player(player_ptr player);
void update_rockstar_id(std::uint64_t old, std::uint64_t _new);
void remove_rockstar_id(std::uint64_t rockstar_id);
void set_selected(std::shared_ptr<persistent_player> selected);
std::shared_ptr<persistent_player> get_selected();
void start_update_loop();
void update_player_states();
void invalidate_player_states();
};
inline player_database_service* g_player_database_service;
}

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@ -11,60 +11,70 @@
namespace big
{
persistent_player current_player;
char name_buf[32];
char search[64];
std::shared_ptr<persistent_player> current_player;
void draw_player_db_entry(std::shared_ptr<persistent_player> player, const std::string& lower_search)
{
std::string name = player->name;
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
if (lower_search.empty() || name.find(lower_search) != std::string::npos)
{
ImGui::PushID(player->rockstar_id);
float circle_size = 7.5f;
auto cursor_pos = ImGui::GetCursorScreenPos();
auto plyr_state = player->online_state;
//render status circle
ImGui::GetWindowDrawList()->AddCircleFilled(ImVec2(cursor_pos.x + 4.f + circle_size, cursor_pos.y + 4.f + circle_size),
circle_size,
ImColor(plyr_state == PlayerOnlineStatus::ONLINE ? ImVec4(0.f, 1.f, 0.f, 1.f) :
plyr_state == PlayerOnlineStatus::OFFLINE ? ImVec4(1.f, 0.f, 0.f, 1.f) :
plyr_state == PlayerOnlineStatus::UNKNOWN ? ImVec4(.5f, .5f, .5f, 1.0f) :
ImVec4(.5f, .5f, .5f, 1.0f)));
//we need some padding
ImVec2 cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos(ImVec2(cursor.x + 25.f, cursor.y));
if (components::selectable(player->name, player == g_player_database_service->get_selected()))
{
g_player_database_service->set_selected(player);
current_player = player;
strncpy(name_buf, current_player->name.data(), sizeof(name_buf));
}
ImGui::PopID();
}
}
void view::player_database()
{
static char name_buf[32];
static char search[64];
ImGui::SetNextItemWidth(300.f);
components::input_text_with_hint("PLAYER"_T, "SEARCH"_T, search, sizeof(search), ImGuiInputTextFlags_None);
if (ImGui::ListBoxHeader("###players", {180, static_cast<float>(*g_pointers->m_gta.m_resolution_y - 400 - 38 * 4)}))
{
auto& item_arr = g_player_database_service->get_players();
auto& item_arr = g_player_database_service->get_sorted_players();
if (item_arr.size() > 0)
{
std::string lower_search = search;
std::transform(lower_search.begin(), lower_search.end(), lower_search.begin(), tolower);
for (auto& item : item_arr)
for (auto& player : item_arr | std::ranges::views::values)
{
auto& player = item.second;
if (player->online_state == PlayerOnlineStatus::ONLINE)
draw_player_db_entry(player, lower_search);
}
std::string name = player.name;
std::transform(name.begin(), name.end(), name.begin(), ::tolower);
if (lower_search.empty() || name.find(lower_search) != std::string::npos)
{
ImGui::PushID(item.first);
float circle_size = 7.5f;
auto cursor_pos = ImGui::GetCursorScreenPos();
auto plyr_state = player.online_state;
//render status circle
ImGui::GetWindowDrawList()->AddCircleFilled(ImVec2(cursor_pos.x + 4.f + circle_size, cursor_pos.y + 4.f + circle_size),
circle_size,
ImColor(plyr_state == PlayerOnlineStatus::ONLINE ? ImVec4(0.f, 1.f, 0.f, 1.f) :
plyr_state == PlayerOnlineStatus::OFFLINE ? ImVec4(1.f, 0.f, 0.f, 1.f) :
plyr_state == PlayerOnlineStatus::UNKNOWN ? ImVec4(.5f, .5f, .5f, 1.0f) :
ImVec4(.5f, .5f, .5f, 1.0f)));
//we need some padding
ImVec2 cursor = ImGui::GetCursorPos();
ImGui::SetCursorPos(ImVec2(cursor.x + 25.f, cursor.y));
if (components::selectable(player.name, &player == g_player_database_service->get_selected()))
{
g_player_database_service->set_selected(&player);
current_player = player;
strncpy(name_buf, current_player.name.data(), sizeof(name_buf));
}
ImGui::PopID();
}
for (auto& player : item_arr | std::ranges::views::values)
{
if (player->online_state != PlayerOnlineStatus::ONLINE)
draw_player_db_entry(player, lower_search);
}
}
else
@ -82,23 +92,27 @@ namespace big
{
if (ImGui::InputText("NAME"_T.data(), name_buf, sizeof(name_buf)))
{
current_player.name = name_buf;
current_player->name = name_buf;
}
