refactor(Toxic): Removed origin option

This commit is contained in:
Yimura 2022-01-04 22:33:56 +01:00
parent e71e2f0aa6
commit 7f86a31c49

View File

@ -27,24 +27,19 @@ namespace big::toxic
blame_explode_coord(to_blame, coords, explosion_type, damage, is_audible, is_invisible, camera_shake);
}
// param 0 == should send
// param 1 == player target
// param 2 == amount
// param 3 == unk? => always 1
// param 4 == if some kind of bit must be set
inline void bounty_player(Player target, Player origin, int amount)
inline void bounty_player(Player target, int amount)
{
const size_t arg_count = 22;
int args[arg_count] = {
(int)eRemoteEvent::Bounty,
0,
0, // doesn't matter of we set this to something else, the TRIGGER_SCRIPT_EVENT routine will set it to our player id anyways
target,
0,
0, // set by player or NPC?
10000,
0, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0,
*script_global(1921036 + 9).as<int*>(),
*script_global(1921036 + 10).as<int*>()
*script_global(1921036).at(9).as<int*>(),
*script_global(1921036).at(10).as<int*>()
};
g_pointers->m_trigger_script_event(1, args, arg_count, -1);