Update crossmap and natives.hpp to 3095. (#2565)
This commit is contained in:
@ -779,9 +779,9 @@ namespace lua::native
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ENTITY::SET_ENTITY_HEADING(entity, heading);
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}
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static void LUA_NATIVE_ENTITY_SET_ENTITY_HEALTH(Entity entity, int health, int p2)
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static void LUA_NATIVE_ENTITY_SET_ENTITY_HEALTH(Entity entity, int health, int p2, int p3)
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{
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ENTITY::SET_ENTITY_HEALTH(entity, health, p2);
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ENTITY::SET_ENTITY_HEALTH(entity, health, p2, p3);
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}
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static void LUA_NATIVE_ENTITY_SET_ENTITY_INVINCIBLE(Entity entity, bool toggle)
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@ -3073,9 +3073,9 @@ namespace lua::native
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NETWORK::SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_HACK(netId, p1, p2);
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}
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static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_REMAIN_HACK(Any p0, Any p1)
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static void LUA_NATIVE_NETWORK_SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_REMAIN_HACK(Any p0, Any p1, Any p2)
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{
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NETWORK::SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_REMAIN_HACK(p0, p1);
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NETWORK::SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_REMAIN_HACK(p0, p1, p2);
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}
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static void LUA_NATIVE_NETWORK_SET_NETWORK_CUTSCENE_ENTITIES(bool toggle)
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@ -45,9 +45,9 @@ namespace lua::native
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return retval;
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}
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static void LUA_NATIVE_OBJECT_SET_OBJECT_TARGETTABLE(Object object, bool targettable)
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static void LUA_NATIVE_OBJECT_SET_OBJECT_TARGETTABLE(Object object, bool targettable, Any p2)
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{
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OBJECT::SET_OBJECT_TARGETTABLE(object, targettable);
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OBJECT::SET_OBJECT_TARGETTABLE(object, targettable, p2);
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}
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static void LUA_NATIVE_OBJECT_SET_OBJECT_FORCE_VEHICLES_TO_AVOID(Object object, bool toggle)
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@ -1120,9 +1120,9 @@ namespace lua::native
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PED::SET_PED_GRAVITY(ped, toggle);
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}
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static void LUA_NATIVE_PED_APPLY_DAMAGE_TO_PED(Ped ped, int damageAmount, bool p2, Any p3)
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static void LUA_NATIVE_PED_APPLY_DAMAGE_TO_PED(Ped ped, int damageAmount, bool p2, Any p3, int p4)
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{
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PED::APPLY_DAMAGE_TO_PED(ped, damageAmount, p2, p3);
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PED::APPLY_DAMAGE_TO_PED(ped, damageAmount, p2, p3, p4);
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}
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static int LUA_NATIVE_PED_GET_TIME_PED_DAMAGED_BY_WEAPON(Ped ped, Hash weaponHash)
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@ -2208,9 +2208,9 @@ namespace lua::native
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PED::GIVE_PED_NM_MESSAGE(ped);
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}
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static int LUA_NATIVE_PED_ADD_SCENARIO_BLOCKING_AREA(float x1, float y1, float z1, float x2, float y2, float z2, bool p6, bool p7, bool p8, bool p9)
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static int LUA_NATIVE_PED_ADD_SCENARIO_BLOCKING_AREA(float x1, float y1, float z1, float x2, float y2, float z2, bool p6, bool p7, bool p8, bool p9, Any p10)
