Add more spoofing options and added clang-format (#1020)

* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
This commit is contained in:
maybegreat48
2023-03-01 21:27:15 +00:00
committed by GitHub
parent 6a2cd866c0
commit 9ccb77e8eb
467 changed files with 55742 additions and 36204 deletions

View File

@ -1,10 +1,10 @@
#include "fiber_pool.hpp"
#include "fonts/fonts.hpp"
#include "natives.hpp"
#include "pointers.hpp"
#include "services/gui/gui_service.hpp"
#include "services/players/player_service.hpp"
#include "views/view.hpp"
#include "fonts/fonts.hpp"
#include "natives.hpp"
#include "fiber_pool.hpp"
#define IMGUI_DEFINE_PLACEMENT_NEW
#define IMGUI_DEFINE_MATH_OPERATORS
@ -25,7 +25,7 @@ namespace big
if (const auto ped = plyr->get_ped(); ped != nullptr && ped->m_ped_task_flag & (uint8_t)ePedTask::TASK_DRIVING)
player_icons += FONT_ICON_VEHICLE;
const auto player_iconsc = player_icons.c_str();
const auto player_iconsc = player_icons.c_str();
const auto player_icons_end = player_iconsc + player_icons.size();
// calculate icons width
@ -42,9 +42,9 @@ namespace big
if (selected_player)
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.29f, 0.45f, 0.69f, 1.f));
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, { 0.0, 0.5 });
ImGui::PushStyleVar(ImGuiStyleVar_ButtonTextAlign, {0.0, 0.5});
ImGui::PushID(plyr->id());
if (ImGui::Button(plyr->get_name(), { 300.0f - ImGui::GetStyle().ScrollbarSize, 0.f }))
if (ImGui::Button(plyr->get_name(), {300.0f - ImGui::GetStyle().ScrollbarSize, 0.f}))
{
g_player_service->set_selected(plyr);
g_gui_service->set_selected(tabs::PLAYER);
@ -69,22 +69,25 @@ namespace big
{
const auto player_count = g_player_service->players().size() + 1;
if (!*g_pointers->m_is_session_started && player_count < 2) return;
float window_pos = 110.f + g_gui_service->nav_ctr * ImGui::CalcTextSize("W").y + g_gui_service->nav_ctr * ImGui::GetStyle().ItemSpacing.y + g_gui_service->nav_ctr * ImGui::GetStyle().ItemInnerSpacing.y + ImGui::GetStyle().WindowPadding.y;
if (!*g_pointers->m_is_session_started && player_count < 2)
return;
float window_pos = 110.f + g_gui_service->nav_ctr * ImGui::CalcTextSize("W").y
+ g_gui_service->nav_ctr * ImGui::GetStyle().ItemSpacing.y
+ g_gui_service->nav_ctr * ImGui::GetStyle().ItemInnerSpacing.y + ImGui::GetStyle().WindowPadding.y;
ImGui::SetNextWindowSize({ 300.f, 0.f });
ImGui::SetNextWindowPos({ 10.f, window_pos });
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, { 2.0f, 2.0f });
ImGui::SetNextWindowSize({300.f, 0.f});
ImGui::SetNextWindowPos({10.f, window_pos});
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {2.0f, 2.0f});
if (ImGui::Begin("playerlist", nullptr, window_flags))
{
float window_height = (ImGui::CalcTextSize("A").y + ImGui::GetStyle().ItemInnerSpacing.y * 2 + 6.0f) * player_count + 10.0f;
window_height = window_height + window_pos > (float)*g_pointers->m_resolution_y - 10.f ? (float)*g_pointers->m_resolution_y - (window_pos + 40.f) : window_height;
ImGui::PushStyleColor(ImGuiCol_FrameBg, { 0.f, 0.f, 0.f, 0.f });
ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, { 0.f, 0.f, 0.f, 0.f });
ImGui::PushStyleColor(ImGuiCol_FrameBg, {0.f, 0.f, 0.f, 0.f});
ImGui::PushStyleColor(ImGuiCol_ScrollbarBg, {0.f, 0.f, 0.f, 0.f});
if (ImGui::BeginListBox("##players", { ImGui::GetWindowSize().x - ImGui::GetStyle().WindowPadding.x * 2 , window_height }))
if (ImGui::BeginListBox("##players", {ImGui::GetWindowSize().x - ImGui::GetStyle().WindowPadding.x * 2, window_height}))
{
player_button(g_player_service->get_self());