feat(Functions): Added crash checks for Reward and Pickup hashes

This commit is contained in:
Yimura 2021-02-19 15:44:24 +01:00
parent 1ac84a5c9c
commit ad0a6f2577
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GPG Key ID: 3D8FF4397E768682
2 changed files with 187 additions and 0 deletions

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@ -1,6 +1,7 @@
#include "functions.hpp"
#include "gta/joaat.hpp"
#include "gta/levels.hpp"
#include "gta/PickupRewards.h"
#include "pointers.hpp"
#include "natives.hpp"
#include "notify.hpp"
@ -63,11 +64,194 @@ namespace big
return sqrt(pow((a.x - b.x), 2) + pow((a.y - b.y), 2) + pow((a.z - b.z), 2));
}
void func::force_kick_from_vehicle(Player player)
{
Ped ped = PLAYER::GET_PLAYER_PED_SCRIPT_INDEX(player);
for (int i = 0; i < 5 && PED::IS_PED_IN_ANY_VEHICLE(ped, true); i++)
{
TASK::CLEAR_PED_TASKS_IMMEDIATELY(ped);
script::get_current()->yield(5ms);
}
}
void func::get_active_character_slot(int* statSlot)
{
STATS::STAT_GET_INT(RAGE_JOAAT("MPPLY_LAST_MP_CHAR"), statSlot, true);
}
static const Hash pickups[] = { 0x550447A9, 0xF92F486C, 0x602941D0, 0xE013E01C, 0x881AB0A8, 0xA421A532, 0x5C517D97, 0xDE58E0B3, 0xF25A01B9, 0xF99E15D0, 0x20796A82, 0xE4BD2FC6, 0x84837FD7, 0x77F3F2DD, 0x116FC4E6, 0xC02CF125, 0x4BFB42D1, 0xE33D8630, 0x2C014CA6, 0xE175C698, 0x1CD2CF66, 0x8F707C18, 0xCE6FDD6B, 0x20893292, 0x14568F28, 0x711D02A4, 0x1E9A99F8, 0xDE78F17E, 0xFE18F3AF, 0x5DE0AD3E, 0x6773257D, 0xEE0E26F3, 0xA7EA40CE, 0xA04E8B0D, 0x6E717A95, 0x90EFDF3B, 0x4B5259BE, 0xC3CD8B31, 0x4C35269, 0x94FA0B5E, 0x31EA45C9, 0x80AB931C, 0xE7CF07CC, 0x4316CC09, 0xA5B8CAA9, 0x41D2CF56, 0x4F92184, 0x98D79EF, 0xFDEE8368, 0x65948212, 0xCC8B3905, 0x68605A36, 0xD0AACEF7, 0xA717F898, 0xB86AEE5B, 0x84D676D4, 0xA54AE7B7, 0xD3A39366, 0x2E071B5A, 0xCC7CCD1B, 0x65A7D8E9, 0x2C804FE3, 0xB2B5325E, 0x3B662889, 0xF33C83B0, 0x8187206F, 0x9299C95B, 0x741C684A, 0xBCC5C1F2, 0x81EE601E, 0x977C0F2, 0xFA51ABF5, 0x815D66E8, 0x8C0FCB13, 0x6E4E65C2, 0xDF711959, 0xBDD874BC, 0xB2930A14, 0xA91FDC8B, 0x789576E2, 0x8967B4F3, 0xF0EA0639, 0xFE73AB5, 0x872DC888, 0xBFEE6C3B, 0xF9E2DF1F, 0x3B0F70A7, 0x22B15640, 0xBD4DE242, 0xBDB6FFA5, 0x88EAACA7, 0x5E0683A1, 0x2E764125, 0x5307A4EC, 0x295691A9, 0x4E301CD0, 0x9CF13918, 0xBED46EC5, 0x693583AD, 0xFF0A8297, 0xC01EB678, 0x278D8734, 0xFD9CAEDE, 0xD8257ABF, 0xF5C5DADC, 0x8ADDEC75, 0x79284A9, 0x9F55D149, 0x85CAA9B1, 0x1D9588D3, 0x2F36B434, 0xD3722A5B, 0x2DD30479, 0x763F7121, 0x5EA16D74, 0xC69DE3FF, 0xAF692CA9, 0xF9AFB48F, 0x499A096A, 0x6C5B941A, 0x93EBB26, 0x624F7213, 0xA9355DCD, 0x5DB6C18A, 0xE46E11B4, 0x614BFCAC, 0x6D60976C, 0x4D36C349, 0x96B412A3, 0x3A4C2AD2, 0xEF2B7390, 0x1CD604C7, 0xFE2A352C, 0xC5B72713, 0x3DE942BD, 0x968339D, 0x5A26FE0, 0x7C119D58, 0xCC90A373, 0xFD16169E, 0xDDE4181A, 0xEBF89D5F, 0xE5121369 };