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{
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auto retval = PED::ADD_SCENARIO_BLOCKING_AREA(x1, y1, z1, x2, y2, z2, p6, p7, p8, p9);
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auto retval = PED::ADD_SCENARIO_BLOCKING_AREA(x1, y1, z1, x2, y2, z2, p6, p7, p8, p9, p10);
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return retval;
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}
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@ -207,9 +207,9 @@ namespace lua::native
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return retval;
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}
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static Any LUA_NATIVE_SCRIPT_SEND_TU_SCRIPT_EVENT(int eventGroup, Any eventData, int eventDataSize, int playerBits)
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static Any LUA_NATIVE_SCRIPT_SEND_TU_SCRIPT_EVENT_NEW_(int eventGroup, Any eventData, int eventDataSize, int playerBits, int eventType)
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{
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SCRIPT::SEND_TU_SCRIPT_EVENT(eventGroup, &eventData, eventDataSize, playerBits);
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SCRIPT::_SEND_TU_SCRIPT_EVENT_NEW(eventGroup, &eventData, eventDataSize, playerBits, eventType);
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return eventData;
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}
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@ -252,6 +252,6 @@ namespace lua::native
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SCRIPT.set_function("BG_DOES_LAUNCH_PARAM_EXIST", LUA_NATIVE_SCRIPT_BG_DOES_LAUNCH_PARAM_EXIST);
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SCRIPT.set_function("BG_GET_LAUNCH_PARAM_VALUE", LUA_NATIVE_SCRIPT_BG_GET_LAUNCH_PARAM_VALUE);
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SCRIPT.set_function("BG_GET_SCRIPT_ID_FROM_NAME_HASH", LUA_NATIVE_SCRIPT_BG_GET_SCRIPT_ID_FROM_NAME_HASH);
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SCRIPT.set_function("SEND_TU_SCRIPT_EVENT", LUA_NATIVE_SCRIPT_SEND_TU_SCRIPT_EVENT);
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SCRIPT.set_function("SEND_TU_SCRIPT_EVENT_NEW_", LUA_NATIVE_SCRIPT_SEND_TU_SCRIPT_EVENT_NEW_);
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}
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}
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@ -84,15 +84,6 @@ namespace lua::native
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return return_values;
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}
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static std::tuple<bool, Any> LUA_NATIVE_SOCIALCLUB_SC_INBOX_SEND_BOUNTY_TO_RECIP_LIST(Any data)
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{
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std::tuple<bool, Any> return_values;
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std::get<0>(return_values) = (bool)SOCIALCLUB::SC_INBOX_SEND_BOUNTY_TO_RECIP_LIST(&data);
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std::get<1>(return_values) = data;
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return return_values;
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}
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static std::tuple<bool, Any> LUA_NATIVE_SOCIALCLUB_SC_INBOX_GET_BOUNTY_DATA_AT_INDEX(int index, Any outData)
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{
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std::tuple<bool, Any> return_values;
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@ -601,7 +592,6 @@ namespace lua::native
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SOCIALCLUB.set_function("SC_INBOX_MESSAGE_PUSH_GAMER_T0_RECIP_LIST", LUA_NATIVE_SOCIALCLUB_SC_INBOX_MESSAGE_PUSH_GAMER_T0_RECIP_LIST);
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SOCIALCLUB.set_function("SC_INBOX_SEND_UGCSTATUPDATE_TO_RECIP_LIST", LUA_NATIVE_SOCIALCLUB_SC_INBOX_SEND_UGCSTATUPDATE_TO_RECIP_LIST);
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SOCIALCLUB.set_function("SC_INBOX_MESSAGE_GET_UGCDATA", LUA_NATIVE_SOCIALCLUB_SC_INBOX_MESSAGE_GET_UGCDATA);
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SOCIALCLUB.set_function("SC_INBOX_SEND_BOUNTY_TO_RECIP_LIST", LUA_NATIVE_SOCIALCLUB_SC_INBOX_SEND_BOUNTY_TO_RECIP_LIST);
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SOCIALCLUB.set_function("SC_INBOX_GET_BOUNTY_DATA_AT_INDEX", LUA_NATIVE_SOCIALCLUB_SC_INBOX_GET_BOUNTY_DATA_AT_INDEX);
