refactor!: repo cleanup (#2650)
- Move cmake files to dedicated cmake folder - Move scattered python files to `scripts/` folder - Update CMakeLists.txt to reflect changes * feat(scripts): add README to folder
This commit is contained in:
@ -1,330 +0,0 @@
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import os
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natives_hpp = open("../../natives.hpp", "r")
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cpp_print_buf = ""
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hpp_print_buf = ""
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hpp_lua_native_wrappers_print_buf = ""
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def print_cpp(text):
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global cpp_print_buf
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cpp_print_buf += text + "\n"
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def print_hpp(text):
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global hpp_print_buf
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hpp_print_buf += text + "\n"
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class Arg:
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def __init__(self, name, type_):
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self.name = name
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self.type_ = type_.replace("BOOL", "bool")
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self.is_pointer_arg = "*" in type_ and "const char" not in type_
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self.type_no_star = self.type_.replace("*", "")
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def __str__(self) -> str:
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return str(self.type_) + " " + str(self.name)
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class NativeFunc:
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def __init__(self, namespace, lua_name, cpp_name, args, return_type):
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self.namespace = namespace
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self.lua_name = lua_name
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self.cpp_name = cpp_name
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self.args = args
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self.return_type = return_type.replace("BOOL", "bool")
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self.out_params = []
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if self.return_type != "void":
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retvalArg = Arg("retval", self.return_type)
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# Any* case: this is incorrect but
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# we'd need a custom lua usertype and write code for it inside the native function wrappers,
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# it also only affect some of the DATAFILE natives.
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retvalArg.is_pointer_arg = False
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self.out_params.append(retvalArg)
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for arg in self.args:
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if arg.is_pointer_arg:
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self.out_params.append(arg)
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def __str__(self) -> str:
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s = ""
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returning_multiple_values = False
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tuple_type = ""
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fixed_return = self.return_type
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if len(self.out_params) > 1:
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fixed_return = "std::tuple<"
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for out_param in self.out_params:
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if out_param.is_pointer_arg:
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fixed_return += out_param.type_no_star + ", "
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else:
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fixed_return += out_param.type_ + ", "
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fixed_return = fixed_return[:-2] + ">"
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returning_multiple_values = True
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tuple_type = fixed_return
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elif len(self.out_params) == 1:
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if self.out_params[0].is_pointer_arg:
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fixed_return = self.out_params[0].type_no_star
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else:
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fixed_return = self.out_params[0].type_
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fixed_params = ""
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if len(self.args) > 0:
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for arg in self.args:
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if not arg.is_pointer_arg:
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fixed_params += arg.type_ + " " + arg.name + ", "
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else:
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fixed_params += arg.type_no_star + " " + arg.name + ", "
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fixed_params = fixed_params[:-2]
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s += (
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fixed_return
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+ " "
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+ "LUA_NATIVE_"
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+ self.namespace
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+ "_"
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+ self.lua_name
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+ "("
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+ fixed_params
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+ ")"
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)
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s += "\n"
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s += "\t{\n"
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if self.cpp_name == "ADD_OWNED_EXPLOSION":
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s+= "\t\tbig::explosion_anti_cheat_bypass::apply();\n\n"
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call_native = "\t\t"
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if len(self.out_params) > 0:
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if returning_multiple_values:
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tuple_declaration = tuple_type + " return_values;"
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s += "\t\t" + tuple_declaration + "\n"
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if self.return_type != "void":
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call_native += "std::get<0>(return_values) = "
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if self.return_type == "bool":
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call_native += "(bool)"
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elif self.return_type != "void":
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call_native += "auto retval = "
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if self.return_type == "bool":
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call_native += "(bool)"
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call_native += self.namespace + "::" + self.cpp_name + "("
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else:
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call_native += self.namespace + "::" + self.cpp_name + "("
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if len(self.args) > 0:
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for arg in self.args:
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if arg.is_pointer_arg:
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if arg.type_ == "bool*":
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call_native += "(BOOL*)"
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call_native += "&"
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call_native += arg.name + ", "
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call_native = call_native[:-2]
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call_native += ");"
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s += call_native
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if self.cpp_name == "ADD_OWNED_EXPLOSION":
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s+= "\n\n\t\tbig::explosion_anti_cheat_bypass::restore();"
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if returning_multiple_values:
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assign_return_values = "\n"
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if self.return_type != "void":
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i = 1
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else:
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i = 0
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for arg in self.args:
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if arg.is_pointer_arg:
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assign_return_values += (
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"\t\tstd::get<"
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+ str(i)
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+ ">(return_values) = "
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+ arg.name
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+ ";\n"
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)
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i += 1
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s += assign_return_values
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return_statement = ""
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if len(self.out_params) > 0:
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if returning_multiple_values:
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return_statement = "return return_values;"
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elif self.return_type != "void":
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return_statement = "return retval;"
