Add more spoofing options and added clang-format (#1020)

* feat(Spoofing): add spoofing
* feat(Spoofing): prepare code for player attach
* remove(PlayerAttach): isn't going to work due to netsync architecture
* fix(GUI): fix scaling
* feat(Project): add clang-format file
* feat(Classes): update classes
* fix(BlackHole): remove unnecessary cleanup
* fix(Formatting): fix formatting for initializer lists
* feat(clang-format): Set tab width and 1 space before comment

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
This commit is contained in:
maybegreat48
2023-03-01 21:27:15 +00:00
committed by GitHub
parent 6a2cd866c0
commit 9ccb77e8eb
467 changed files with 55742 additions and 36204 deletions

View File

@ -1,15 +1,15 @@
#include "views/view.hpp"
#include "fiber_pool.hpp"
#include "natives.hpp"
#include "services/gta_data/gta_data_service.hpp"
#include "services/model_preview/model_preview_service.hpp"
#include "util/vehicle.hpp"
#include "views/view.hpp"
namespace big
{
void view::spawn_vehicle()
{
ImGui::SetWindowSize({ 0.f, (float)*g_pointers->m_resolution_y }, ImGuiCond_Always);
ImGui::SetWindowSize({0.f, (float)*g_pointers->m_resolution_y}, ImGuiCond_Always);
if (ImGui::Checkbox("PREVIEW"_T.data(), &g.spawn_vehicle.preview_vehicle))
{
@ -23,7 +23,7 @@ namespace big
ImGui::SameLine();
components::command_checkbox<"spawnmaxed">();
static char plate_buf[9] = { 0 };
static char plate_buf[9] = {0};
strncpy(plate_buf, g.spawn_vehicle.plate.c_str(), 9);
ImGui::SetNextItemWidth(300.f);
@ -31,12 +31,12 @@ namespace big
g.spawn_vehicle.plate = plate_buf;
});
static int selected_class = -1;
const auto& class_arr = g_gta_data_service->vehicle_classes();
const auto& class_arr = g_gta_data_service->vehicle_classes();
ImGui::SetNextItemWidth(300.f);
if (ImGui::BeginCombo("VEHICLE_CLASS"_T.data(), selected_class == -1 ? "ALL"_T.data() : class_arr[selected_class].c_str()))
if (ImGui::BeginCombo("VEHICLE_CLASS"_T.data(),
selected_class == -1 ? "ALL"_T.data() : class_arr[selected_class].c_str()))
{
if (ImGui::Selectable("ALL"_T.data(), selected_class == -1))
{
@ -66,12 +66,12 @@ namespace big
components::input_text_with_hint("MODEL_NAME"_T, "SEARCH"_T, search, sizeof(search), ImGuiInputTextFlags_None);
if (ImGui::ListBoxHeader("###vehicles", { 300, static_cast<float>(*g_pointers->m_resolution_y - 188 - 38 * 4) }))
if (ImGui::ListBoxHeader("###vehicles", {300, static_cast<float>(*g_pointers->m_resolution_y - 188 - 38 * 4)}))
{
if (self::veh)
{
static auto veh_hash = 0;
g_fiber_pool->queue_job([] {
veh_hash = ENTITY::GET_ENTITY_MODEL(self::veh);
});
@ -84,7 +84,7 @@ namespace big
if (self::veh)
{
Vector3 spawn_location = vehicle::get_spawn_location(g.spawn_vehicle.spawn_inside);
float spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped);
float spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped);
auto owned_mods = vehicle::get_owned_mods_from_vehicle(self::veh);
@ -120,10 +120,8 @@ namespace big
else if (ImGui::IsItemHovered())
{
g_fiber_pool->queue_job([] {
g_model_preview_service->show_vehicle(
vehicle::get_owned_mods_from_vehicle(self::veh),
g.spawn_vehicle.spawn_maxed
);
g_model_preview_service->show_vehicle(vehicle::get_owned_mods_from_vehicle(self::veh),
g.spawn_vehicle.spawn_maxed);
});
}
}
@ -139,24 +137,20 @@ namespace big
{
const auto& vehicle = item.second;
std::string display_name = vehicle.m_display_name;
std::string display_name = vehicle.m_display_name;
std::string display_manufacturer = vehicle.m_display_manufacturer;
std::string clazz = vehicle.m_vehicle_class;
std::string clazz = vehicle.m_vehicle_class;
std::transform(display_name.begin(), display_name.end(), display_name.begin(), ::tolower);
std::transform(display_manufacturer.begin(), display_manufacturer.end(), display_manufacturer.begin(), ::tolower);
if ((
selected_class == -1 || class_arr[selected_class] == clazz
) && (
display_name.find(lower_search) != std::string::npos ||
display_manufacturer.find(lower_search) != std::string::npos
)) {
if ((selected_class == -1 || class_arr[selected_class] == clazz)
&& (display_name.find(lower_search) != std::string::npos || display_manufacturer.find(lower_search) != std::string::npos))
{
ImGui::PushID(vehicle.m_hash);
components::selectable(vehicle.m_display_name, false, [&vehicle]
{
components::selectable(vehicle.m_display_name, false, [&vehicle] {
const auto spawn_location = vehicle::get_spawn_location(g.spawn_vehicle.spawn_inside);
const auto spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped);
const auto spawn_heading = ENTITY::GET_ENTITY_HEADING(self::ped);
const auto veh = vehicle::spawn(vehicle.m_hash, spawn_location, spawn_heading);