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SOCIALCLUB.set_function("SC_EMAIL_RETRIEVE_EMAILS", LUA_NATIVE_SOCIALCLUB_SC_EMAIL_RETRIEVE_EMAILS);
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SOCIALCLUB.set_function("SC_EMAIL_GET_RETRIEVAL_STATUS", LUA_NATIVE_SOCIALCLUB_SC_EMAIL_GET_RETRIEVAL_STATUS);
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@ -402,9 +402,9 @@ namespace lua::native
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STATS::PLAYSTATS_STARTED_SESSION_IN_OFFLINEMODE();
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}
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static void LUA_NATIVE_STATS_PLAYSTATS_ACTIVITY_DONE(int p0, int activityId)
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static void LUA_NATIVE_STATS_PLAYSTATS_ACTIVITY_DONE(int p0, int activityId, int unkHash)
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{
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STATS::PLAYSTATS_ACTIVITY_DONE(p0, activityId);
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STATS::PLAYSTATS_ACTIVITY_DONE(p0, activityId, unkHash);
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}
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static void LUA_NATIVE_STATS_PLAYSTATS_LEAVE_JOB_CHAIN(Any p0, Any p1, Any p2, Any p3, Any p4)
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@ -611,9 +611,9 @@ namespace lua::native
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STATS::PLAYSTATS_PEGASUS_AS_PERSONAL_AIRCRAFT(modelHash);
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}
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static void LUA_NATIVE_STATS_PLAYSTATS_SHOPMENU_NAV_(Any p0, Any p1, Any p2)
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static void LUA_NATIVE_STATS_PLAYSTATS_SHOPMENU_NAV_(Any p0, Any p1, Any p2, Any p3)
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{
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STATS::_PLAYSTATS_SHOPMENU_NAV(p0, p1, p2);
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STATS::_PLAYSTATS_SHOPMENU_NAV(p0, p1, p2, p3);
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}
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static void LUA_NATIVE_STATS_PLAYSTATS_FM_EVENT_CHALLENGES(Any p0)
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@ -755,18 +755,6 @@ namespace lua::native
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return return_values;
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}
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static std::tuple<bool, Any, Any, Any, Any> LUA_NATIVE_STATS_LEADERBOARDS2_READ_BY_ROW(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6)
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{
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std::tuple<bool, Any, Any, Any, Any> return_values;
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std::get<0>(return_values) = (bool)STATS::LEADERBOARDS2_READ_BY_ROW(&p0, &p1, p2, &p3, p4, &p5, p6);
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std::get<1>(return_values) = p0;
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std::get<2>(return_values) = p1;
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std::get<3>(return_values) = p3;
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std::get<4>(return_values) = p5;
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return return_values;
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}
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static std::tuple<bool, Any> LUA_NATIVE_STATS_LEADERBOARDS2_READ_BY_RANK(Any p0, Any p1, Any p2)
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{
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std::tuple<bool, Any> return_values;
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@ -1353,9 +1341,9 @@ namespace lua::native
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STATS::PLAYSTATS_HIT_CONTRABAND_DESTROY_LIMIT(p0);
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}
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static void LUA_NATIVE_STATS_START_BEING_BOSS(Any p0, Any p1)
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static void LUA_NATIVE_STATS_START_BEING_BOSS(Any p0, Any p1, Any p2)
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{
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STATS::START_BEING_BOSS(p0, p1);
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STATS::START_BEING_BOSS(p0, p1, p2);
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}
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static void LUA_NATIVE_STATS_START_BEING_GOON(Any p0, Any p1, Any p2)