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else:
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for arg in self.args:
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if arg.is_pointer_arg:
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return_statement = "return " + arg.name + ";"
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s += "\n\t\t" + return_statement
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s += "\n\t}"
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return s
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def get_natives_func_from_natives_hpp_file(natives_hpp):
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functions_per_namespaces = {}
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current_namespace = ""
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start_parsing = False
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for line in natives_hpp.readlines():
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if "namespace SYSTEM" not in line and not start_parsing:
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continue
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else:
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start_parsing = True
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if not start_parsing:
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continue
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if "namespace " in line:
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current_namespace = line.replace("namespace ", "").strip()
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functions_per_namespaces[current_namespace] = []
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elif "NATIVE_DECL" in line:
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words = line.split()
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# remove NATIVE_DECL from the words array
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words.pop(0)
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func_name = ""
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for word in words:
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if "(" in word:
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if func_name == "":
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func_name = word.split("(")[0]
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continue
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# Sol somehow choke on this, terrible software
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if func_name == "DRAW_TEXTURED_POLY_WITH_THREE_COLOURS":
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continue
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args = []
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args_start = line.split("(")[1]
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if args_start[0] == ")":
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# no args
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pass
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else:
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args_str = args_start.split(")")[0]
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i = 0
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for arg in args_str.split(","):
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arg_type = arg[: arg.rfind(" ")].strip()
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arg_name = arg[arg.rfind(" ") :].strip()
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args.append(Arg(arg_name, arg_type))
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i += 1
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return_type = (
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line[: line.find(func_name)].replace("NATIVE_DECL", "").strip()
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)
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lua_name = func_name
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if lua_name.startswith('_'):
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lua_name = lua_name.removeprefix("_")
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lua_name = lua_name + "_"
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native_func = NativeFunc(current_namespace, lua_name, func_name, args, return_type)
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functions_per_namespaces[current_namespace].append(native_func)
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return functions_per_namespaces
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functions_per_namespaces = get_natives_func_from_natives_hpp_file(natives_hpp)
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def generate_native_binding_cpp_and_hpp_files(functions_per_namespaces):
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generated_function_name = "void init_native_binding(sol::state& L)"
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print_hpp("#pragma once")
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# print_hpp('#include "lua/sol.hpp"')
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print_hpp("")
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print_hpp("namespace lua::native")
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print_hpp("{")
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print_hpp("\t" + generated_function_name + ";")
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print_hpp("")
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for namespace_name, native_funcs in functions_per_namespaces.items():
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print_hpp("\t" + "void init_native_binding_" + namespace_name + "(sol::state& L);")
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print_hpp("}")
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print_cpp('#include "lua_native_binding.hpp"')
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print_cpp("")
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print_cpp("namespace lua::native")
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print_cpp("{")
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i = 0
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for namespace_name, native_funcs in functions_per_namespaces.items():
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file_name_cpp = "lua_native_binding_" + namespace_name + ".cpp"
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if os.path.exists(file_name_cpp):
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os.remove(file_name_cpp)
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f = open(file_name_cpp, "a")
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file_buffer = ""
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file_buffer += '#include "lua_native_binding.hpp"\n'
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file_buffer += '#include "natives.hpp"\n'
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if namespace_name == "FIRE":
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file_buffer += '#include "util/explosion_anti_cheat_bypass.hpp"\n'
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file_buffer += "\n"
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file_buffer += "namespace lua::native\n"
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file_buffer += "{\n"
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for native_func in native_funcs:
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file_buffer += "\tstatic " + str(native_func) + "\n\n"
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file_buffer += "\t" + "void init_native_binding_" + namespace_name + "(sol::state& L)\n"
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file_buffer += "\t{\n"
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file_buffer += "\t\tauto " + namespace_name + ' = L["' + namespace_name + '"].get_or_create<sol::table>();\n'
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for native_func in native_funcs:
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i += 1
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file_buffer += "\t\t"+ namespace_name+ '.set_function("'+ native_func.lua_name+ '", '+ "LUA_NATIVE_"+ native_func.namespace+ "_"+ native_func.lua_name+ ");\n"
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file_buffer+= "\t}\n"
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file_buffer+= "}\n"
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f.write(file_buffer)
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f.close()
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print_cpp("\t" + generated_function_name)
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print_cpp("\t{")
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for namespace_name, native_funcs in functions_per_namespaces.items():
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# call each binding functions inside generated_function_name
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print_cpp("\t\t" + "init_native_binding_" + namespace_name + "(L);")
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print_cpp("\t}")
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print_cpp("}")
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print(f"Wrote binding for {i} native functions")
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generate_native_binding_cpp_and_hpp_files(functions_per_namespaces)
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def write_cpp_code(cpp_print_buf):
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file_name = "lua_native_binding.cpp"
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if os.path.exists(file_name):
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os.remove(file_name)
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f = open(file_name, "a")
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f.write(cpp_print_buf)
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f.close()
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def write_hpp_code(hpp_print_buf):
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file_name = "lua_native_binding.hpp"
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if os.path.exists(file_name):
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os.remove(file_name)
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f = open(file_name, "a")
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f.write(hpp_print_buf)
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f.close()
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write_cpp_code(cpp_print_buf)
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write_hpp_code(hpp_print_buf)
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