fix(Spoofing): Restore local spoofed name to prevent detection
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@ -4,8 +4,10 @@ namespace big
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{
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bool hooks::send_net_info_to_lobby(rage::netPlayerData* player, int64_t a2, int64_t a3, DWORD* a4)
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{
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const bool is_local_player = g_local_player->m_player_info->m_net_player_data.m_rockstar_id == player->m_rockstar_id;
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// check so we're 100% sure we modify data only for ourselves
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if (g_local_player->m_player_info->m_net_player_data.m_rockstar_id == player->m_rockstar_id)
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if (is_local_player)
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{
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if (g->spoofing.spoof_username)
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memcpy(player->m_name, g->spoofing.username.c_str(), sizeof(player->m_name));
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@ -30,6 +32,12 @@ namespace big
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g_notification_service->push("Player Info Spoofing", "Sent spoofed values to lobby host.");
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}
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return g_hooking->m_send_net_info_to_lobby.get_original<decltype(&hooks::send_net_info_to_lobby)>()(player, a2, a3, a4);
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const auto result = g_hooking->m_send_net_info_to_lobby.get_original<decltype(&hooks::send_net_info_to_lobby)>()(player, a2, a3, a4);
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// restore player name to prevent detection of spoofed name
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if (is_local_player && g->spoofing.spoof_username)
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memcpy(player->m_name, g_local_player->m_player_info->m_net_player_data.m_name, sizeof(player->m_name));
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return result;
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}
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}
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