diff --git a/BigBaseV2/src/backend/backend.cpp b/BigBaseV2/src/backend/backend.cpp index 4de80019..1638dcd1 100644 --- a/BigBaseV2/src/backend/backend.cpp +++ b/BigBaseV2/src/backend/backend.cpp @@ -12,5 +12,10 @@ namespace big { looped::self_noclip(); }QUEUE_JOB_END_CLAUSE + + QUEUE_JOB_BEGIN_CLAUSE() + { + looped::weapons_gravity_gun(); + }QUEUE_JOB_END_CLAUSE } } \ No newline at end of file diff --git a/BigBaseV2/src/backend/looped/looped.hpp b/BigBaseV2/src/backend/looped/looped.hpp index 3610fed1..2cf47247 100644 --- a/BigBaseV2/src/backend/looped/looped.hpp +++ b/BigBaseV2/src/backend/looped/looped.hpp @@ -6,5 +6,7 @@ namespace big class looped { public: static void self_noclip(); + + static void weapons_gravity_gun(); }; } \ No newline at end of file diff --git a/BigBaseV2/src/backend/looped/weapons/gravity_gun.cpp b/BigBaseV2/src/backend/looped/weapons/gravity_gun.cpp new file mode 100644 index 00000000..38eae6b1 --- /dev/null +++ b/BigBaseV2/src/backend/looped/weapons/gravity_gun.cpp @@ -0,0 +1,117 @@ +#include "backend/looped/looped.hpp" +#include "core/globals.hpp" +#include "util/entity.hpp" +#include "util/math.hpp" +#include "util/notify.hpp" + +namespace big +{ + static Entity ent = 0; + static Vector3 location; + static Vector3 other; + static float dist; + + static const int scroll = 0; + static const int controls[] = { 14, 15, 24 }; + + void looped::weapons_gravity_gun() + { + bool bGravityGun = g.weapons.custom_weapon == 0; + double multiplier = 3.0; + + if (bGravityGun) + { + Hash currWeapon; + WEAPON::GET_CURRENT_PED_WEAPON(PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(PLAYER::PLAYER_PED_ID()), &currWeapon, 1); + + // ZOOMED IN + if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 25)) + { + PLAYER::DISABLE_PLAYER_FIRING(PLAYER::PLAYER_ID(), true); + for (int control : controls) + PAD::DISABLE_CONTROL_ACTION(0, control, true); + + location = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), true); + + // Attack RELEASED + if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 24) && ent == 0) + { + if (entity::raycast(&ent)) + { + if (ENTITY::IS_ENTITY_A_PED(ent) && PED::IS_PED_A_PLAYER(ent)) + { + ent = 0; + + notify::above_map("You can't move player entities!"); + } + else + { + other = ENTITY::GET_ENTITY_COORDS(ent, true); + dist = (float)math::distance_between_vectors(location, other); + + if (dist > 500) + { + ent = 0; + + notify::above_map("Entity is too far."); + } + else + { + entity::take_control_of(ent); + + if (ENTITY::IS_ENTITY_A_PED(ent) && !PED::IS_PED_RAGDOLL(ent)) TASK::SET_HIGH_FALL_TASK(ent, 0, 0, 0); + + notify::above_map("Selected entity at crosshair."); + } + } + } + else + { + ent = 0; + + notify::above_map("No entity found."); + } + } + + if (ENTITY::DOES_ENTITY_EXIST(ent)) + { + if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 14)) + dist -= 5; + if (PAD::IS_DISABLED_CONTROL_PRESSED(0, 15)) + dist += 5; + + entity::take_control_of(ent); + + ENTITY::SET_ENTITY_COLLISION(ent, false, false); + + other = ENTITY::GET_ENTITY_COORDS(ent, true); + + Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2); + float pitch = math::deg_to_rad(rot.x); // vertical + // float roll = rot.y; + float yaw = math::deg_to_rad(rot.z + 90); // horizontal + + Vector3 velocity; + + velocity.x = location.x + (dist * cos(pitch) * cos(yaw)) - other.x; + velocity.y = location.y + (dist * sin(yaw) * cos(pitch)) - other.y; + velocity.z = location.z + (dist * sin(pitch)) - other.z; + + ENTITY::SET_ENTITY_VELOCITY(ent, velocity.x * (float)multiplier, velocity.y * (float)multiplier, velocity.z * (float)multiplier); + ENTITY::SET_ENTITY_ALPHA(ent, 105, 0); + } + } + else if (ent != 0) + { + entity::take_control_of(ent); + + ENTITY::SET_ENTITY_COLLISION(ent, true, true); + ENTITY::SET_ENTITY_ALPHA(ent, 255, 0); + + ent = 0; + + notify::above_map("Released entity."); + } + } + } +} \ No newline at end of file