ImGui::InputScalar("RID"_T.data(), ImGuiDataType_S64, &current_player.rockstar_id);
ImGui::Checkbox("IS_MODDER"_T.data(), &current_player.is_modder);
ImGui::Checkbox("BLOCK_JOIN"_T.data(), &current_player.block_join);
if (ImGui::InputScalar("RID"_T.data(), ImGuiDataType_S64, &current_player->rockstar_id) || ImGui::Checkbox("IS_MODDER"_T.data(), &current_player->is_modder) || ImGui::Checkbox("BLOCK_JOIN"_T.data(), &current_player->block_join))
{
if (current_player->rockstar_id != selected->rockstar_id)
g_player_database_service->update_rockstar_id(selected->rockstar_id, current_player->rockstar_id);
g_player_database_service->save();
}
if (ImGui::BeginCombo("BLOCK_JOIN_ALERT"_T.data(), block_join_reasons[current_player.block_join_reason]))
if (ImGui::BeginCombo("BLOCK_JOIN_ALERT"_T.data(), block_join_reasons[current_player->block_join_reason]))
{
for (const auto& reason : block_join_reasons)
{
if (ImGui::Selectable(reason.second, reason.first == current_player.block_join_reason))
if (ImGui::Selectable(reason.second, reason.first == current_player->block_join_reason))
{
current_player.block_join_reason = reason.first;
current_player->block_join_reason = reason.first;
g_player_database_service->save();
}
if (reason.first == current_player.block_join_reason)
if (reason.first == current_player->block_join_reason)
{
ImGui::SetItemDefaultFocus();
}
@ -112,16 +126,17 @@ namespace big
if (ImGui::BeginCombo("CHAT_COMMAND_PERMISSIONS"_T.data(),
COMMAND_ACCESS_LEVELS[current_player.command_access_level.value_or(g.session.chat_command_default_access_level)]))
COMMAND_ACCESS_LEVELS[current_player->command_access_level.value_or(g.session.chat_command_default_access_level)]))
{
for (const auto& [type, name] : COMMAND_ACCESS_LEVELS)
{
if (ImGui::Selectable(name, type == current_player.command_access_level.value_or(g.session.chat_command_default_access_level)))
if (ImGui::Selectable(name, type == current_player->command_access_level.value_or(g.session.chat_command_default_access_level)))
{
current_player.command_access_level = type;
current_player->command_access_level = type;
g_player_database_service->save();
}
if (type == current_player.command_access_level.value_or(g.session.chat_command_default_access_level))
if (type == current_player->command_access_level.value_or(g.session.chat_command_default_access_level))
{
ImGui::SetItemDefaultFocus();
}
@ -130,18 +145,18 @@ namespace big
ImGui::EndCombo();
}
if (!current_player.infractions.empty())
if (!current_player->infractions.empty())
{
ImGui::Text("INFRACTIONS"_T.data());
for (auto& infraction : current_player.infractions)
for (auto& infraction : current_player->infractions)
{
ImGui::BulletText(infraction_desc[(Infraction)infraction]);
}
}
components::button("JOIN_SESSION"_T, [] {
session::join_by_rockstar_id(current_player.rockstar_id);
session::join_by_rockstar_id(current_player->rockstar_id);
});
static char message[256];
@ -160,10 +175,10 @@ namespace big
if (ImGui::Button("SAVE"_T.data()))
{
if (current_player.rockstar_id != selected->rockstar_id)
g_player_database_service->update_rockstar_id(selected->rockstar_id, current_player.rockstar_id);
if (current_player->rockstar_id != selected->rockstar_id)
g_player_database_service->update_rockstar_id(selected->rockstar_id, current_player->rockstar_id);
*selected = current_player;
selected = current_player;
g_player_database_service->save();
}
@ -181,6 +196,7 @@ namespace big
{
g_player_database_service->set_selected(nullptr);
g_player_database_service->get_players().clear();
g_player_database_service->get_sorted_players().clear();
g_player_database_service->save();
}
@ -190,6 +206,9 @@ namespace big
g_player_database_service->update_player_states();
});
if (components::command_checkbox<"player_db_auto_update_states">())
g_player_database_service->start_update_loop();
ImGui::Separator();
components::sub_title("NEW_ENTRY"_T);
@ -201,7 +220,7 @@ namespace big
if (ImGui::Button("ADD"_T.data()))
{
g_player_database_service->get_players()[new_rockstar_id] = persistent_player(new_name, new_rockstar_id);
current_player = g_player_database_service->add_player(new_rockstar_id, new_name);
g_player_database_service->save();
}
}