Tp, Paintgun, refractor rainbow controller, refractor raycast (#1708)
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@ -1474,6 +1474,62 @@ enum class eVehicleLockState
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VEHICLELOCK_CANNOT_ENTER
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};
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enum class DecalTypes
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{
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splatters_blood = 1010,
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splatters_blood_dir = 1015,
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splatters_blood_mist = 1017,
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splatters_mud = 1020,
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splatters_paint = 1030,
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splatters_water = 1040,
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splatters_water_hydrant = 1050,
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splatters_blood2 = 1110,
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weapImpact_metal = 4010,
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weapImpact_concrete = 4020,
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weapImpact_mattress = 4030,
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weapImpact_mud = 4032,
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weapImpact_wood = 4050,
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weapImpact_sand = 4053,
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weapImpact_cardboard = 4040,
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weapImpact_melee_glass = 4100,
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weapImpact_glass_blood = 4102,
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weapImpact_glass_blood2 = 4104,
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weapImpact_shotgun_paper = 4200,
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weapImpact_shotgun_mattress,
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weapImpact_shotgun_metal,
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weapImpact_shotgun_wood,
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weapImpact_shotgun_dirt,
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weapImpact_shotgun_tvscreen,
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weapImpact_shotgun_tvscreen2,
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weapImpact_shotgun_tvscreen3,
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weapImpact_melee_concrete = 4310,
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weapImpact_melee_wood = 4312,
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weapImpact_melee_metal = 4314,
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burn1 = 4421,
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burn2,
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burn3,
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burn4,
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burn5,
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bang_concrete_bang = 5000,
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bang_concrete_bang2,
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bang_bullet_bang,
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bang_bullet_bang2 = 5004,
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bang_glass = 5031,
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bang_glass2,
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solidPool_water = 9000,
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solidPool_blood,
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solidPool_oil,
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solidPool_petrol,
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solidPool_mud,
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porousPool_water,
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porousPool_blood,
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porousPool_oil,
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porousPool_petrol,
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porousPool_mud,
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porousPool_water_ped_drip,
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liquidTrail_water = 9050
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};
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enum class eTaskTypeIndex
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{
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CTaskHandsUp = 0,
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