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@ -1734,9 +1722,9 @@ namespace lua::native
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STATS::PLAYSTATS_KILL_YOURSELF();
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}
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static void LUA_NATIVE_STATS_PLAYSTATS_FM_MISSION_END(Any p0, Any p1, Any p2)
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static void LUA_NATIVE_STATS_PLAYSTATS_FM_MISSION_END(Any p0, Any p1, Any p2, Any p3)
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{
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STATS::PLAYSTATS_FM_MISSION_END(p0, p1, p2);
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STATS::PLAYSTATS_FM_MISSION_END(p0, p1, p2, p3);
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}
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static void LUA_NATIVE_STATS_PLAYSTATS_HEIST4_PREP(Any p0)
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@ -1998,7 +1986,6 @@ namespace lua::native
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STATS.set_function("LEADERBOARDS_READ_SUCCESSFUL", LUA_NATIVE_STATS_LEADERBOARDS_READ_SUCCESSFUL);
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STATS.set_function("LEADERBOARDS2_READ_FRIENDS_BY_ROW", LUA_NATIVE_STATS_LEADERBOARDS2_READ_FRIENDS_BY_ROW);
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STATS.set_function("LEADERBOARDS2_READ_BY_HANDLE", LUA_NATIVE_STATS_LEADERBOARDS2_READ_BY_HANDLE);
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STATS.set_function("LEADERBOARDS2_READ_BY_ROW", LUA_NATIVE_STATS_LEADERBOARDS2_READ_BY_ROW);
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STATS.set_function("LEADERBOARDS2_READ_BY_RANK", LUA_NATIVE_STATS_LEADERBOARDS2_READ_BY_RANK);
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STATS.set_function("LEADERBOARDS2_READ_BY_RADIUS", LUA_NATIVE_STATS_LEADERBOARDS2_READ_BY_RADIUS);
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STATS.set_function("LEADERBOARDS2_READ_BY_SCORE_INT", LUA_NATIVE_STATS_LEADERBOARDS2_READ_BY_SCORE_INT);
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@ -38,9 +38,9 @@ namespace lua::native
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TASK::TASK_OPEN_VEHICLE_DOOR(ped, vehicle, timeOut, seat, speed);
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}
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static void LUA_NATIVE_TASK_TASK_ENTER_VEHICLE(Ped ped, Vehicle vehicle, int timeout, int seat, float speed, int flag, const char* overrideEntryClipsetName)
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static void LUA_NATIVE_TASK_TASK_ENTER_VEHICLE(Ped ped, Vehicle vehicle, int timeout, int seat, float speed, int flag, const char* overrideEntryClipsetName, bool network_is_activity_session)
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{
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TASK::TASK_ENTER_VEHICLE(ped, vehicle, timeout, seat, speed, flag, overrideEntryClipsetName);
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TASK::TASK_ENTER_VEHICLE(ped, vehicle, timeout, seat, speed, flag, overrideEntryClipsetName, network_is_activity_session);
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}
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static void LUA_NATIVE_TASK_TASK_LEAVE_VEHICLE(Ped ped, Vehicle vehicle, int flags)
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@ -710,9 +710,9 @@ namespace lua::native
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TASK::TASK_CLIMB_LADDER(ped, fast);
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}
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static void LUA_NATIVE_TASK_TASK_RAPPEL_DOWN_WALL_USING_CLIPSET_OVERRIDE(Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, float minZ, int ropeHandle, const char* clipSet, Any p10)
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static void LUA_NATIVE_TASK_TASK_RAPPEL_DOWN_WALL_USING_CLIPSET_OVERRIDE(Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, float minZ, int ropeHandle, const char* clipSet, Any p10, Any p11)
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{
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TASK::TASK_RAPPEL_DOWN_WALL_USING_CLIPSET_OVERRIDE(ped, x1, y1, z1, x2, y2, z2, minZ, ropeHandle, clipSet, p10);
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TASK::TASK_RAPPEL_DOWN_WALL_USING_CLIPSET_OVERRIDE(ped, x1, y1, z1, x2, y2, z2, minZ, ropeHandle, clipSet, p10, p11);
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}
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static int LUA_NATIVE_TASK_GET_TASK_RAPPEL_DOWN_WALL_STATE(Ped ped)
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