bool func::is_crash_pickup(Hash hash)
{
for (Hash pickup : pickups)
if (pickup == hash) return false;
return true;
}
bool func::is_crash_reward(Hash hash)
{
switch (hash)
{
case REWARD_AMMO_ADVANCEDRIFLE:
case REWARD_AMMO_APPISTOL:
case REWARD_AMMO_ASSAULTRIFLE:
case REWARD_AMMO_ASSAULTSHOTGUN:
case REWARD_AMMO_ASSAULTSMG:
case REWARD_AMMO_AUTOSHOTGUN:
case REWARD_AMMO_BULLET_MP:
case REWARD_AMMO_BULLPUPRIFLE:
case REWARD_AMMO_BULLPUPSHOTGUN:
case REWARD_AMMO_CARBINERIFLE:
case REWARD_AMMO_COMBATMG:
case REWARD_AMMO_COMBATPDW:
case REWARD_AMMO_COMBATPISTOL:
case REWARD_AMMO_COMPACTLAUNCHER:
case REWARD_AMMO_COMPACTRIFLE:
case REWARD_AMMO_DBSHOTGUN:
case REWARD_AMMO_DOUBLEACTION:
case REWARD_AMMO_FIREWORK:
case REWARD_AMMO_FIREWORK_MP:
case REWARD_AMMO_FLAREGUN:
case REWARD_AMMO_GRENADE:
case REWARD_AMMO_GRENADELAUNCHER:
case REWARD_AMMO_GRENADELAUNCHER_MP:
case REWARD_AMMO_GUSENBERG:
case REWARD_AMMO_HEAVYPISTOL:
case REWARD_AMMO_HEAVYSHOTGUN:
case REWARD_AMMO_HEAVYSNIPER:
case REWARD_AMMO_HOMINGLAUNCHER:
case REWARD_AMMO_MACHINEPISTOL:
case REWARD_AMMO_MARKSMANPISTOL:
case REWARD_AMMO_MARKSMANRIFLE:
case REWARD_AMMO_MG:
case REWARD_AMMO_MICROSMG:
case REWARD_AMMO_MINIGUN:
case REWARD_AMMO_MINISMG:
case REWARD_AMMO_MISSILE_MP:
case REWARD_AMMO_MOLOTOV:
case REWARD_AMMO_MUSKET:
case REWARD_AMMO_PETROLCAN:
case REWARD_AMMO_PIPEBOMB:
case REWARD_AMMO_PISTOL:
case REWARD_AMMO_PISTOL50:
case REWARD_AMMO_PROXMINE:
case REWARD_AMMO_PUMPSHOTGUN:
case REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE:
case REWARD_AMMO_RAILGUN:
case REWARD_AMMO_RAYPISTOL:
case REWARD_AMMO_REVOLVER:
case REWARD_AMMO_RPG:
case REWARD_AMMO_SAWNOFFSHOTGUN:
case REWARD_AMMO_SMG:
case REWARD_AMMO_SMOKEGRENADE:
case REWARD_AMMO_SNIPERRIFLE:
case REWARD_AMMO_SNSPISTOL:
case REWARD_AMMO_SPECIALCARBINE:
case REWARD_AMMO_STICKYBOMB:
case REWARD_AMMO_STUNGUN:
case REWARD_AMMO_VINTAGEPISTOL:
case REWARD_ARMOUR:
case REWARD_HEALTH:
case REWARD_HEALTH_ENTER_VEHICLE:
case REWARD_HEALTH_VARIABLE:
case REWARD_MONEY_VARIABLE:
case REWARD_PARACHUTE:
case REWARD_STAT_HEALTH:
case REWARD_STAT_HEALTH_VARIABLE:
case REWARD_STAT_WEAPON:
case REWARD_VEHICLE_FIX:
case REWARD_WEAPON_ADVANCEDRIFLE:
case REWARD_WEAPON_APPISTOL:
case REWARD_WEAPON_ASSAULTRIFLE:
case REWARD_WEAPON_ASSAULTRIFLE_MK2:
case REWARD_WEAPON_ASSAULTSHOTGUN:
case REWARD_WEAPON_ASSAULTSMG:
case REWARD_WEAPON_AUTOSHOTGUN:
case REWARD_WEAPON_BAT:
case REWARD_WEAPON_BATTLEAXE:
case REWARD_WEAPON_BOTTLE:
case REWARD_WEAPON_BULLPUPRIFLE:
case REWARD_WEAPON_BULLPUPRIFLE_MK2:
case REWARD_WEAPON_BULLPUPSHOTGUN:
case REWARD_WEAPON_CARBINERIFLE:
case REWARD_WEAPON_CARBINERIFLE_MK2:
case REWARD_WEAPON_COMBATMG:
case REWARD_WEAPON_COMBATMG_MK2:
