From a25476d918f9a778ecf5aa7b39392580bb970e62 Mon Sep 17 00:00:00 2001 From: gir489 <100792176+gir489returns@users.noreply.github.com> Date: Wed, 15 May 2024 17:49:56 -0400 Subject: [PATCH] Cleaned up log_node function. (#3130) --- src/hooks/protections/can_apply_data.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/hooks/protections/can_apply_data.cpp b/src/hooks/protections/can_apply_data.cpp index db4dbc45..a0916b1f 100644 --- a/src/hooks/protections/can_apply_data.cpp +++ b/src/hooks/protections/can_apply_data.cpp @@ -396,7 +396,6 @@ namespace big LOG_FIELD_B(CObjectCreationDataNode, m_player_wants_control); LOG_FIELD_B(CObjectCreationDataNode, m_has_init_physics); LOG_FIELD_B(CObjectCreationDataNode, m_script_grabbed_from_world); - LOG_FIELD_B(CObjectCreationDataNode, m_has_frag_group); LOG_FIELD_B(CObjectCreationDataNode, m_is_broken); LOG_FIELD_B(CObjectCreationDataNode, m_has_exploded); LOG_FIELD_B(CObjectCreationDataNode, m_keep_registered); @@ -802,8 +801,8 @@ namespace big LOG_FIELD(CPlayerGameStateDataNode, m_voice_channel); LOG_FIELD_B(CPlayerGameStateDataNode, m_is_overriding_voice_proximity); LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_x); - LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_x); - LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_x); + LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_y); + LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_z); LOG_FIELD(CPlayerGameStateDataNode, m_voice_proximity_radius_maybe); LOG_FIELD(CPlayerGameStateDataNode, unk_0150); LOG_FIELD(CPlayerGameStateDataNode, m_vehicle_weapon_index); @@ -960,7 +959,6 @@ namespace big LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_visible_in_cutscene); LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_visible_in_cutscene_remain_hack); LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_pickup_by_cargobob_disabled); - LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_godmode); LOG_FIELD(CPhysicalScriptGameStateDataNode, m_relationship_group); LOG_FIELD(CPhysicalScriptGameStateDataNode, m_always_cloned_for_players); LOG_FIELD_B(CPhysicalScriptGameStateDataNode, m_trigger_damage_event_for_zero_damage);