From 72cdf9bf61d24247d4ad936ac3c2fc64dfe02186 Mon Sep 17 00:00:00 2001 From: Yimura Date: Wed, 30 Mar 2022 23:55:52 +0200 Subject: [PATCH] fix(Hud): Bug where transition state 66 would remain active on screen --- BigBaseV2/src/backend/looped/hud/hud_transition_state.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/BigBaseV2/src/backend/looped/hud/hud_transition_state.cpp b/BigBaseV2/src/backend/looped/hud/hud_transition_state.cpp index 21fd213e..46799107 100644 --- a/BigBaseV2/src/backend/looped/hud/hud_transition_state.cpp +++ b/BigBaseV2/src/backend/looped/hud/hud_transition_state.cpp @@ -95,6 +95,10 @@ namespace big if (HUD::BUSYSPINNER_IS_ON()) HUD::BUSYSPINNER_OFF(); + // sometimes when going into a single player mission or transition this one remains on screen permanently + if (state == eTransitionState::TRANSITION_STATE_TERMINATE_MAINTRANSITION) + return; + HUD::BEGIN_TEXT_COMMAND_BUSYSPINNER_ON("STRING"); HUD::ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME( fmt::format("{} | {}", transition_states[(int)state], state).c_str()