case REWARD_WEAPON_COMBATPDW:
case REWARD_WEAPON_COMBATPISTOL:
case REWARD_WEAPON_COMPACTLAUNCHER:
case REWARD_WEAPON_COMPACTRIFLE:
case REWARD_WEAPON_CROWBAR:
case REWARD_WEAPON_DAGGER:
case REWARD_WEAPON_DBSHOTGUN:
case REWARD_WEAPON_DOUBLEACTION:
case REWARD_WEAPON_FIREWORK:
case REWARD_WEAPON_FLAREGUN:
case REWARD_WEAPON_FLASHLIGHT:
case REWARD_WEAPON_GOLFCLUB:
case REWARD_WEAPON_GRENADE:
case REWARD_WEAPON_GRENADELAUNCHER:
case REWARD_WEAPON_GUSENBERG:
case REWARD_WEAPON_HAMMER:
case REWARD_WEAPON_HATCHET:
case REWARD_WEAPON_HEAVYPISTOL:
case REWARD_WEAPON_HEAVYSHOTGUN:
case REWARD_WEAPON_HEAVYSNIPER:
case REWARD_WEAPON_HEAVYSNIPER_MK2:
case REWARD_WEAPON_HOMINGLAUNCHER:
case REWARD_WEAPON_KNIFE:
case REWARD_WEAPON_KNUCKLE:
case REWARD_WEAPON_MACHETE:
case REWARD_WEAPON_MACHINEPISTOL:
case REWARD_WEAPON_MARKSMANPISTOL:
case REWARD_WEAPON_MARKSMANRIFLE:
case REWARD_WEAPON_MARKSMANRIFLE_MK2:
case REWARD_WEAPON_MG:
case REWARD_WEAPON_MICROSMG:
case REWARD_WEAPON_MINIGUN:
case REWARD_WEAPON_MINISMG:
case REWARD_WEAPON_MOLOTOV:
case REWARD_WEAPON_MUSKET:
case REWARD_WEAPON_NIGHTSTICK:
case REWARD_WEAPON_PETROLCAN:
case REWARD_WEAPON_PIPEBOMB:
case REWARD_WEAPON_PISTOL:
case REWARD_WEAPON_PISTOL50:
case REWARD_WEAPON_PISTOL_MK2:
case REWARD_WEAPON_POOLCUE:
case REWARD_WEAPON_PROXMINE:
case REWARD_WEAPON_PUMPSHOTGUN:
case REWARD_WEAPON_PUMPSHOTGUN_MK2:
case REWARD_WEAPON_RAILGUN:
case REWARD_WEAPON_RAYCARBINE:
case REWARD_WEAPON_RAYMINIGUN:
case REWARD_WEAPON_RAYPISTOL:
case REWARD_WEAPON_REVOLVER:
case REWARD_WEAPON_REVOLVER_MK2:
case REWARD_WEAPON_RPG:
case REWARD_WEAPON_SAWNOFFSHOTGUN:
case REWARD_WEAPON_SMG:
case REWARD_WEAPON_SMG_MK2:
case REWARD_WEAPON_SMOKEGRENADE:
case REWARD_WEAPON_SNIPERRIFLE:
case REWARD_WEAPON_SNSPISTOL:
case REWARD_WEAPON_SNSPISTOL_MK2:
case REWARD_WEAPON_SPECIALCARBINE:
case REWARD_WEAPON_SPECIALCARBINE_MK2:
case REWARD_WEAPON_STICKYBOMB:
case REWARD_WEAPON_STONE_HATCHET:
case REWARD_WEAPON_STUNGUN:
case REWARD_WEAPON_SWITCHBLADE:
case REWARD_WEAPON_VINTAGEPISTOL:
case REWARD_WEAPON_WRENCH:
return false;
}
return true;
}
void func::join_message(Player player)
{
if (!g_settings.options["join_message"]) return;

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@ -13,7 +13,10 @@ namespace big
static float deg_to_rad(float deg);
static void delete_entity(Entity ent);
static double distance_between_vectors(Vector3 a, Vector3 b);
static void force_kick_from_vehicle(Player player);
static void get_active_character_slot(int* statSlot);
static bool is_crash_pickup(Hash hash);
static bool is_crash_reward(Hash hash);
static void join_message(Player player);
static void join_session_type(session_type session);
static bool raycast_entity(Entity* ent);