refactor(StealVehicleGun): Wait for player to get kicked from vehicle
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@ -28,8 +28,13 @@ namespace big
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{
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{
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if (ENTITY::IS_ENTITY_A_VEHICLE(ent))
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if (ENTITY::IS_ENTITY_A_VEHICLE(ent))
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{
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{
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Ped ped = VEHICLE::GET_PED_IN_VEHICLE_SEAT(ent, -1, 0);
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for (size_t i = 0; i < 8 && !VEHICLE::IS_VEHICLE_SEAT_FREE(ent, -1, 0); i++)
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TASK::CLEAR_PED_TASKS_IMMEDIATELY(ped);
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{
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Ped ped = VEHICLE::GET_PED_IN_VEHICLE_SEAT(ent, -1, 0);
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TASK::CLEAR_PED_TASKS_IMMEDIATELY(ped);
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script::get_current()->yield();
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}
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PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), ent, -1);
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PED::SET_PED_INTO_VEHICLE(PLAYER::PLAYER_PED_ID(), ent, -1);
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}
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}
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