* feat(Commands): Prototype command system
* feat(Commands): Chat commands
* refactor(Toxic): convert most options into commands
* feat(Protections): block breakup kicks on other players as host
* refactor(Kicks): convert most options into commands
* refactor(Commands): add labels and descriptions to all commands
* feat(Commands): cleanup on unload
* refactor(Troll): convert most options into commands
* refactor(Misc): convert most options into commands
* refactor(Teleport): convert most options into commands
* feat(Commands): Variadic commands and toggleable bools
* feat(Hotkeys): hotkeys now use commands
* fix(Chat): fix the chat window locking up when a message is sent
* fix(Commands): properly handle spoofed username
* fix(Spam): update filter

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
This commit is contained in:
maybegreat48
2022-12-22 21:23:32 +00:00
committed by GitHub
parent f44859a973
commit 79e5e7a30b
143 changed files with 3194 additions and 1458 deletions

View File

@ -1,5 +1,6 @@
#include "views/view.hpp"
#include "services/player_database/player_database_service.hpp"
#include "core/data/command_access_levels.hpp"
namespace big
{
@ -118,6 +119,26 @@ namespace big
net_player_data->m_external_port).data());
}
if (ImGui::BeginCombo("Chat Command Permissions", COMMAND_ACCESS_LEVELS[g_player_service->get_selected()->command_access_level.value_or(g.session.chat_command_default_access_level)]))
{
for (const auto& [type, name] : COMMAND_ACCESS_LEVELS)
{
if (ImGui::Selectable(name, type == g_player_service->get_selected()->command_access_level.value_or(g.session.chat_command_default_access_level)))
{
g.session.chat_command_default_access_level = type;
g_player_database_service->get_or_create_player(g_player_service->get_selected())->command_access_level = type;
g_player_database_service->save();
}
if (type == g_player_service->get_selected()->command_access_level.value_or(g.session.chat_command_default_access_level))
{
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
if (ImGui::Button("Add To Database"))
{
g_player_database_service->get_or_create_player(g_player_service->get_selected());