feat(PersistCar): collision, invincibility & visibility on vehicle (#602)
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@ -127,8 +127,11 @@ namespace big
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attachment.rotation.x, attachment.rotation.y, attachment.rotation.z,
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false, false, false, false, 0, true, 0);
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VEHICLE::SET_VEHICLE_IS_CONSIDERED_BY_PLAYER(vehicle_to_attach, false);
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ENTITY::SET_ENTITY_VISIBLE(vehicle_to_attach, attachment.is_visible, 0);
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ENTITY::SET_ENTITY_COLLISION(vehicle_to_attach, attachment.has_collision, true);
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ENTITY::SET_ENTITY_INVINCIBLE(vehicle_to_attach, attachment.is_invincible);
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VEHICLE::SET_VEHICLE_IS_CONSIDERED_BY_PLAYER(vehicle_to_attach, true);
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}
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return vehicle;
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