From a39276f248abb9a48308de71a6afd66e812b87ed Mon Sep 17 00:00:00 2001 From: Yimura Date: Wed, 19 May 2021 18:10:42 +0200 Subject: [PATCH] refactor(TabWeapons): CustomWeapon enum renamed --- BigBaseV2/src/gui/window/main/tab_weapons.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/BigBaseV2/src/gui/window/main/tab_weapons.cpp b/BigBaseV2/src/gui/window/main/tab_weapons.cpp index 98975f4b..435a2745 100644 --- a/BigBaseV2/src/gui/window/main/tab_weapons.cpp +++ b/BigBaseV2/src/gui/window/main/tab_weapons.cpp @@ -10,18 +10,18 @@ namespace big { if (ImGui::TreeNode("Custom Weapons")) { - int selected = (int)g.weapons.custom_weapon; + CustomWeapon selected = g.weapons.custom_weapon; - if (ImGui::BeginCombo("Weapon", custom_weapons[selected].name)) + if (ImGui::BeginCombo("Weapon", custom_weapons[(int)selected].name)) { for (custom_weapon weapon : custom_weapons) { - if (ImGui::Selectable(weapon.name, weapon.id == (CustomWeapons)selected)) + if (ImGui::Selectable(weapon.name, weapon.id == selected)) { g.weapons.custom_weapon = weapon.id; } - if (weapon.id == (CustomWeapons)selected) + if (weapon.id == selected) ImGui::SetItemDefaultFocus(); }